Player Matchup

Cthulhu
Cthulhu
GythieLamb
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,233 Elo+
Party 2
Hel
Hel
KernalMasked
Hel
Level 64
God Stats
21W - 21L
1,538 SR
Queue Stats
86W - 94L
1,463 Elo+
Party 2
Medusa
Medusa
VollFett
Medusa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 74L
1,587 Elo+
Solo
Ah Puch
Ah Puch
alphamouse13
Ah Puch
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
iSlaanesh
Sun Wukong
Level 34
God Stats
21W - 10L
1,787 SR
Queue Stats
361W - 266L
1,653 Elo+
Solo
Team Averages
Level 44
1,565 SR
1,487 Elo+

VS

Team Averages
Level 60
1,476 SR
1,557 Elo+
Neith
Neith
Barberedy
Neith
Level 35
God Stats
13W - 4L
1,329 SR
Queue Stats
43W - 43L
1,517 Elo+
Party 1
Bacchus
Bacchus
BokotoJr
Bacchus
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 30L
1,557 Elo+
Solo
Scylla
Scylla
DUCHthc
Scylla
Level 94
God Stats
15W - 16L
1,513 SR
Queue Stats
275W - 277L
1,488 Elo+
Solo
Da Ji
Da Ji
Enforser
Da Ji
Level 63
God Stats
8W - 7L
1,538 SR
Queue Stats
105W - 101L
1,495 Elo+
Party 1
Guan Yu
Guan Yu
Ponius
Guan Yu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GythieLamb
Cthulhu
16
0 / 6 / 10
9,893
989
3,984
14,268
8,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
3 / 8 / 7
10,178
1,018
10,367
14,696
4,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
VollFett
Medusa
16
4 / 8 / 8
10,641
1,064
12,432
15,103
5,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
alphamouse13
Ah Puch
16
1 / 2 / 9
9,883
988
15,357
7,836
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
iSlaanesh
Sun Wukong
16
5 / 3 / 8
10,867
1,087
9,475
9,923
10,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

158

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Barberedy
Neith
17
5 / 2 / 12
11,332
1,133
13,358
11,843
4,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
BokotoJr
Bacchus
18
5 / 2 / 14
11,584
1,158
7,864
12,127
15,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
DUCHthc
Scylla
17
9 / 2 / 10
11,596
1,160
15,756
6,979
2,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Enforser
Da Ji
16
4 / 3 / 9
10,358
1,036
9,588
9,295
5,490
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Ponius
Guan Yu
17
4 / 4 / 13
10,699
1,070
9,513
14,443
13,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
85
13
Kills
27
27
Deaths
13
42
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Neith
Barberedy
Neith
5
2
12
5.5
W
Bacchus
BokotoJr
Bacchus
5
2
14
6
W
Scylla
DUCHthc
Scylla
9
2
10
7
W
Da Ji
Enforser
Da Ji
4
3
9
2.83
L
Cthulhu
GythieLamb
Cthulhu
0
6
10
0.83
L
3
8
7
0.81
W
Guan Yu
Ponius
Guan Yu
4
4
13
2.63
L
Medusa
VollFett
Medusa
4
8
8
1
L
Ah Puch
alphamouse13
Ah Puch
1
2
9
2.75
L
Sun Wukong
iSlaanesh
Sun Wukong
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,615
Damage
56,079
61,826
Taken
54,687
31,257
Mitigated
42,027
10,186
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Barberedy
Neith
13,358
7,219
0
1,669
11,843
4,961
0
6,294
5,417
0
45,257
W
Bacchus
BokotoJr
Bacchus
7,864
372
0
875
12,127
15,572
0
6,937
5,039
21,568
0
W
Scylla
DUCHthc
Scylla
15,756
50
0
591
6,979
2,551
0
4,328
2,603
36,494
0
W
Da Ji
Enforser
Da Ji
9,588
3,196
0
34
9,295
5,490
0
3,299
5,960
0
17,411
L
Cthulhu
GythieLamb
Cthulhu
3,984
417
324
873
14,268
8,656
0
4,876
9,242
16,387
0
L
10,367
1,527
3,987
3,675
14,696
4,455
0
8,412
6,259
28,947
0
W
Guan Yu
Ponius
Guan Yu
9,513
1,622
1,731
1,900
14,443
13,453
0
8,159
5,960
0
21,102
L
Medusa
VollFett
Medusa
12,432
6,190
0
700
15,103
5,604
0
5,326
9,702
0
24,900
L
Ah Puch
alphamouse13
Ah Puch
15,357
349
0
385
7,836
2,325
0
920
6,891
40,916
0
L
Sun Wukong
iSlaanesh
Sun Wukong
9,475
2,191
0
242
9,923
10,217
0
3,736
6,112
0
27,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,462
Gold Earned
55,569
199
Minions Killed
204
7
Camps Cleared
7
999,380
Distance Traveled
1,019,084
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,332
1,133
76
8
1
184,999
0
W
Bacchus
11,584
1,158
32
3
1
216,982
2
W
Scylla
11,596
1,160
56
6
0
192,982
0
W
Da Ji
10,358
1,036
17
2
5
208,199
0
L
Cthulhu
9,893
989
33
3
0
152,538
0
L
Hel
10,178
1,018
54
5
1
201,374
0
W
Guan Yu
10,699
1,070
23
2
0
215,922
0
L
Medusa
10,641
1,064
18
2
3
209,179
0
L
Ah Puch
9,883
988
52
5
2
210,897
5
L
Sun Wukong
10,867
1,087
42
4
1
225,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role