Player Matchup

Merlin
Merlin
Bronze III
ReallyJoker
Merlin
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
ScotieDoesntKno
Jormungandr
Gold III
Level 147
God Stats
34W - 30L
1,559 SR
Queue Stats
301W - 293L
1,469 MMR
Party 1
Nemesis
Nemesis
Bronze III
TimeCrisis3
Nemesis
Bronze III
Level 43
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
alexks1
Khepri
Gold IV
Level 153
God Stats
0W - 3L
1,207 SR
Queue Stats
23W - 27L
1,522 MMR
Solo
Chiron
Chiron
Gold II
tarhan26
Chiron
Gold II
Level 126
God Stats
54W - 48L
1,586 SR
Queue Stats
212W - 209L
1,532 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,451 SR
1,504 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,638 SR
1,511 MMR
Fenrir
Fenrir
Bronze III
AllahGoBoom
Fenrir
Bronze III
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,500 MMR
Party 2
Serqet
Serqet
Gold II
DevlogStream
Serqet
Gold II
Level 153
God Stats
3W - 0L
1,867 SR
Queue Stats
154W - 148L
1,507 MMR
Solo
Anhur
Anhur
Silver I
Dóógle
Anhur
Silver I
Level 149
God Stats
2W - 0L
1,899 SR
Queue Stats
14W - 6L
1,542 MMR
Party 2
Scylla
Scylla
Gold II
Flytothesky
Scylla
Gold II
Level 147
God Stats
165W - 126L
1,618 SR
Queue Stats
613W - 627L
1,507 MMR
Solo
Cthulhu
Cthulhu
Gold III
ImPathos
Cthulhu
Gold III
Level 149
God Stats
1W - 1L
1,304 SR
Queue Stats
157W - 145L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,228
523
2,779
4,046
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
ScotieDoesntKno
Jormungandr
10
0 / 1 / 0
5,692
569
5,947
7,387
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
TimeCrisis3
Nemesis
8
0 / 2 / 0
4,996
500
1,823
6,694
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
alexks1
Khepri
8
0 / 2 / 0
4,976
498
1,397
6,381
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
tarhan26
Chiron
9
0 / 2 / 0
5,372
537
1,351
5,783
1,059
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetTsukuyomiAthenaSobekTiamat

VS

Bans
Guan YuJanusCu ChulainnPoseidonKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
5 / 1 / 2
6,281
628
5,101
7,520
3,190
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
10
1 / 0 / 3
5,721
572
3,926
7,024
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Dóógle
Anhur
12
1 / 0 / 1
6,898
690
2,965
2,825
754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
11
2 / 0 / 1
5,982
598
3,628
2,384
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
ImPathos
Cthulhu
12
0 / 0 / 2
6,171
617
4,943
8,065
3,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
1
2
6
W
Serqet
1
0
3
2.5
W
Anhur
Dóógle
Anhur
1
0
1
1.5
W
Scylla
2
0
1
2.5
W
Cthulhu
ImPathos
Cthulhu
0
0
2
1
L
Merlin
0
2
0
0
L
Jormungandr
ScotieDoesntKno
Jormungandr
0
1
0
0
L
Nemesis
TimeCrisis3
Nemesis
0
2
0
0
L
Khepri
alexks1
Khepri
0
2
0
0
L
Chiron
tarhan26
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,297
Damage
20,563
30,291
Taken
27,818
10,356
Mitigated
11,238
9,724
Healing
13,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,101
1,046
0
2,904
7,520
3,190
0
1,740
5,634
0
18,921
W
Serqet
3,926
772
0
2,778
7,024
2,778
0
1,899
4,891
0
30,511
W
Anhur
Dóógle
Anhur
2,965
1,014
0
1,940
2,825
754
0
186
2,639
0
42,650
W
Scylla
3,628
759
0
874
2,384
604
78
708
1,562
41,700
0
W
Cthulhu
ImPathos
Cthulhu
4,943
694
0
4,723
8,065
3,912
0
4,666
2,969
36,552
0
L
Merlin
2,779
128
0
950
4,046
1,004
0
266
3,678
30,633
0
L
Jormungandr
ScotieDoesntKno
Jormungandr
5,947
1,841
0
4,000
7,387
4,101
0
4,943
2,444
36,621
0
L
Nemesis
TimeCrisis3
Nemesis
1,823
469
0
2,340
6,694
1,758
0
300
5,835
0
22,626
L
Khepri
alexks1
Khepri
1,397
78
0
1,240
6,381
2,434
0
3,062
2,958
11,567
0
L
Chiron
tarhan26
Chiron
1,351
474
229
965
5,783
1,059
0
0
5,783
0
27,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
31,053
297
Minions Killed
372
0
Camps Cleared
0
968,357
Distance Traveled
1,053,821
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,281
628
19
2
0
233,516
4
W
Serqet
5,721
572
74
7
0
238,593
1
W
Anhur
6,898
690
104
10
0
163,244
3
W
Scylla
5,982
598
89
9
0
187,671
3
W
Cthulhu
6,171
617
86
9
0
230,797
4
L
Merlin
5,228
523
75
8
0
189,192
5
L
Jormungandr
5,692
569
70
7
0
182,483
4
L
Nemesis
4,996
500
60
6
0
240,554
3
L
Khepri
4,976
498
10
1
0
205,453
3
L
Chiron
5,372
537
82
8
0
150,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role