Player Matchup

Tiamat
Tiamat
AwakeNoctis
Tiamat
Level 21
God Stats
9W - 4L
1,722 SR
Queue Stats
74W - 54L
1,640 Elo+
Solo
Yemoja
Yemoja
OlafLeCoq
Yemoja
Level 14
God Stats
1W - 3L
1,403 SR
Queue Stats
5W - 6L
1,361 Elo+
Party 1
Loki
Loki
Ruthv1n
Loki
Level 29
God Stats
22W - 25L
1,619 SR
Queue Stats
232W - 194L
1,588 Elo+
Solo
Gilgamesh
Gilgamesh
TsukTokes
Gilgamesh
Level 15
God Stats
10W - 5L
1,730 SR
Queue Stats
67W - 43L
1,532 Elo+
Solo
Hou Yi
Hou Yi
gabpc95
Hou Yi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,560 Elo+
Party 1
Team Averages
Level 19
1,595 SR
1,536 Elo+

VS

Team Averages
Level 22
1,572 SR
1,565 Elo+
Neith
Neith
EzMonster
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 52L
1,527 Elo+
Solo
Achilles
Achilles
GunnarCy
Achilles
Level 25
God Stats
1W - 5L
1,500 SR
Queue Stats
90W - 77L
1,617 Elo+
Solo
Janus
Janus
Melonberried
Janus
Level 28
God Stats
5W - 4L
1,463 SR
Queue Stats
109W - 79L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
MrDJDrDug
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 64L
1,510 Elo+
Party 2
Gilgamesh
Gilgamesh
sSilencePleasee
Gilgamesh
Level 27
God Stats
1W - 1L
1,896 SR
Queue Stats
86W - 67L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
6 / 5 / 4
14,950
575
15,200
16,404
11,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
OlafLeCoq
Yemoja
19
0 / 4 / 7
12,829
493
4,930
18,780
15,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Loki
Ruthv1n
Loki
20
10 / 2 / 6
16,785
646
32,010
25,300
15,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
TsukTokes
Gilgamesh
20
10 / 6 / 7
15,709
604
18,187
22,729
13,789
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
gabpc95
Hou Yi
18
0 / 10 / 9
11,213
431
8,904
21,651
11,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EzMonster
Neith
20
7 / 5 / 7
14,146
544
22,922
23,671
10,401
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
GunnarCy
Achilles
19
3 / 7 / 1
12,228
470
10,328
28,033
20,957
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
7 / 5 / 2
14,322
551
11,003
19,326
7,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
MrDJDrDug
Sylvanus
16
1 / 6 / 5
11,245
433
10,115
21,470
25,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
sSilencePleasee
Gilgamesh
18
9 / 4 / 3
12,841
494
16,241
19,609
13,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
26
Kills
27
27
Deaths
27
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
5
4
1.6
L
Neith
EzMonster
Neith
7
5
7
2.1
L
Achilles
GunnarCy
Achilles
3
7
1
0.5
L
7
5
2
1.6
L
Sylvanus
MrDJDrDug
Sylvanus
1
6
5
0.58
W
Yemoja
OlafLeCoq
Yemoja
0
4
7
0.88
W
Loki
Ruthv1n
Loki
10
2
6
6.5
W
Gilgamesh
TsukTokes
Gilgamesh
10
6
7
2.25
W
Hou Yi
gabpc95
Hou Yi
0
10
9
0.45
L
Gilgamesh
sSilencePleasee
Gilgamesh
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,231
Damage
70,609
104,864
Taken
112,109
68,482
Mitigated
77,852
26,002
Healing
33,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
15,200
1,671
0
4,502
16,404
11,644
1,704
4,910
11,295
107,414
0
L
Neith
EzMonster
Neith
22,922
13,975
0
10,290
23,671
10,401
669
5,378
17,759
0
117,451
L
Achilles
GunnarCy
Achilles
10,328
3,457
0
6,579
28,033
20,957
0
2,526
25,388
0
67,821
L
11,003
352
0
4,197
19,326
7,334
511
5,390
13,661
104,794
0
L
Sylvanus
MrDJDrDug
Sylvanus
10,115
2,311
2,825
5,702
21,470
25,506
222
4,667
16,534
39,634
0
W
Yemoja
OlafLeCoq
Yemoja
4,930
1,845
2,880
1,471
18,780
15,872
96
3,795
14,947
50,728
0
W
Loki
Ruthv1n
Loki
32,010
7,701
0
6,495
25,300
15,430
518
6,500
18,659
0
143,496
W
Gilgamesh
TsukTokes
Gilgamesh
18,187
5,350
0
6,085
22,729
13,789
290
6,149
16,171
0
100,393
W
Hou Yi
gabpc95
Hou Yi
8,904
3,148
0
4,569
21,651
11,747
0
3,282
18,305
0
64,214
L
Gilgamesh
sSilencePleasee
Gilgamesh
16,241
6,910
0
4,231
19,609
13,654
40
1,695
17,809
0
94,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,486
Gold Earned
64,782
673
Minions Killed
688
0
Camps Cleared
0
2,511,625
Distance Traveled
2,266,063
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,950
575
190
7
0
489,439
7
L
Neith
14,146
544
170
7
0
449,032
5
L
Achilles
12,228
470
108
4
0
444,824
7
L
Janus
14,322
551
217
8
0
525,474
0
L
Sylvanus
11,245
433
50
2
0
426,961
0
W
Yemoja
12,829
493
80
3
0
500,952
7
W
Loki
16,785
646
203
8
0
539,525
7
W
Gilgamesh
15,709
604
129
5
0
538,441
2
W
Hou Yi
11,213
431
71
3
0
443,268
6
L
Gilgamesh
12,841
494
143
6
0
419,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role