Player Matchup

Chernobog
Chernobog
Gold II
Bigcountry6399
Chernobog
Gold II
Level 147
God Stats
6W - 3L
1,699 SR
Queue Stats
338W - 332L
1,451 MMR
Party 1
Raijin
Raijin
Gold V
Fyshbites04
Raijin
Gold V
Level 124
God Stats
30W - 31L
1,530 SR
Queue Stats
194W - 201L
1,226 MMR
Party 1
Geb
Geb
Silver IV
L3tsgochamp
Geb
Silver IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,342 MMR
Solo
Cthulhu
Cthulhu
Bronze III
SergMerg
Cthulhu
Bronze III
Level 80
God Stats
5W - 8L
1,458 SR
Queue Stats
15W - 34L
1,363 MMR
Solo
Heimdallr
Heimdallr
Gold III
SirJuruIII
Heimdallr
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,538 SR
1,376 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,602 SR
1,350 MMR
Apollo
Apollo
Silver IV
Allpha
Apollo
Silver IV
Level 58
God Stats
1W - 8L
1,485 SR
Queue Stats
167W - 176L
1,359 MMR
Solo
Tyr
Tyr
Silver II
Brysun
Tyr
Silver II
Level 159
God Stats
2W - 4L
1,780 SR
Queue Stats
19W - 12L
1,375 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Jabbs uwu
Hun Batz
Bronze III
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,333 MMR
Solo
The Morrigan
The Morrigan
Gold V
LegendzYELLOW
The Morrigan
Gold V
Level 109
God Stats
5W - 5L
1,747 SR
Queue Stats
202W - 192L
1,349 MMR
Solo
Fenrir
Fenrir
Gold V
SMender
Fenrir
Gold V
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
374W - 383L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bigcountry6399
Chernobog
20
10 / 7 / 9
18,661
643
30,181
28,370
13,442
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
20
8 / 6 / 9
17,106
590
21,506
21,495
9,910
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
2 / 6 / 19
15,452
533
8,515
20,488
26,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
SergMerg
Cthulhu
20
0 / 1 / 10
14,586
503
15,437
18,150
19,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
SirJuruIII
Heimdallr
20
10 / 6 / 13
17,943
619
32,458
25,921
17,077
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
SetTiamatAthenaTsukuyomiGuan Yu

VS

Bans
ScyllaKing ArthurKukulkanRatatoskrMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Allpha
Apollo
20
7 / 5 / 6
14,511
500
14,032
24,838
13,948
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
Brysun
Tyr
20
7 / 6 / 5
15,138
522
23,186
44,047
56,465
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
Jabbs uwu
Hun Batz
20
5 / 8 / 12
13,205
455
16,815
27,831
16,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Morrigan
LegendzYELLOW
The Morrigan
20
3 / 8 / 12
14,556
502
17,920
18,198
8,246
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SMender
Fenrir
18
4 / 5 / 12
12,197
421
8,326
23,307
27,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
73
30
Kills
26
26
Deaths
32
60
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Apollo
Allpha
Apollo
7
5
6
2
W
Chernobog
Bigcountry6399
Chernobog
10
7
9
2.07
L
Tyr
Brysun
Tyr
7
6
5
1.58
W
Raijin
8
6
9
2.08
L
Hun Batz
Jabbs uwu
Hun Batz
5
8
12
1.38
W
2
6
19
1.92
L
The Morrigan
LegendzYELLOW
The Morrigan
3
8
12
1.13
L
Fenrir
SMender
Fenrir
4
5
12
2
W
Cthulhu
SergMerg
Cthulhu
0
1
10
5
W
Heimdallr
SirJuruIII
Heimdallr
10
6
13
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,097
Damage
80,279
114,424
Taken
138,221
87,059
Mitigated
122,519
43,225
Healing
35,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Allpha
Apollo
14,032
10,816
0
6,614
24,838
13,948
0
7,110
17,559
0
112,406
W
Chernobog
Bigcountry6399
Chernobog
30,181
23,183
0
12,743
28,370
13,442
5,223
4,418
23,844
0
158,659
L
Tyr
Brysun
Tyr
23,186
1,759
0
18,305
44,047
56,465
0
18,304
24,289
0
112,862
W
Raijin
21,506
1,384
627
7,056
21,495
9,910
1,436
3,744
17,410
125,462
0
L
Hun Batz
Jabbs uwu
Hun Batz
16,815
2,279
0
4,972
27,831
16,215
0
3,784
23,846
0
93,607
W
8,515
1,552
741
5,326
20,488
26,926
689
911
19,509
28,624
0
L
The Morrigan
LegendzYELLOW
The Morrigan
17,920
1,339
0
2,954
18,198
8,246
82
9,023
8,738
115,971
9,800
L
Fenrir
SMender
Fenrir
8,326
1,682
444
1,910
23,307
27,645
0
7,738
15,208
0
21,963
W
Cthulhu
SergMerg
Cthulhu
15,437
1,428
1,015
6,858
18,150
19,704
849
1,712
16,315
75,859
0
W
Heimdallr
SirJuruIII
Heimdallr
32,458
13,265
0
8,859
25,921
17,077
6,305
1,893
23,888
0
141,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,748
Gold Earned
69,607
680
Minions Killed
765
0
Camps Cleared
0
2,704,772
Distance Traveled
2,879,858
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
14,511
500
185
6
0
514,161
2
W
Chernobog
18,661
643
158
5
0
505,118
0
L
Tyr
15,138
522
202
7
0
645,276
6
W
Raijin
17,106
590
188
6
0
525,212
2
L
Hun Batz
13,205
455
129
4
0
634,766
3
W
Geb
15,452
533
32
1
0
553,563
5
L
The Morrigan
14,556
502
218
8
0
445,056
10
L
Fenrir
12,197
421
31
1
0
640,599
4
W
Cthulhu
14,586
503
117
4
0
584,378
0
W
Heimdallr
17,943
619
185
6
0
536,501
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role