Player Matchup

Chang'e
Chang'e
Mau_-04
Chang'e
Level 82
God Stats
2W - 2L
1,529 SR
Queue Stats
224W - 336L
1,357 Elo+
Party 1
Hercules
Hercules
fernandogino
Hercules
Level 45
God Stats
21W - 24L
1,375 SR
Queue Stats
96W - 150L
1,299 Elo+
Solo
Ymir
Ymir
hatake-escolar
Ymir
Level 29
God Stats
44W - 68L
1,429 SR
Queue Stats
89W - 166L
1,312 Elo+
Party 1
Neith
Neith
lucas777peke
Neith
Level 102
God Stats
13W - 10L
1,383 SR
Queue Stats
507W - 612L
1,324 Elo+
Party 1
Ravana
Ravana
vithiarrito
Ravana
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 179L
1,433 Elo+
Solo
Team Averages
Level 60
1,443 SR
1,345 Elo+

VS

Team Averages
Level 56
1,349 SR
1,388 Elo+
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
JuanRegis_
Raijin
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
183W - 217L
1,452 Elo+
Solo
Cupid
Cupid
juampi103
Cupid
Level 58
God Stats
6W - 11L
1,039 SR
Queue Stats
65W - 125L
1,140 Elo+
Party 2
Osiris
Osiris
mendigochapado
Osiris
Level 119
God Stats
8W - 9L
1,455 SR
Queue Stats
272W - 272L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
romzoide
Gilgamesh
Level 36
God Stats
8W - 5L
1,252 SR
Queue Stats
86W - 77L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mau_-04
Chang'e
14
2 / 9 / 4
9,465
451
9,005
15,771
5,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
fernandogino
Hercules
16
1 / 4 / 2
10,034
478
2,866
13,952
10,875
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 2
9,930
473
3,649
9,970
8,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 2 / 3
10,765
513
11,026
9,667
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
17
2 / 6 / 1
9,799
467
5,254
12,900
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 1 / 5
8,151
388
1,979
7,945
5,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
JuanRegis_
Raijin
15
3 / 6 / 8
10,178
485
6,853
13,412
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
juampi103
Cupid
15
1 / 1 / 6
8,897
424
2,410
7,145
2,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
11 / 1 / 3
12,317
587
19,293
11,195
12,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
romzoide
Gilgamesh
20
7 / 1 / 7
11,867
565
11,924
15,665
8,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
10
Kills
23
23
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
5
3.5
W
Raijin
JuanRegis_
Raijin
3
6
8
1.17
L
Chang'e
Mau_-04
Chang'e
2
9
4
0.44
L
Hercules
fernandogino
Hercules
1
4
2
0.5
L
2
2
2
1.5
W
Cupid
juampi103
Cupid
1
1
6
4
L
3
2
3
2.25
W
11
1
3
12.5
W
Gilgamesh
romzoide
Gilgamesh
7
1
7
10.5
L
Ravana
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
42,459
62,260
Taken
55,362
35,793
Mitigated
35,010
15,625
Healing
11,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,979
0
0
296
7,945
5,890
177
1,711
6,228
23,602
0
W
Raijin
JuanRegis_
Raijin
6,853
357
0
2,426
13,412
4,819
1,202
3,722
9,311
56,194
0
L
Chang'e
Mau_-04
Chang'e
9,005
432
764
4,133
15,771
5,690
1,386
3,925
11,846
53,018
0
L
Hercules
fernandogino
Hercules
2,866
1,002
0
3,284
13,952
10,875
76
1,388
12,564
0
40,203
L
3,649
556
0
500
9,970
8,661
34
2,271
7,699
29,780
0
W
Cupid
juampi103
Cupid
2,410
997
361
3,455
7,145
2,610
749
1,376
5,727
0
50,080
L
11,026
4,302
0
3,944
9,667
4,032
3,626
1,816
7,851
0
71,290
W
19,293
6,836
0
2,780
11,195
12,735
545
1,259
9,870
16,299
60,905
W
Gilgamesh
romzoide
Gilgamesh
11,924
4,308
0
2,015
15,665
8,956
613
3,827
11,572
0
99,166
L
Ravana
5,254
1,543
0
3,000
12,900
6,535
0
2,243
10,657
0
69,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,993
Gold Earned
51,410
483
Minions Killed
529
0
Camps Cleared
0
1,769,601
Distance Traveled
1,952,466
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,151
388
33
2
0
421,356
0
W
Raijin
10,178
485
99
5
0
326,401
0
L
Chang'e
9,465
451
86
4
0
320,342
0
L
Hercules
10,034
478
94
4
0
333,624
5
L
Ymir
9,930
473
42
2
0
389,235
3
W
Cupid
8,897
424
112
5
0
370,612
5
L
Neith
10,765
513
143
7
0
343,643
0
W
Osiris
12,317
587
148
7
0
382,619
4
W
Gilgamesh
11,867
565
137
7
0
451,478
2
L
Ravana
9,799
467
118
6
0
382,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role