Player Matchup

Cerberus
Cerberus
PhonedAlpaca57
Cerberus
Level 27
God Stats
10W - 11L
1,587 SR
Queue Stats
155W - 158L
1,514 Elo+
Party 2
Thanatos
Thanatos
REAL-YOOCHUN
Thanatos
Level 29
God Stats
21W - 17L
1,788 SR
Queue Stats
91W - 76L
1,560 Elo+
Party 2
Hera
Hera
SebasK96699
Hera
Level 27
God Stats
3W - 4L
1,551 SR
Queue Stats
88W - 72L
1,602 Elo+
Solo
King Arthur
King Arthur
hugobanos01
King Arthur
Level 11
God Stats
2W - 1L
1,805 SR
Queue Stats
11W - 9L
1,473 Elo+
Party 2
Anhur
Anhur
i92k_Temp
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,492 Elo+
Solo
Team Averages
Level 22
1,646 SR
1,528 Elo+

VS

Team Averages
Level 49
1,590 SR
1,594 Elo+
Aphrodite
Aphrodite
Aqua_Wolf420
Aphrodite
Level 3
God Stats
98W - 57L
1,696 SR
Queue Stats
144W - 92L
1,654 Elo+
Party 1
Fenrir
Fenrir
Pretti_VenoM
Fenrir
Level 160
God Stats
13W - 17L
1,537 SR
Queue Stats
927W - 936L
1,558 Elo+
Party 1
Anhur
Anhur
Zoro
Anhur
Level 26
God Stats
23W - 14L
1,290 SR
Queue Stats
131W - 101L
1,543 Elo+
Solo
Tyr
Tyr
gelatogreens
Tyr
Level 29
God Stats
34W - 34L
1,531 SR
Queue Stats
137W - 131L
1,527 Elo+
Solo
Khepri
Khepri
sexykoala22
Khepri
Level 28
God Stats
1W - 0L
1,894 SR
Queue Stats
6W - 2L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 2 / 2
7,180
513
4,905
9,203
3,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
REAL-YOOCHUN
Thanatos
12
2 / 5 / 1
7,653
547
3,651
10,388
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 8 / 2
7,651
547
7,343
9,151
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
hugobanos01
King Arthur
9
2 / 6 / 0
6,201
443
4,746
9,333
4,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
i92k_Temp
Anhur
8
0 / 3 / 0
5,388
385
2,308
5,950
942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aqua_Wolf420
Aphrodite
14
3 / 2 / 8
8,684
620
4,965
9,115
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
10 / 2 / 1
9,137
653
7,609
9,422
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Zoro
Anhur
14
3 / 1 / 3
8,070
576
5,727
6,876
1,674
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 1 / 2
8,858
633
9,318
10,355
10,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
9
2 / 1 / 7
7,103
507
2,855
8,164
4,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
7
Kills
24
24
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aqua_Wolf420
Aphrodite
3
2
8
3.5
L
Cerberus
1
2
2
1
W
Fenrir
10
2
1
5.25
L
Thanatos
REAL-YOOCHUN
Thanatos
2
5
1
0.5
L
2
8
2
0.38
W
Anhur
Zoro
Anhur
3
1
3
4.5
W
6
1
2
7
L
King Arthur
hugobanos01
King Arthur
2
6
0
0.33
L
Anhur
i92k_Temp
Anhur
0
3
0
0
W
Khepri
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,953
Damage
30,474
44,025
Taken
43,932
14,833
Mitigated
23,306
11,879
Healing
20,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aqua_Wolf420
Aphrodite
4,965
509
1,863
5,917
9,115
3,230
245
2,465
6,500
49,517
0
L
Cerberus
4,905
340
0
3,608
9,203
3,431
241
1,425
7,688
20,178
0
W
Fenrir
7,609
855
0
2,596
9,422
3,566
475
2,660
6,662
0
46,174
L
Thanatos
REAL-YOOCHUN
Thanatos
3,651
919
0
4,981
10,388
3,336
0
1,709
8,495
0
42,645
L
7,343
1,907
0
805
9,151
2,983
0
2,043
6,976
43,545
0
W
Anhur
Zoro
Anhur
5,727
2,793
0
3,137
6,876
1,674
2,930
1,811
5,021
0
46,786
W
9,318
1,463
0
4,215
10,355
10,031
1,694
1,534
8,717
0
45,208
L
King Arthur
hugobanos01
King Arthur
4,746
665
0
1,200
9,333
4,141
0
905
8,102
0
24,776
L
Anhur
i92k_Temp
Anhur
2,308
1,485
0
1,285
5,950
942
696
1,417
4,531
0
23,789
W
Khepri
2,855
297
0
2,520
8,164
4,805
0
3,320
4,784
11,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,073
Gold Earned
41,852
324
Minions Killed
377
0
Camps Cleared
0
1,101,026
Distance Traveled
1,287,761
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,684
620
111
8
0
272,204
0
L
Cerberus
7,180
513
64
5
0
278,229
0
W
Fenrir
9,137
653
83
6
0
286,076
1
L
Thanatos
7,653
547
79
6
0
249,200
2
L
Hera
7,651
547
88
6
0
218,068
2
W
Anhur
8,070
576
91
7
0
237,600
2
W
Tyr
8,858
633
83
6
0
257,315
3
L
King Arthur
6,201
443
55
4
0
183,282
1
L
Anhur
5,388
385
38
3
0
172,247
0
W
Khepri
7,103
507
9
1
0
234,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role