Player Matchup

Bacchus
Bacchus
ItsJoustToEasy
Bacchus
Level 23
God Stats
2W - 0L
1,715 SR
Queue Stats
97W - 5L
2,166 Elo+
Party 1
Merlin
Merlin
SëoulRëaper
Merlin
Level 156
God Stats
2W - 1L
1,672 SR
Queue Stats
78W - 33L
1,771 Elo+
Party 1
Fenrir
Fenrir
WulffJay
Fenrir
Level 152
God Stats
13W - 0L
1,873 SR
Queue Stats
106W - 17L
2,007 Elo+
Party 1
Team Averages
Level 110
1,754 SR
1,981 Elo+

VS

Team Averages
Level 49
1,489 SR
1,437 Elo+
Freya
Freya
DanishCanadian
Freya
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 22L
1,500 Elo+
Party 2
Izanami
Izanami
LightAj
Izanami
Level 54
God Stats
18W - 12L
1,482 SR
Queue Stats
106W - 143L
1,393 Elo+
Party 2
Mercury
Mercury
fairbully
Mercury
Level 89
God Stats
4W - 4L
1,485 SR
Queue Stats
71W - 94L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 16
8,608
956
6,978
8,286
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 0 / 16
8,496
944
9,109
4,883
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
WulffJay
Fenrir
11
9 / 2 / 12
8,337
926
8,461
6,156
3,808
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 2
5,591
621
842
8,639
2,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
LightAj
Izanami
9
1 / 6 / 0
6,276
697
2,839
8,380
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
fairbully
Mercury
8
1 / 10 / 1
6,103
678
3,538
10,114
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
5
24
Kills
2
3
Deaths
24
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
7
1
16
15
L
Izanami
LightAj
Izanami
1
6
0
0.17
W
8
0
16
16
W
Fenrir
WulffJay
Fenrir
9
2
12
7.5
L
Mercury
fairbully
Mercury
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
7,219
19,325
Taken
27,133
12,652
Mitigated
9,184
4,139
Healing
555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
842
480
0
540
8,639
2,814
0
4,433
4,206
7,134
0
W
6,978
1,414
0
2,183
8,286
7,138
222
502
6,702
14,150
0
L
Izanami
LightAj
Izanami
2,839
1,719
0
15
8,380
3,084
0
6,039
2,341
0
15,868
W
9,109
895
0
1,186
4,883
1,706
1,171
20
4,863
45,514
0
W
Fenrir
WulffJay
Fenrir
8,461
2,329
0
770
6,156
3,808
162
403
5,753
0
21,202
L
Mercury
fairbully
Mercury
3,538
1,496
0
0
10,114
3,286
0
5,623
4,491
0
14,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
17,970
116
Minions Killed
66
0
Camps Cleared
0
513,481
Distance Traveled
421,840
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,591
621
10
1
0
127,155
0
W
Bacchus
8,608
956
12
1
0
178,563
2
L
Izanami
6,276
697
30
3
0
139,023
1
W
Merlin
8,496
944
78
9
0
166,176
4
W
Fenrir
8,337
926
26
3
0
168,742
3
L
Mercury
6,103
678
26
3
0
155,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role