Player Matchup

Hun Batz
Hun Batz
BakasuraOnlyy
Hun Batz
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,786 Elo+
Party 2
Aphrodite
Aphrodite
Banangrabben
Aphrodite
Level 15
God Stats
13W - 12L
1,250 SR
Queue Stats
18W - 16L
1,432 Elo+
Party 1
Tiamat
Tiamat
Martelisbad
Tiamat
Level 27
God Stats
2W - 0L
1,698 SR
Queue Stats
44W - 31L
1,606 Elo+
Party 2
Izanami
Izanami
Siquariux
Izanami
Level 10
God Stats
14W - 15L
1,354 SR
Queue Stats
58W - 50L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
Zeshantae
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 113L
1,588 Elo+
Solo
Team Averages
Level 19
1,460 SR
1,556 Elo+

VS

Team Averages
Level 17
1,529 SR
1,559 Elo+
Erlang Shen
Erlang Shen
CValy
Erlang Shen
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Athena
Athena
ConnorDavis
Athena
Level 24
God Stats
4W - 3L
1,633 SR
Queue Stats
61W - 44L
1,538 Elo+
Solo
Nemesis
Nemesis
JulioS8
Nemesis
Level 21
God Stats
1W - 2L
1,742 SR
Queue Stats
17W - 11L
1,496 Elo+
Solo
Ra
Ra
YabaBagaYabaBaga
Ra
Level 13
God Stats
0W - 3L
1,269 SR
Queue Stats
127W - 102L
1,583 Elo+
Solo
Danzaburou
Danzaburou
milllom2007
Danzaburou
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 7L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BakasuraOnlyy
Hun Batz
16
6 / 0 / 1
9,226
615
5,678
7,562
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Banangrabben
Aphrodite
12
2 / 0 / 6
7,982
532
3,814
5,450
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
13
1 / 4 / 2
7,946
530
6,104
8,924
5,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Siquariux
Izanami
11
3 / 2 / 3
7,070
471
7,082
8,100
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Zeshantae
Cthulhu
13
0 / 1 / 2
7,751
517
4,856
7,705
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CValy
Erlang Shen
10
0 / 1 / 0
6,234
416
2,299
7,061
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
7
1 / 2 / 0
5,491
366
2,739
7,522
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
JulioS8
Nemesis
13
3 / 3 / 2
7,296
486
5,083
9,437
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 2 / 2
8,478
565
9,196
11,333
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
milllom2007
Danzaburou
8
0 / 4 / 1
5,518
368
1,508
5,364
1,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
7
7
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BakasuraOnlyy
Hun Batz
6
0
1
6.5
W
Aphrodite
Banangrabben
Aphrodite
2
0
6
5
L
Erlang Shen
CValy
Erlang Shen
0
1
0
0
L
Athena
1
2
0
0.5
L
Nemesis
JulioS8
Nemesis
3
3
2
1.33
W
Tiamat
1
4
2
0.5
W
Izanami
Siquariux
Izanami
3
2
3
2.25
L
3
2
2
2
W
Cthulhu
Zeshantae
Cthulhu
0
1
2
1
L
Danzaburou
milllom2007
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,534
Damage
20,825
37,741
Taken
40,717
23,645
Mitigated
16,017
14,729
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BakasuraOnlyy
Hun Batz
5,678
1,652
0
4,646
7,562
2,682
0
1,370
6,192
0
65,174
W
Aphrodite
Banangrabben
Aphrodite
3,814
1,001
2,249
3,059
5,450
4,770
657
1,851
3,599
17,944
0
L
Erlang Shen
CValy
Erlang Shen
2,299
1,057
0
898
7,061
3,255
34
3,230
3,552
0
22,684
L
Athena
2,739
822
123
799
7,522
2,684
0
484
6,865
14,833
0
L
Nemesis
JulioS8
Nemesis
5,083
1,331
0
938
9,437
4,112
0
3,034
6,378
0
36,955
W
Tiamat
6,104
537
0
2,826
8,924
5,111
939
4,176
4,748
47,438
0
W
Izanami
Siquariux
Izanami
7,082
4,559
0
427
8,100
3,566
4,094
3,941
4,159
0
37,161
L
9,196
300
839
6,758
11,333
4,581
0
5,702
5,525
68,631
0
W
Cthulhu
Zeshantae
Cthulhu
4,856
285
88
1,434
7,705
7,516
0
597
7,108
34,241
0
L
Danzaburou
milllom2007
Danzaburou
1,508
427
0
769
5,364
1,385
0
1,645
3,623
0
13,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
33,017
385
Minions Killed
327
0
Camps Cleared
0
1,330,829
Distance Traveled
1,273,193
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,226
615
118
8
0
315,092
2
W
Aphrodite
7,982
532
43
3
0
260,607
4
L
Erlang Shen
6,234
416
51
3
0
289,399
1
L
Athena
5,491
366
23
2
0
204,725
0
L
Nemesis
7,296
486
75
5
0
274,166
1
W
Tiamat
7,946
530
92
6
0
268,723
4
W
Izanami
7,070
471
66
4
0
269,547
0
L
Ra
8,478
565
147
10
0
303,899
4
W
Cthulhu
7,751
517
66
4
0
216,860
0
L
Danzaburou
5,518
368
31
2
0
201,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role