Player Matchup

Tiamat
Tiamat
Silver III
 
Tiamat
Silver III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Fernox666
Zhong Kui
Silver II
Level 108
God Stats
34W - 46L
1,415 SR
Queue Stats
342W - 358L
1,091 MMR
Solo
Heimdallr
Heimdallr
Silver I
Janthric
Heimdallr
Silver I
Level 123
God Stats
9W - 13L
1,472 SR
Queue Stats
217W - 218L
1,259 MMR
Solo
Sobek
Sobek
Bronze IV
llAccuratx
Sobek
Bronze IV
Level 42
God Stats
0W - 2L
1,271 SR
Queue Stats
7W - 38L
1,131 MMR
Solo
Thor
Thor
Silver II
punepouncer
Thor
Silver II
Level 66
God Stats
28W - 48L
1,402 SR
Queue Stats
382W - 392L
1,126 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,412 SR
1,221 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,668 SR
1,173 MMR
Merlin
Merlin
Gold V
BlazeArcticP
Merlin
Gold V
Level 128
God Stats
47W - 28L
1,892 SR
Queue Stats
380W - 406L
1,273 MMR
Solo
Kali
Kali
Silver II
Evi_Spirit
Kali
Silver II
Level 108
God Stats
108W - 100L
1,452 SR
Queue Stats
156W - 162L
1,080 MMR
Party 1
Apollo
Apollo
Gold V
IIgao
Apollo
Gold V
Level 146
God Stats
7W - 2L
1,728 SR
Queue Stats
98W - 102L
1,274 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
MONEY RVNG
Baron Samedi
Silver II
Level 120
God Stats
3W - 0L
1,746 SR
Queue Stats
53W - 50L
1,168 MMR
Solo
Artio
Artio
Silver II
shocker2787
Artio
Silver II
Level 126
God Stats
39W - 41L
1,523 SR
Queue Stats
156W - 163L
1,071 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 6 / 0
9,865
493
10,158
13,491
9,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Fernox666
Zhong Kui
16
3 / 7 / 1
10,261
513
13,010
20,327
13,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Janthric
Heimdallr
13
1 / 6 / 2
8,832
442
8,440
12,620
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
0 / 7 / 1
7,393
370
2,544
12,510
9,352
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 8 / 2
8,667
433
9,389
17,968
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AthenaDanzaburouTsukuyomiSetKing Arthur

VS

Bans
PersephoneCu ChulainnCthulhuArachneYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
8 / 3 / 9
11,927
596
16,392
13,330
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
4 / 0 / 4
8,206
410
2,934
6,043
1,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
IIgao
Apollo
15
7 / 2 / 6
9,678
484
11,856
15,457
5,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
MONEY RVNG
Baron Samedi
19
11 / 1 / 4
12,204
610
17,878
17,417
14,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 9
10,029
501
9,663
17,480
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
8
Kills
34
34
Deaths
8
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
6
0
0.5
W
Merlin
8
3
9
4.17
W
4
0
4
6
L
Zhong Kui
Fernox666
Zhong Kui
3
7
1
0.5
W
Apollo
IIgao
Apollo
7
2
6
5
L
Heimdallr
Janthric
Heimdallr
1
6
2
0.33
W
Baron Samedi
MONEY RVNG
Baron Samedi
11
1
4
13
L
Sobek
0
7
1
0.07
L
1
8
2
0.25
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,541
Damage
58,723
76,916
Taken
69,727
41,985
Mitigated
48,022
22,363
Healing
26,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,158
1,229
0
2,862
13,491
9,374
643
9,924
3,567
66,356
0
W
Merlin
16,392
1,089
0
1,250
13,330
5,661
374
6,452
6,342
87,113
0
W
2,934
1,730
0
3,319
6,043
1,754
608
1,330
4,619
0
15,473
L
Zhong Kui
Fernox666
Zhong Kui
13,010
2,321
0
9,221
20,327
13,224
0
14,339
5,988
57,026
0
W
Apollo
IIgao
Apollo
11,856
7,116
0
5,939
15,457
5,760
1,639
4,250
11,207
0
62,307
L
Heimdallr
Janthric
Heimdallr
8,440
4,690
0
1,876
12,620
3,970
0
6,013
6,607
0
50,197
W
Baron Samedi
MONEY RVNG
Baron Samedi
17,878
2,130
0
8,324
17,417
14,268
1,936
8,994
8,323
82,792
0
L
Sobek
2,544
639
0
1,457
12,510
9,352
0
5,351
7,159
16,622
0
L
9,389
3,508
684
6,263
17,968
6,065
0
8,306
9,662
0
62,438
W
9,663
513
1,406
6,205
17,480
20,579
190
3,856
13,524
27,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,018
Gold Earned
52,044
487
Minions Killed
502
0
Camps Cleared
0
1,599,881
Distance Traveled
1,641,260
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,865
493
142
7
0
356,790
4
W
Merlin
11,927
596
174
9
0
372,654
0
W
Kali
8,206
410
41
2
0
155,087
2
L
Zhong Kui
10,261
513
120
6
0
277,250
1
W
Apollo
9,678
484
100
5
0
392,838
3
L
Heimdallr
8,832
442
88
4
0
329,621
0
W
Baron Samedi
12,204
610
151
8
0
337,569
3
L
Sobek
7,393
370
29
1
0
286,556
0
L
Thor
8,667
433
108
5
0
349,664
2
W
Artio
10,029
501
36
2
0
383,112
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role