Player Matchup

Artemis
Artemis
Koponya2
Artemis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Reddewill
Sol
Level 124
God Stats
3W - 5L
1,335 SR
Queue Stats
39W - 37L
1,530 Elo+
Solo
Ullr
Ullr
Skorged
Ullr
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 9L
1,521 Elo+
Party 1
Tyr
Tyr
coniflex
Tyr
Level 66
God Stats
1W - 4L
1,423 SR
Queue Stats
8W - 8L
1,552 Elo+
Party 1
Team Averages
Level 95
1,440 SR
1,526 Elo+

VS

Team Averages
Level 108
1,450 SR
1,470 Elo+
Agni
Agni
Dcmacstuffin
Agni
Level 113
God Stats
2W - 3L
1,381 SR
Queue Stats
194W - 232L
1,444 Elo+
Solo
Sylvanus
Sylvanus
LashedAsp
Sylvanus
Level 106
God Stats
1W - 1L
1,418 SR
Queue Stats
28W - 44L
1,504 Elo+
Party 2
Izanami
Izanami
Shutori
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,431 Elo+
Party 2
Arachne
Arachne
St4nL4y999
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Koponya2
Artemis
13
0 / 6 / 1
7,731
644
4,894
9,243
3,156
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
3 / 2 / 1
8,615
718
11,934
9,847
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
Skorged
Ullr
16
4 / 1 / 1
9,671
806
6,328
10,756
3,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 4 / 2
8,079
673
5,847
14,691
9,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 4
10,547
879
9,900
6,977
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
LashedAsp
Sylvanus
15
1 / 2 / 8
10,317
860
8,068
15,105
17,032
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Shutori
Izanami
16
3 / 2 / 5
10,939
912
14,273
14,654
7,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
St4nL4y999
Arachne
15
6 / 3 / 2
9,968
831
5,708
11,470
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
13
13
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Artemis
Koponya2
Artemis
0
6
1
0.08
W
Sylvanus
LashedAsp
Sylvanus
1
2
8
2.5
L
3
2
1
1.75
W
Izanami
Shutori
Izanami
3
2
5
2.75
L
Ullr
Skorged
Ullr
4
1
1
4.5
W
Arachne
St4nL4y999
Arachne
6
3
2
2.33
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,003
Damage
37,949
44,537
Taken
48,206
19,804
Mitigated
32,117
6,125
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,900
375
0
2,847
6,977
2,847
1,252
3,117
3,690
47,951
0
L
Artemis
Koponya2
Artemis
4,894
1,815
0
0
9,243
3,156
0
3,188
6,055
0
23,725
W
Sylvanus
LashedAsp
Sylvanus
8,068
1,455
2,149
5,693
15,105
17,032
331
2,758
12,179
20,335
0
L
11,934
1,408
199
3,503
9,847
3,182
42
4,526
5,321
36,117
0
W
Izanami
Shutori
Izanami
14,273
9,889
0
3,256
14,654
7,232
3,267
2,716
11,770
0
59,802
L
Ullr
Skorged
Ullr
6,328
2,959
0
239
10,756
3,854
1,318
4,356
6,400
0
39,242
W
Arachne
St4nL4y999
Arachne
5,708
2,744
0
3,254
11,470
5,006
2,330
3,115
8,027
0
16,211
L
5,847
681
0
2,184
14,691
9,612
0
6,086
8,605
0
18,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
41,771
197
Minions Killed
243
5
Camps Cleared
16
817,100
Distance Traveled
1,001,575
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,547
879
78
7
5
238,726
0
L
Artemis
7,731
644
41
3
1
168,964
1
W
Sylvanus
10,317
860
32
3
3
257,996
5
L
Sol
8,615
718
54
5
1
207,406
1
W
Izanami
10,939
912
105
9
4
243,363
2
L
Ullr
9,671
806
74
6
2
224,000
2
W
Arachne
9,968
831
28
2
4
261,490
1
L
Tyr
8,079
673
28
2
1
216,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role