Player Matchup

Izanami
Izanami
Detrolex
Izanami
Level 2
God Stats
10W - 6L
1,500 SR
Queue Stats
23W - 27L
1,157 Elo+
Party 2
Bellona
Bellona
ShadowMarth
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,500 Elo+
Party 2
Nemesis
Nemesis
Sl1nkee
Nemesis
Level 13
God Stats
5W - 5L
1,468 SR
Queue Stats
8W - 8L
1,386 Elo+
Solo
Jormungandr
Jormungandr
Sleggø
Jormungandr
Level 4
God Stats
8W - 9L
1,500 SR
Queue Stats
29W - 32L
1,157 Elo+
Party 2
Zeus
Zeus
ZeTyX
Zeus
Level 28
God Stats
5W - 2L
1,583 SR
Queue Stats
42W - 35L
1,356 Elo+
Solo
Team Averages
Level 10
1,510 SR
1,311 Elo+

VS

Team Averages
Level 27
1,480 SR
1,363 Elo+
Sun Wukong
Sun Wukong
Areleo
Sun Wukong
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 22L
1,258 Elo+
Party 3
Izanami
Izanami
CHACKMAFLAW
Izanami
Level 10
God Stats
0W - 5L
1,470 SR
Queue Stats
3W - 10L
1,362 Elo+
Party 1
Freya
Freya
Lashientax
Freya
Level 29
God Stats
9W - 9L
1,429 SR
Queue Stats
11W - 23L
1,276 Elo+
Party 3
Hera
Hera
Millva
Hera
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Wolkenflitzer
Nemesis
Level 60
God Stats
6W - 4L
1,500 SR
Queue Stats
50W - 68L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Detrolex
Izanami
19
13 / 8 / 9
13,573
590
18,336
14,816
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ShadowMarth
Bellona
19
7 / 8 / 3
12,310
535
9,599
16,626
13,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
Sl1nkee
Nemesis
18
6 / 8 / 10
11,710
509
14,989
20,509
9,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Sleggø
Jormungandr
17
6 / 5 / 13
11,350
493
11,215
16,360
16,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
ZeTyX
Zeus
18
6 / 9 / 5
12,577
547
18,889
14,794
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Areleo
Sun Wukong
19
8 / 5 / 4
12,715
553
10,065
19,243
14,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
CHACKMAFLAW
Izanami
16
7 / 9 / 5
11,257
489
11,383
17,167
5,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
19
10 / 8 / 7
12,698
552
16,676
22,218
7,124
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
Millva
Hera
15
1 / 11 / 1
9,302
404
6,122
17,174
6,260
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
19
11 / 5 / 11
12,876
560
15,072
21,008
9,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
65
38
Kills
37
38
Deaths
38
40
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Areleo
Sun Wukong
8
5
4
2
L
Izanami
CHACKMAFLAW
Izanami
7
9
5
1.06
W
Izanami
Detrolex
Izanami
13
8
9
2.19
L
Freya
10
8
7
1.69
L
Hera
Millva
Hera
1
11
1
0.14
W
Bellona
ShadowMarth
Bellona
7
8
3
1.06
W
Nemesis
Sl1nkee
Nemesis
6
8
10
1.38
W
Jormungandr
Sleggø
Jormungandr
6
5
13
2.5
L
Nemesis
11
5
11
3.3
W
Zeus
ZeTyX
Zeus
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,028
Damage
59,318
83,105
Taken
96,810
51,259
Mitigated
43,250
9,351
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Areleo
Sun Wukong
10,065
3,762
0
3,472
19,243
14,444
3,369
2,744
16,387
0
64,601
L
Izanami
CHACKMAFLAW
Izanami
11,383
7,735
0
1,191
17,167
5,935
1,001
4,444
12,643
0
56,133
W
Izanami
Detrolex
Izanami
18,336
12,829
0
1,840
14,816
6,241
5,120
4,723
10,093
0
73,345
L
Freya
16,676
4,785
0
6,962
22,218
7,124
960
10,477
11,395
54,268
0
L
Hera
Millva
Hera
6,122
1,859
306
1,833
17,174
6,260
1,961
3,614
13,408
46,540
0
W
Bellona
ShadowMarth
Bellona
9,599
3,136
0
764
16,626
13,741
714
1,569
15,057
0
58,936
W
Nemesis
Sl1nkee
Nemesis
14,989
7,923
0
3,173
20,509
9,694
0
4,594
15,915
0
84,300
W
Jormungandr
Sleggø
Jormungandr
11,215
3,339
534
840
16,360
16,269
849
6,740
9,620
42,923
0
L
Nemesis
15,072
7,218
0
1,687
21,008
9,487
0
7,879
12,873
0
74,380
W
Zeus
ZeTyX
Zeus
18,889
1,350
176
2,024
14,794
5,314
2,096
5,172
9,622
55,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,520
Gold Earned
58,848
475
Minions Killed
462
0
Camps Cleared
0
2,091,453
Distance Traveled
1,964,806
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,715
553
118
5
0
437,503
0
L
Izanami
11,257
489
91
4
0
357,943
1
W
Izanami
13,573
590
107
5
0
384,776
0
L
Freya
12,698
552
91
4
0
364,066
0
L
Hera
9,302
404
59
3
0
340,733
2
W
Bellona
12,310
535
103
4
0
447,144
1
W
Nemesis
11,710
509
99
4
0
454,804
0
W
Jormungandr
11,350
493
65
3
0
446,603
0
L
Nemesis
12,876
560
103
4
0
464,561
1
W
Zeus
12,577
547
101
4
0
358,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role