Player Matchup

Zhong Kui
Zhong Kui
Silver V
MSF-Maskim
Zhong Kui
Silver V
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 51L
547 MMR
Solo
Neith
Neith
Silver V
NejKr0
Neith
Silver V
Level 68
God Stats
109W - 107L
1,474 SR
Queue Stats
706W - 706L
534 MMR
Solo
Skadi
Skadi
Bronze I
PlatinPlayer710
Skadi
Bronze I
Level 123
God Stats
8W - 6L
1,855 SR
Queue Stats
281W - 311L
445 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
TrafalgerLaw91
Ao Kuang
Silver IV
Level 65
God Stats
0W - 2L
1,181 SR
Queue Stats
154W - 185L
454 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
l_uckyl_uke165
Sun Wukong
Bronze I
Level 98
God Stats
2W - 2L
1,619 SR
Queue Stats
123W - 149L
395 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 84
1,526 SR
475 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,454 SR
757 MMR
Sol
Sol
Bronze II
 
Sol
Bronze II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze II
Colossart
Osiris
Bronze II
Level 97
God Stats
9W - 7L
1,282 SR
Queue Stats
167W - 203L
224 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Darknetic
Tsukuyomi
Gold V
Level 128
God Stats
11W - 5L
1,673 SR
Queue Stats
288W - 292L
1,292 MMR
Solo
Yemoja
Yemoja
Bronze II
Oscar_sehu
Yemoja
Bronze II
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 60L
285 MMR
Solo
Ullr
Ullr
Silver V
Riccocco
Ullr
Silver V
Level 67
God Stats
11W - 27L
1,314 SR
Queue Stats
200W - 218L
483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MSF-Maskim
Zhong Kui
12
1 / 9 / 3
7,915
440
9,385
14,118
6,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
NejKr0
Neith
14
3 / 1 / 4
8,976
499
4,427
10,640
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 7 / 3
10,230
568
15,161
15,334
5,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
12
0 / 7 / 0
7,462
415
2,210
14,275
4,675
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
l_uckyl_uke165
Sun Wukong
13
2 / 4 / 3
8,556
475
5,312
16,341
9,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
DanzaburouCu ChulainnSetAthenaMedusa

VS

Bans
JanusAwilixHadesYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 2 / 12
10,611
590
15,062
13,956
4,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Colossart
Osiris
17
6 / 2 / 3
10,440
580
4,769
9,750
8,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Darknetic
Tsukuyomi
17
14 / 4 / 6
11,133
619
17,389
12,878
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Oscar_sehu
Yemoja
14
2 / 3 / 10
9,185
510
5,712
11,293
9,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
14
2 / 3 / 5
8,886
494
3,739
10,193
3,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
14
Kills
28
28
Deaths
14
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
12
5
W
Osiris
Colossart
Osiris
6
2
3
3.75
W
Tsukuyomi
Darknetic
Tsukuyomi
14
4
6
4.25
L
Zhong Kui
MSF-Maskim
Zhong Kui
1
9
3
0.28
L
Neith
NejKr0
Neith
3
1
4
5
W
Yemoja
Oscar_sehu
Yemoja
2
3
10
2.33
L
8
7
3
1.36
W
Ullr
2
3
5
1.5
L
Ao Kuang
0
7
0
0
L
Sun Wukong
l_uckyl_uke165
Sun Wukong
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
46,671
70,708
Taken
58,070
30,057
Mitigated
31,217
18,579
Healing
15,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,062
5,781
0
7,503
13,956
4,814
3,452
4,926
9,030
57,252
0
W
Osiris
Colossart
Osiris
4,769
1,584
366
1,422
9,750
8,566
2,599
1,919
7,831
0
48,303
W
Tsukuyomi
Darknetic
Tsukuyomi
17,389
4,823
0
574
12,878
5,238
474
1,312
11,566
0
64,732
L
Zhong Kui
MSF-Maskim
Zhong Kui
9,385
746
0
2,244
14,118
6,843
0
4,282
9,761
31,232
0
L
Neith
NejKr0
Neith
4,427
2,225
0
4,053
10,640
3,666
0
3,759
6,881
0
56,350
W
Yemoja
Oscar_sehu
Yemoja
5,712
1,436
3,097
2,592
11,293
9,116
433
1,850
9,443
25,039
0
L
15,161
8,510
0
3,647
15,334
5,855
0
4,916
10,368
0
68,044
W
Ullr
3,739
838
0
0
10,193
3,483
1,574
1,588
8,605
0
39,250
L
Ao Kuang
2,210
861
99
3,892
14,275
4,675
0
3,919
10,281
34,279
0
L
Sun Wukong
l_uckyl_uke165
Sun Wukong
5,312
1,475
0
4,644
16,341
9,018
930
3,898
12,243
0
40,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
50,255
408
Minions Killed
417
0
Camps Cleared
0
1,518,287
Distance Traveled
1,716,016
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,611
590
94
5
0
319,671
2
W
Osiris
10,440
580
104
6
0
343,728
1
W
Tsukuyomi
11,133
619
87
5
0
373,287
9
L
Zhong Kui
7,915
440
68
4
0
320,056
3
L
Neith
8,976
499
104
6
0
320,028
3
W
Yemoja
9,185
510
50
3
0
333,981
7
L
Skadi
10,230
568
92
5
0
282,362
8
W
Ullr
8,886
494
82
5
0
345,349
1
L
Ao Kuang
7,462
415
67
4
0
276,471
6
L
Sun Wukong
8,556
475
77
4
0
319,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role