Player Matchup

Ymir
Ymir
DumbIronLuck
Ymir
Level 17
God Stats
25W - 16L
1,520 SR
Queue Stats
32W - 29L
1,369 Elo+
Solo
Merlin
Merlin
Kirgio
Merlin
Level 24
God Stats
11W - 11L
1,695 SR
Queue Stats
335W - 376L
1,402 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lost R3c1aim3r
Tsukuyomi
Level 25
God Stats
6W - 3L
1,483 SR
Queue Stats
114W - 99L
1,350 Elo+
Solo
Bacchus
Bacchus
MockDon
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Solo
Skadi
Skadi
Tiddlywinks20
Skadi
Level 29
God Stats
3W - 2L
1,382 SR
Queue Stats
56W - 42L
1,461 Elo+
Solo
Team Averages
Level 25
1,516 SR
1,445 Elo+

VS

Team Averages
Level 24
1,299 SR
1,208 Elo+
Ullr
Ullr
KaijuShrimp
Ullr
Level 29
God Stats
2W - 6L
1,217 SR
Queue Stats
143W - 180L
1,311 Elo+
Solo
Chiron
Chiron
TheBlindGoat
Chiron
Level 28
God Stats
18W - 21L
1,599 SR
Queue Stats
84W - 102L
1,435 Elo+
Solo
Tiamat
Tiamat
XNightCrawlerX81
Tiamat
Level 13
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 9L
1,016 Elo+
Party 1
Heimdallr
Heimdallr
agallas3131
Heimdallr
Level 22
God Stats
2W - 3L
1,112 SR
Queue Stats
4W - 10L
997 Elo+
Party 1
Danzaburou
Danzaburou
chillakilla1981
Danzaburou
Level 26
God Stats
9W - 17L
1,324 SR
Queue Stats
22W - 40L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
19 / 2 / 7
13,155
658
20,912
16,592
16,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Kirgio
Merlin
17
9 / 2 / 8
11,438
572
11,233
8,781
4,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Lost R3c1aim3r
Tsukuyomi
18
6 / 0 / 8
11,461
573
9,658
11,203
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
MockDon
Bacchus
16
3 / 3 / 16
10,753
538
8,103
13,083
18,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 3 / 9
11,384
569
12,973
7,838
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
7,837
392
2,526
13,641
4,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
17
3 / 8 / 3
10,569
528
10,025
18,137
7,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 14 / 2
8,623
431
4,702
16,342
9,304
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
agallas3131
Heimdallr
13
1 / 10 / 3
8,827
441
5,345
15,598
5,719
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
chillakilla1981
Danzaburou
14
1 / 8 / 1
9,258
463
5,135
12,945
4,569
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
19
47
Kills
8
10
Deaths
48
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
19
2
7
11.25
L
1
8
2
0.25
W
Merlin
Kirgio
Merlin
9
2
8
6.5
W
Tsukuyomi
Lost R3c1aim3r
Tsukuyomi
6
0
8
10
W
Bacchus
MockDon
Bacchus
3
3
16
3.67
L
Chiron
3
8
3
0.56
W
10
3
9
4.83
L
2
14
2
0.21
L
Heimdallr
agallas3131
Heimdallr
1
10
3
0.25
L
Danzaburou
chillakilla1981
Danzaburou
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,879
Damage
27,733
57,497
Taken
76,663
46,255
Mitigated
31,288
12,988
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,912
4,367
0
3,874
16,592
16,139
2,027
2,816
13,776
75,998
2,160
L
2,526
1,155
0
1,322
13,641
4,110
0
6,952
6,635
0
33,285
W
Merlin
Kirgio
Merlin
11,233
630
0
1,575
8,781
4,276
3,241
576
8,205
64,178
0
W
Tsukuyomi
Lost R3c1aim3r
Tsukuyomi
9,658
2,916
0
5,615
11,203
4,460
0
297
10,906
0
74,827
W
Bacchus
MockDon
Bacchus
8,103
683
0
1,644
13,083
18,292
867
664
12,419
33,081
0
L
Chiron
10,025
4,062
240
5,600
18,137
7,586
1,159
6,865
11,121
0
72,667
W
12,973
6,741
0
280
7,838
3,088
5,861
349
7,489
0
51,081
L
4,702
1,202
492
1,932
16,342
9,304
1,553
12,038
4,152
20,371
0
L
Heimdallr
agallas3131
Heimdallr
5,345
2,142
191
1,251
15,598
5,719
2,447
8,674
6,876
0
39,744
L
Danzaburou
chillakilla1981
Danzaburou
5,135
1,681
0
315
12,945
4,569
936
4,561
7,902
0
40,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,191
Gold Earned
45,114
520
Minions Killed
364
0
Camps Cleared
0
1,998,423
Distance Traveled
1,406,061
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,155
658
139
7
0
433,693
1
L
Ullr
7,837
392
51
3
0
295,130
0
W
Merlin
11,438
572
134
7
0
342,118
6
W
Tsukuyomi
11,461
573
121
6
0
462,040
2
W
Bacchus
10,753
538
31
2
0
394,421
4
L
Chiron
10,569
528
129
6
0
298,463
1
W
Skadi
11,384
569
95
5
0
366,151
0
L
Tiamat
8,623
431
31
2
0
295,605
0
L
Heimdallr
8,827
441
79
4
0
284,802
5
L
Danzaburou
9,258
463
74
4
0
232,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role