Player Matchup

Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
UnluckyTyomx11
Hun Batz
Level 39
God Stats
0W - 4L
1,208 SR
Queue Stats
109W - 202L
1,214 Elo+
Solo
Scylla
Scylla
Vicowas
Scylla
Level 23
God Stats
6W - 4L
1,596 SR
Queue Stats
140W - 92L
1,636 Elo+
Party 2
Neith
Neith
Xx-_M1GU9L_0T4KU
Neith
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
53W - 51L
1,744 Elo+
Party 2
Ymir
Ymir
opglp
Ymir
Level 43
God Stats
52W - 33L
1,694 SR
Queue Stats
134W - 101L
1,592 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,537 Elo+

VS

Team Averages
Level 49
1,440 SR
1,401 Elo+
Ymir
Ymir
BlondeSalamander
Ymir
Level 16
God Stats
20W - 24L
1,556 SR
Queue Stats
62W - 75L
1,378 Elo+
Party 1
Da Ji
Da Ji
LukeJCB
Da Ji
Level 53
God Stats
32W - 24L
1,470 SR
Queue Stats
486W - 428L
1,420 Elo+
Party 1
Rama
Rama
Stompijnr
Rama
Level 44
God Stats
1W - 2L
1,290 SR
Queue Stats
101W - 143L
1,319 Elo+
Solo
Horus
Horus
TheTallGuyy
Horus
Level 107
God Stats
12W - 4L
1,730 SR
Queue Stats
175W - 152L
1,510 Elo+
Solo
Nu Wa
Nu Wa
caolankelly
Nu Wa
Level 27
God Stats
11W - 13L
1,153 SR
Queue Stats
235W - 214L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 1 / 0
8,168
480
5,561
9,312
6,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
12
1 / 5 / 4
7,915
466
4,693
12,042
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
Vicowas
Scylla
17
9 / 3 / 0
10,377
610
11,064
8,451
2,148
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 3 / 4
7,694
453
7,248
6,999
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
opglp
Ymir
12
5 / 4 / 5
8,271
487
8,433
12,134
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,602
388
2,517
12,168
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
LukeJCB
Da Ji
15
11 / 3 / 3
10,060
592
13,713
13,124
4,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
13
2 / 3 / 6
8,036
473
4,129
8,870
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 2
9,080
534
8,716
11,155
8,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 7
8,839
520
7,438
9,577
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
18
Kills
16
16
Deaths
18
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
0
6
3
0.25
W
Da Ji
LukeJCB
Da Ji
11
3
3
4.17
W
Rama
2
3
6
1.67
W
1
1
2
2
L
Hun Batz
1
5
4
0.6
L
Scylla
Vicowas
Scylla
9
3
0
3
L
3
3
4
1.67
W
2
5
7
1.1
L
Ymir
opglp
Ymir
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,999
Damage
36,513
48,938
Taken
54,894
24,149
Mitigated
24,657
7,730
Healing
11,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,561
908
0
2,448
9,312
6,751
522
875
8,399
0
43,131
W
2,517
89
0
1,824
12,168
5,536
0
4,222
7,916
14,692
0
W
Da Ji
LukeJCB
Da Ji
13,713
4,993
0
1,173
13,124
4,690
0
5,325
7,774
0
59,530
W
Rama
4,129
3,504
0
2,058
8,870
2,944
0
3,061
5,809
0
35,374
W
8,716
4,221
324
3,846
11,155
8,298
0
1,529
9,276
0
52,841
L
Hun Batz
4,693
1,695
118
807
12,042
3,806
0
1,878
10,062
0
51,349
L
Scylla
Vicowas
Scylla
11,064
1,010
0
1,526
8,451
2,148
208
3,192
5,073
70,062
0
L
7,248
2,552
0
646
6,999
2,104
0
1,264
5,657
0
27,940
W
7,438
2,639
0
2,374
9,577
3,189
821
5,360
4,192
42,066
0
L
Ymir
opglp
Ymir
8,433
2,366
0
2,185
12,134
9,340
204
2,282
9,792
31,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,425
Gold Earned
42,617
413
Minions Killed
378
0
Camps Cleared
0
1,517,536
Distance Traveled
1,519,429
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,168
480
100
6
0
304,367
6
W
Ymir
6,602
388
23
1
0
330,210
0
W
Da Ji
10,060
592
97
6
0
303,818
2
W
Rama
8,036
473
71
4
0
291,898
0
W
Horus
9,080
534
111
7
0
306,772
7
L
Hun Batz
7,915
466
107
6
0
357,998
6
L
Scylla
10,377
610
129
8
0
289,329
5
L
Neith
7,694
453
57
3
0
289,006
0
W
Nu Wa
8,839
520
76
4
0
286,731
0
L
Ymir
8,271
487
20
1
0
276,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role