Player Matchup

Heimdallr
Heimdallr
Heimdaddy69
Heimdallr
Level 23
God Stats
50W - 28L
1,681 SR
Queue Stats
51W - 28L
1,615 Elo+
Solo
Thor
Thor
Sic1ParvisMagna1
Thor
Level 5
God Stats
1W - 1L
1,733 SR
Queue Stats
8W - 8L
1,839 Elo+
Solo
Ra
Ra
Zephykinz
Ra
Level 12
God Stats
1W - 1L
1,768 SR
Queue Stats
13W - 13L
1,661 Elo+
Solo
Bacchus
Bacchus
daniblesi
Bacchus
Level 17
God Stats
0W - 1L
1,273 SR
Queue Stats
1W - 2L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
jakeworld101
Gilgamesh
Level 23
God Stats
39W - 36L
1,575 SR
Queue Stats
105W - 104L
1,580 Elo+
Solo
Team Averages
Level 16
1,606 SR
1,628 Elo+

VS

Team Averages
Level 24
1,614 SR
1,633 Elo+
Cthulhu
Cthulhu
BlinkUareDead
Cthulhu
Level 24
God Stats
4W - 3L
1,550 SR
Queue Stats
44W - 51L
1,554 Elo+
Solo
Medusa
Medusa
DatDanoff
Medusa
Level 28
God Stats
3W - 0L
1,540 SR
Queue Stats
115W - 84L
1,564 Elo+
Solo
Tiamat
Tiamat
Notal Croval
Tiamat
Level 23
God Stats
2W - 3L
1,592 SR
Queue Stats
84W - 127L
1,665 Elo+
Solo
Thor
Thor
Pashupatrasta
Thor
Level 29
God Stats
9W - 9L
1,657 SR
Queue Stats
181W - 176L
1,543 Elo+
Solo
The Morrigan
The Morrigan
SlashK
The Morrigan
Level 17
God Stats
7W - 4L
1,733 SR
Queue Stats
111W - 53L
1,837 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Heimdaddy69
Heimdallr
12
4 / 4 / 2
7,582
542
7,818
10,760
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 6 / 2
6,404
457
4,437
11,169
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 7 / 0
7,141
510
1,763
8,965
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
daniblesi
Bacchus
11
1 / 1 / 5
6,708
479
5,882
6,734
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
jakeworld101
Gilgamesh
13
2 / 4 / 0
7,218
516
3,037
10,766
4,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
5 / 1 / 3
6,936
495
6,702
9,401
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
DatDanoff
Medusa
10
0 / 5 / 4
6,294
450
5,028
9,587
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
12
1 / 1 / 2
6,952
497
3,411
3,957
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 1 / 2
8,194
585
6,876
7,869
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
SlashK
The Morrigan
15
12 / 1 / 1
9,659
690
11,396
6,411
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
22
22
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
1
3
6.5
W
Medusa
DatDanoff
Medusa
0
5
4
0.4
L
Heimdallr
Heimdaddy69
Heimdallr
4
4
2
1.25
W
Tiamat
1
1
2
2
W
4
1
2
5
L
1
6
2
0.33
W
The Morrigan
SlashK
The Morrigan
12
1
1
12.5
L
1
7
0
0.14
L
Bacchus
daniblesi
Bacchus
1
1
5
3.5
L
Gilgamesh
jakeworld101
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,937
Damage
33,413
48,394
Taken
37,225
21,402
Mitigated
16,085
9,918
Healing
11,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,702
468
79
2,248
9,401
4,572
0
3,202
6,199
27,591
0
W
Medusa
DatDanoff
Medusa
5,028
2,580
0
1,546
9,587
2,585
0
2,502
7,085
0
31,166
L
Heimdallr
Heimdaddy69
Heimdallr
7,818
4,359
0
3,785
10,760
3,462
894
3,871
6,595
0
56,120
W
Tiamat
3,411
759
0
2,139
3,957
3,203
944
0
3,957
31,258
0
W
6,876
2,764
0
3,553
7,869
3,338
0
687
7,182
0
57,305
L
4,437
1,396
0
1,372
11,169
3,763
0
6,711
4,074
0
25,499
W
The Morrigan
SlashK
The Morrigan
11,396
3,187
0
1,497
6,411
2,387
0
1,254
5,157
57,271
2,279
L
1,763
118
0
1,845
8,965
3,429
0
3,190
5,558
41,298
0
L
Bacchus
daniblesi
Bacchus
5,882
623
0
732
6,734
6,176
340
2,504
4,051
13,557
0
L
Gilgamesh
jakeworld101
Gilgamesh
3,037
546
0
2,184
10,766
4,572
0
2,377
8,036
0
38,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
38,035
333
Minions Killed
426
0
Camps Cleared
0
1,202,733
Distance Traveled
1,270,449
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,936
495
45
3
0
259,414
2
W
Medusa
6,294
450
63
5
0
253,322
1
L
Heimdallr
7,582
542
98
7
0
231,776
0
W
Tiamat
6,952
497
57
4
0
219,007
0
W
Thor
8,194
585
130
9
0
292,315
0
L
Thor
6,404
457
56
4
0
244,419
0
W
The Morrigan
9,659
690
131
9
0
246,391
5
L
Ra
7,141
510
83
6
0
223,220
5
L
Bacchus
6,708
479
16
1
0
275,364
0
L
Gilgamesh
7,218
516
80
6
0
227,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role