Player Matchup

Heimdallr
Heimdallr
BigErikBoy
Heimdallr
Level 32
God Stats
8W - 8L
1,704 SR
Queue Stats
62W - 72L
1,468 Elo+
Party 1
Thor
Thor
DJOGGERZ
Thor
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 150L
1,629 Elo+
Party 1
Yemoja
Yemoja
Lxcaas
Yemoja
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 11L
1,375 Elo+
Party 1
Erlang Shen
Erlang Shen
hummell1
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,534 Elo+
Party 1
Agni
Agni
vipXdragonzX
Agni
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 165L
1,601 Elo+
Party 1
Team Averages
Level 20
1,541 SR
1,521 Elo+

VS

Team Averages
Level 18
1,524 SR
1,456 Elo+
Yemoja
Yemoja
Falar1
Yemoja
Level 18
God Stats
51W - 32L
1,636 SR
Queue Stats
68W - 59L
1,624 Elo+
Solo
Danzaburou
Danzaburou
JezzeJamez
Danzaburou
Level 25
God Stats
16W - 5L
1,732 SR
Queue Stats
159W - 126L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
iNaisu
Kukulkan
Level 17
God Stats
12W - 5L
1,538 SR
Queue Stats
31W - 26L
1,412 Elo+
Party 3
Gilgamesh
Gilgamesh
ozomaki159
Gilgamesh
Level 24
God Stats
2W - 3L
1,340 SR
Queue Stats
120W - 140L
1,352 Elo+
Party 2
Arachne
Arachne
runaway_sugar51
Arachne
Level 7
God Stats
6W - 5L
1,372 SR
Queue Stats
20W - 30L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigErikBoy
Heimdallr
8
0 / 2 / 0
7,865
291
1,859
5,909
1,786
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
17
9 / 7 / 1
11,958
443
19,591
24,253
11,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Lxcaas
Yemoja
17
0 / 5 / 5
10,831
401
9,441
20,004
18,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
hummell1
Erlang Shen
18
4 / 8 / 2
11,578
429
10,429
26,316
18,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
0 / 4 / 6
11,660
432
25,595
15,121
7,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Falar1
Yemoja
19
7 / 2 / 9
14,860
550
8,165
21,115
18,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
JezzeJamez
Danzaburou
20
10 / 0 / 6
18,988
703
20,945
22,065
10,298
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
iNaisu
Kukulkan
19
3 / 4 / 8
14,223
527
16,693
19,890
7,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
ozomaki159
Gilgamesh
20
2 / 7 / 11
13,973
518
11,153
25,242
20,388
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
4 / 0 / 6
16,754
621
14,657
22,041
11,196
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
13
Kills
26
26
Deaths
13
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BigErikBoy
Heimdallr
0
2
0
0
L
Thor
9
7
1
1.36
W
Yemoja
Falar1
Yemoja
7
2
9
5.75
W
Danzaburou
JezzeJamez
Danzaburou
10
0
6
13
L
Yemoja
Lxcaas
Yemoja
0
5
5
0.5
L
Erlang Shen
hummell1
Erlang Shen
4
8
2
0.63
W
Kukulkan
iNaisu
Kukulkan
3
4
8
1.75
W
Gilgamesh
ozomaki159
Gilgamesh
2
7
11
1.07
W
4
0
6
7
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,915
Damage
71,613
91,603
Taken
110,353
57,254
Mitigated
68,492
19,478
Healing
51,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BigErikBoy
Heimdallr
1,859
1,096
0
1,912
5,909
1,786
0
1,662
4,247
0
24,479
L
Thor
19,591
3,720
0
4,259
24,253
11,063
148
4,972
19,281
0
77,186
W
Yemoja
Falar1
Yemoja
8,165
2,326
13,218
9,145
21,115
18,739
1,986
10,088
10,671
24,594
0
W
Danzaburou
JezzeJamez
Danzaburou
20,945
12,945
0
13,113
22,065
10,298
10,961
6,872
15,003
0
169,012
L
Yemoja
Lxcaas
Yemoja
9,441
1,869
3,594
2,906
20,004
18,340
102
8,343
11,661
39,352
0
L
Erlang Shen
hummell1
Erlang Shen
10,429
5,509
0
4,578
26,316
18,791
0
6,520
19,796
0
51,879
W
Kukulkan
iNaisu
Kukulkan
16,693
1,049
0
5,341
19,890
7,871
3,014
7,131
12,161
84,071
0
W
Gilgamesh
ozomaki159
Gilgamesh
11,153
3,464
0
4,445
25,242
20,388
2,958
3,977
21,104
0
62,380
W
14,657
11,118
0
6,362
22,041
11,196
475
5,948
15,891
0
181,523
L
25,595
548
132
2,097
15,121
7,274
310
3,361
11,760
100,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,892
Gold Earned
78,798
508
Minions Killed
751
0
Camps Cleared
0
2,028,703
Distance Traveled
2,539,544
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,865
291
53
2
0
167,471
3
L
Thor
11,958
443
122
5
0
451,610
0
W
Yemoja
14,860
550
32
1
0
439,054
4
W
Danzaburou
18,988
703
237
9
0
494,409
6
L
Yemoja
10,831
401
59
2
0
459,327
7
L
Erlang Shen
11,578
429
102
4
0
460,231
6
W
Kukulkan
14,223
527
154
6
0
508,703
5
W
Gilgamesh
13,973
518
108
4
0
457,444
4
W
Arachne
16,754
621
220
8
0
639,934
2
L
Agni
11,660
432
172
6
0
490,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role