Player Matchup

Anhur
Anhur
KIamSlammin
Anhur
Level 27
God Stats
1W - 5L
1,224 SR
Queue Stats
371W - 402L
1,392 Elo+
Solo
Ymir
Ymir
bosshuntman
Ymir
Level 49
God Stats
5W - 7L
1,505 SR
Queue Stats
18W - 33L
1,347 Elo+
Party 1
Achilles
Achilles
nurahenor
Achilles
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,284 Elo+
Party 1
Cthulhu
Cthulhu
ragerthehero
Cthulhu
Level 14
God Stats
4W - 15L
1,304 SR
Queue Stats
9W - 25L
1,285 Elo+
Party 1
Chang'e
Chang'e
teddypich
Chang'e
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,109 Elo+
Solo
Team Averages
Level 22
1,407 SR
1,284 Elo+

VS

Team Averages
Level 21
1,624 SR
1,372 Elo+
Thor
Thor
ENC_Solar
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 64L
1,407 Elo+
Solo
Vulcan
Vulcan
KaijuShrimp
Vulcan
Level 29
God Stats
6W - 5L
1,636 SR
Queue Stats
143W - 180L
1,315 Elo+
Solo
Odin
Odin
WWGOKUL
Odin
Level 19
God Stats
10W - 11L
1,491 SR
Queue Stats
72W - 95L
1,318 Elo+
Solo
Medusa
Medusa
damnitbuckeh
Medusa
Level 16
God Stats
4W - 5L
1,623 SR
Queue Stats
4W - 5L
1,449 Elo+
Solo
Cupid
Cupid
jamiplayss
Cupid
Level 10
God Stats
4W - 1L
1,873 SR
Queue Stats
23W - 20L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 2
16,211
540
22,726
27,894
12,648
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 10 / 3
14,429
481
22,602
29,605
19,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
nurahenor
Achilles
17
0 / 11 / 9
11,345
378
3,673
23,836
16,525
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
ragerthehero
Cthulhu
18
3 / 11 / 2
12,310
410
10,037
27,075
26,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
teddypich
Chang'e
8
0 / 13 / 1
8,154
272
255
15,303
3,739

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 6 / 4
15,775
526
14,624
24,534
16,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
20
5 / 7 / 7
16,539
551
18,687
21,696
9,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
WWGOKUL
Odin
20
7 / 1 / 5
15,900
530
10,453
22,365
26,848
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
20
14 / 7 / 10
17,121
571
27,931
19,262
8,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
20
12 / 1 / 7
15,712
524
19,754
20,766
7,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
80
20
Kills
47
48
Deaths
22
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Thor
9
6
4
1.83
L
8
3
2
3
W
Vulcan
5
7
7
1.21
W
Odin
WWGOKUL
Odin
7
1
5
9.5
L
9
10
3
1.05
W
Medusa
14
7
10
2.71
W
Cupid
12
1
7
15.5
L
Achilles
nurahenor
Achilles
0
11
9
0.41
L
Cthulhu
ragerthehero
Cthulhu
3
11
2
0.36
L
Chang'e
teddypich
Chang'e
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,293
Damage
91,449
123,713
Taken
108,623
79,237
Mitigated
68,078
18,695
Healing
26,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
14,624
4,125
0
8,209
24,534
16,272
474
8,218
16,316
0
108,632
L
22,726
11,091
0
13,212
27,894
12,648
2,468
4,350
22,884
0
119,469
W
Vulcan
18,687
5,231
0
4,126
21,696
9,683
1,934
6,682
15,014
147,722
0
W
Odin
WWGOKUL
Odin
10,453
5,634
0
3,949
22,365
26,848
1,378
8,955
13,410
0
70,181
L
22,602
4,999
558
2,674
29,605
19,330
430
5,722
23,246
74,221
0
W
Medusa
27,931
17,826
0
1,818
19,262
8,211
7,523
8,785
10,477
0
104,124
W
Cupid
19,754
11,239
525
7,498
20,766
7,064
4,142
6,110
14,656
0
92,751
L
Achilles
nurahenor
Achilles
3,673
564
525
1,155
23,836
16,525
0
4,650
18,898
0
46,341
L
Cthulhu
ragerthehero
Cthulhu
10,037
918
105
291
27,075
26,995
0
3,119
23,904
40,110
0
L
Chang'e
teddypich
Chang'e
255
26
35
140
15,303
3,739
0
223
15,015
7,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,449
Gold Earned
81,047
433
Minions Killed
674
0
Camps Cleared
0
2,206,761
Distance Traveled
2,604,015
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
15,775
526
139
5
0
474,212
2
L
Anhur
16,211
540
179
6
0
519,432
0
W
Vulcan
16,539
551
182
6
0
517,910
2
W
Odin
15,900
530
109
4
0
597,234
0
L
Ymir
14,429
481
99
3
0
426,870
0
W
Medusa
17,121
571
145
5
0
466,565
1
W
Cupid
15,712
524
99
3
0
548,094
1
L
Achilles
11,345
378
78
3
0
453,266
2
L
Cthulhu
12,310
410
70
2
0
440,695
7
L
Chang'e
8,154
272
7
0
0
366,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role