Player Matchup

Neith
Neith
Crackerknight
Neith
Level 101
God Stats
7W - 7L
1,500 SR
Queue Stats
252W - 252L
1,420 Elo+
Solo
Ne Zha
Ne Zha
GhostOfMonty
Ne Zha
Level 103
God Stats
4W - 5L
1,523 SR
Queue Stats
568W - 557L
1,500 Elo+
Solo
Scylla
Scylla
Mongroutt
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Nivek0707
Fenrir
Level 157
God Stats
26W - 30L
1,527 SR
Queue Stats
826W - 864L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
TheShanicmoon
Gilgamesh
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,510 SR
1,478 Elo+

VS

Team Averages
Level 94
1,557 SR
1,497 Elo+
Hou Yi
Hou Yi
MoMoVsAppa
Hou Yi
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
OniSage
Zhong Kui
Level 160
God Stats
34W - 20L
1,766 SR
Queue Stats
406W - 408L
1,473 Elo+
Solo
Camazotz
Camazotz
RaKooNJ
Camazotz
Level 83
God Stats
2W - 1L
1,587 SR
Queue Stats
127W - 127L
1,508 Elo+
Solo
Sobek
Sobek
Xerbeth
Sobek
Level 66
God Stats
1W - 0L
1,610 SR
Queue Stats
40W - 39L
1,457 Elo+
Solo
Thoth
Thoth
williambilodo
Thoth
Level 103
God Stats
1W - 2L
1,320 SR
Queue Stats
275W - 235L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 3
8,433
602
6,443
6,182
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ne Zha
14
2 / 2 / 4
7,904
565
5,650
7,638
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Scylla
Mongroutt
Scylla
9
0 / 5 / 0
5,672
405
1,003
5,333
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Nivek0707
Fenrir
13
3 / 2 / 5
7,877
563
6,133
10,084
4,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
TheShanicmoon
Gilgamesh
12
2 / 4 / 1
7,280
520
8,051
14,942
9,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MoMoVsAppa
Hou Yi
12
3 / 3 / 1
7,584
542
5,300
9,505
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
OniSage
Zhong Kui
13
2 / 2 / 1
7,668
548
7,478
9,002
8,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
RaKooNJ
Camazotz
13
5 / 2 / 4
8,008
572
8,546
13,473
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
Xerbeth
Sobek
11
3 / 5 / 4
7,172
512
3,840
10,231
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 1 / 2
7,912
565
3,217
4,499
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
13
Kills
16
16
Deaths
13
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
3
3
2.5
L
Ne Zha
2
2
4
2
W
Hou Yi
MoMoVsAppa
Hou Yi
3
3
1
1.17
L
Scylla
Mongroutt
Scylla
0
5
0
0
L
Fenrir
Nivek0707
Fenrir
3
2
5
2.75
W
Zhong Kui
OniSage
Zhong Kui
2
2
1
1.25
W
Camazotz
RaKooNJ
Camazotz
5
2
4
3.5
L
Gilgamesh
TheShanicmoon
Gilgamesh
2
4
1
0.63
W
Sobek
Xerbeth
Sobek
3
5
4
1
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,280
Damage
28,381
44,179
Taken
46,710
20,014
Mitigated
24,856
10,230
Healing
20,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,443
2,269
0
1,854
6,182
1,926
590
880
5,302
0
42,042
L
Ne Zha
5,650
1,332
0
1,152
7,638
2,778
0
1,360
6,278
0
56,972
W
Hou Yi
MoMoVsAppa
Hou Yi
5,300
2,157
0
1,673
9,505
2,860
0
0
9,505
0
38,996
L
Scylla
Mongroutt
Scylla
1,003
241
0
417
5,333
1,384
0
730
4,603
22,974
0
L
Fenrir
Nivek0707
Fenrir
6,133
1,524
0
3,909
10,084
4,296
0
3,254
6,830
0
31,514
W
Zhong Kui
OniSage
Zhong Kui
7,478
1,134
0
5,374
9,002
8,352
202
0
9,002
49,776
0
W
Camazotz
RaKooNJ
Camazotz
8,546
3,161
0
8,758
13,473
6,274
0
262
13,171
0
48,929
L
Gilgamesh
TheShanicmoon
Gilgamesh
8,051
2,060
0
2,898
14,942
9,630
0
8,311
6,631
0
43,229
W
Sobek
Xerbeth
Sobek
3,840
351
96
3,222
10,231
5,831
0
43
10,188
14,959
0
W
3,217
133
0
1,534
4,499
1,539
162
550
3,841
49,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,166
Gold Earned
38,344
358
Minions Killed
399
0
Camps Cleared
0
1,291,229
Distance Traveled
1,284,404
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,433
602
73
5
0
249,148
3
L
Ne Zha
7,904
565
101
7
0
295,171
3
W
Hou Yi
7,584
542
82
6
0
244,339
1
L
Scylla
5,672
405
47
3
0
219,106
2
L
Fenrir
7,877
563
57
4
0
277,706
1
W
Zhong Kui
7,668
548
102
7
0
246,268
0
W
Camazotz
8,008
572
90
6
0
273,224
2
L
Gilgamesh
7,280
520
80
6
0
250,098
1
W
Sobek
7,172
512
16
1
0
272,451
2
W
Thoth
7,912
565
109
8
0
248,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role