Player Matchup

Gilgamesh
Gilgamesh
ItsMeValentina
Gilgamesh
Level 124
God Stats
19W - 16L
1,468 SR
Queue Stats
607W - 586L
1,538 Elo+
Solo
Kuzenbo
Kuzenbo
Joseetee
Kuzenbo
Level 51
God Stats
21W - 17L
1,539 SR
Queue Stats
249W - 252L
1,450 Elo+
Party 2
Tiamat
Tiamat
OblivionNPC
Tiamat
Level 146
God Stats
42W - 19L
1,190 SR
Queue Stats
212W - 189L
1,601 Elo+
Solo
Cu Chulainn
Cu Chulainn
WatchHill
Cu Chulainn
Level 140
God Stats
10W - 14L
1,486 SR
Queue Stats
194W - 160L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
gomasio
Danzaburou
Level 123
God Stats
12W - 4L
1,754 SR
Queue Stats
80W - 61L
1,564 Elo+
Party 2
Team Averages
Level 117
1,487 SR
1,539 Elo+

VS

Team Averages
Level 92
1,480 SR
1,490 Elo+
Ne Zha
Ne Zha
AriBsnow
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Hetto
Kukulkan
Level 65
God Stats
10W - 11L
1,541 SR
Queue Stats
274W - 264L
1,547 Elo+
Solo
Heimdallr
Heimdallr
IceDise
Heimdallr
Level 70
God Stats
43W - 29L
1,344 SR
Queue Stats
234W - 195L
1,507 Elo+
Party 1
Ymir
Ymir
NotUrBabysitter
Ymir
Level 125
God Stats
1W - 2L
1,492 SR
Queue Stats
23W - 31L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
omppujaska
Sun Wukong
Level 59
God Stats
15W - 17L
1,523 SR
Queue Stats
458W - 450L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItsMeValentina
Gilgamesh
10
0 / 2 / 6
6,038
503
3,792
9,751
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Joseetee
Kuzenbo
9
1 / 1 / 2
5,972
498
1,527
9,226
4,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Tiamat
11
0 / 2 / 3
6,011
501
6,025
7,009
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
WatchHill
Cu Chulainn
14
7 / 0 / 0
8,212
684
8,566
10,558
7,340
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
gomasio
Danzaburou
12
4 / 1 / 1
7,446
621
5,936
7,609
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AriBsnow
Ne Zha
10
3 / 3 / 1
6,158
513
4,763
9,045
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Hetto
Kukulkan
12
2 / 1 / 1
7,086
591
5,544
4,805
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
IceDise
Heimdallr
10
0 / 3 / 2
6,002
500
4,114
7,580
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 0
5,688
474
2,820
6,846
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
omppujaska
Sun Wukong
11
0 / 4 / 0
6,101
508
3,608
11,162
5,877
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
6
6
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AriBsnow
Ne Zha
3
3
1
1.17
L
Kukulkan
Hetto
Kukulkan
2
1
1
2.5
L
Heimdallr
IceDise
Heimdallr
0
3
2
0.33
W
Gilgamesh
ItsMeValentina
Gilgamesh
0
2
6
1.5
W
Kuzenbo
Joseetee
Kuzenbo
1
1
2
2
L
1
2
0
0.5
W
Tiamat
0
2
3
0.75
W
Cu Chulainn
WatchHill
Cu Chulainn
7
0
0
7
W
Danzaburou
gomasio
Danzaburou
4
1
1
4.5
L
Sun Wukong
omppujaska
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
20,849
44,153
Taken
39,438
21,868
Mitigated
17,562
13,503
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AriBsnow
Ne Zha
4,763
988
0
3,146
9,045
2,771
0
2,466
6,579
0
28,770
L
Kukulkan
Hetto
Kukulkan
5,544
77
0
823
4,805
1,820
0
2,223
2,582
47,999
0
L
Heimdallr
IceDise
Heimdallr
4,114
1,794
0
2,647
7,580
2,594
0
564
7,016
0
39,255
W
Gilgamesh
ItsMeValentina
Gilgamesh
3,792
1,017
0
3,241
9,751
3,269
39
1,586
8,165
0
31,947
W
Kuzenbo
Joseetee
Kuzenbo
1,527
647
0
2,280
9,226
4,883
62
2,597
6,629
12,214
0
L
2,820
692
0
965
6,846
4,500
0
1,275
5,571
8,497
0
W
Tiamat
6,025
483
0
2,582
7,009
3,667
0
1,467
5,542
38,418
0
W
Cu Chulainn
WatchHill
Cu Chulainn
8,566
801
0
1,955
10,558
7,340
0
1,129
9,429
3,145
45,719
W
Danzaburou
gomasio
Danzaburou
5,936
2,609
0
3,445
7,609
2,709
150
1,585
6,024
0
49,065
L
Sun Wukong
omppujaska
Sun Wukong
3,608
584
0
2,275
11,162
5,877
0
1,506
9,656
0
32,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
31,035
354
Minions Killed
330
0
Camps Cleared
0
1,206,627
Distance Traveled
1,160,282
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,158
513
62
5
0
241,274
1
L
Kukulkan
7,086
591
100
8
0
231,026
3
L
Heimdallr
6,002
500
80
7
0
209,026
6
W
Gilgamesh
6,038
503
66
6
0
258,690
1
W
Kuzenbo
5,972
498
14
1
0
237,117
0
L
Ymir
5,688
474
11
1
0
249,162
4
W
Tiamat
6,011
501
74
6
0
235,689
4
W
Cu Chulainn
8,212
684
95
8
0
256,660
2
W
Danzaburou
7,446
621
105
9
0
218,471
0
L
Sun Wukong
6,101
508
77
6
0
229,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role