Player Matchup

Chang'e
Chang'e
BabyAnzu
Chang'e
Level 10
God Stats
0W - 6L
1,500 SR
Queue Stats
7W - 10L
1,624 Elo+
Party 1
Fenrir
Fenrir
MEATLIUS
Fenrir
Level 21
God Stats
5W - 9L
1,482 SR
Queue Stats
45W - 48L
1,508 Elo+
Solo
Olorun
Olorun
SilentHobo
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 74L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
SmiteIsGoofy
Danzaburou
Level 16
God Stats
16W - 7L
1,719 SR
Queue Stats
123W - 113L
1,591 Elo+
Party 1
Guan Yu
Guan Yu
victorloquillo
Guan Yu
Level 29
God Stats
1W - 1L
1,769 SR
Queue Stats
124W - 102L
1,616 Elo+
Solo
Team Averages
Level 20
1,594 SR
1,573 Elo+

VS

Team Averages
Level 23
1,521 SR
1,627 Elo+
Chernobog
Chernobog
DAAARRRK
Chernobog
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
132W - 60L
1,783 Elo+
Solo
Nox
Nox
DeviLofNumb
Nox
Level 19
God Stats
4W - 5L
1,388 SR
Queue Stats
54W - 55L
1,449 Elo+
Solo
Ymir
Ymir
XonigiriX
Ymir
Level 27
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 13L
1,692 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yurikasi
Tsukuyomi
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 20L
1,710 Elo+
Solo
Odin
Odin
lolokie
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BabyAnzu
Chang'e
14
0 / 5 / 5
9,253
402
6,239
12,738
8,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
MEATLIUS
Fenrir
17
3 / 9 / 6
11,249
489
9,816
24,719
11,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
SilentHobo
Olorun
16
2 / 8 / 2
10,572
460
6,938
17,196
7,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
SmiteIsGoofy
Danzaburou
18
3 / 7 / 3
11,679
508
13,456
23,876
9,391
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 6 / 1
12,963
564
13,438
29,991
38,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DAAARRRK
Chernobog
20
11 / 3 / 14
14,134
615
25,336
20,536
9,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
3 / 4 / 17
12,096
526
14,822
11,851
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
16
3 / 3 / 8
11,514
501
9,539
18,952
23,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Yurikasi
Tsukuyomi
20
14 / 3 / 9
13,901
604
20,872
16,662
7,196
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
lolokie
Odin
17
4 / 3 / 8
10,925
475
13,479
14,504
15,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
91
15
Kills
35
35
Deaths
16
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BabyAnzu
Chang'e
0
5
5
0.5
W
Chernobog
DAAARRRK
Chernobog
11
3
14
6
W
3
4
17
2.88
L
Fenrir
MEATLIUS
Fenrir
3
9
6
0.67
L
Olorun
SilentHobo
Olorun
2
8
2
0.38
L
Danzaburou
SmiteIsGoofy
Danzaburou
3
7
3
0.64
W
Ymir
3
3
8
2.33
W
Tsukuyomi
Yurikasi
Tsukuyomi
14
3
9
6.17
W
Odin
lolokie
Odin
4
3
8
2.67
L
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,887
Damage
84,048
108,520
Taken
82,505
75,323
Mitigated
60,661
38,095
Healing
25,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BabyAnzu
Chang'e
6,239
598
2,605
2,337
12,738
8,407
195
3,956
8,627
32,524
0
W
Chernobog
DAAARRRK
Chernobog
25,336
15,186
0
11,470
20,536
9,261
2,789
2,213
18,287
0
116,060
W
14,822
1,168
0
3,161
11,851
5,013
1,230
3,249
8,542
70,259
0
L
Fenrir
MEATLIUS
Fenrir
9,816
2,650
0
7,140
24,719
11,996
0
7,584
16,716
0
65,397
L
Olorun
SilentHobo
Olorun
6,938
3,863
898
4,078
17,196
7,264
320
5,285
11,646
70,019
0
L
Danzaburou
SmiteIsGoofy
Danzaburou
13,456
4,291
0
7,659
23,876
9,391
680
2,936
20,710
0
83,775
W
Ymir
9,539
1,810
0
2,851
18,952
23,698
198
5,867
12,781
41,407
0
W
Tsukuyomi
Yurikasi
Tsukuyomi
20,872
4,649
0
5,359
16,662
7,196
149
2,721
13,837
0
109,100
W
Odin
lolokie
Odin
13,479
2,850
0
2,723
14,504
15,493
126
2,635
11,766
0
43,847
L
13,438
2,544
1,092
12,286
29,991
38,265
0
4,176
25,097
0
74,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,716
Gold Earned
62,570
525
Minions Killed
556
0
Camps Cleared
0
2,047,711
Distance Traveled
2,255,001
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,253
402
75
3
0
424,476
0
W
Chernobog
14,134
615
149
6
0
444,245
3
W
Nox
12,096
526
129
6
0
438,851
4
L
Fenrir
11,249
489
99
4
0
399,106
4
L
Olorun
10,572
460
110
5
0
372,840
4
L
Danzaburou
11,679
508
111
5
0
403,014
3
W
Ymir
11,514
501
69
3
0
405,359
4
W
Tsukuyomi
13,901
604
153
7
0
522,821
12
W
Odin
10,925
475
56
2
0
443,725
1
L
Guan Yu
12,963
564
130
6
0
448,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role