Player Matchup

Pele
Pele
 
Pele
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Aaron_F_369
Kukulkan
Level 86
God Stats
7W - 8L
1,525 SR
Queue Stats
16W - 15L
1,392 Elo+
Solo
Hachiman
Hachiman
AgenteParri007
Hachiman
Level 64
God Stats
7W - 7L
1,590 SR
Queue Stats
248W - 257L
1,352 Elo+
Solo
Ares
Ares
MacFrenChFR
Ares
Level 84
God Stats
6W - 3L
1,473 SR
Queue Stats
234W - 210L
1,548 Elo+
Solo
Fenrir
Fenrir
PLT_BOOGEYMAN
Fenrir
Level 81
God Stats
24W - 21L
1,366 SR
Queue Stats
412W - 399L
1,410 Elo+
Solo
Team Averages
Level 87
1,491 SR
1,440 Elo+

VS

Team Averages
Level 74
1,476 SR
1,479 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FCbayerlummel
Gilgamesh
Level 62
God Stats
1W - 6L
1,222 SR
Queue Stats
388W - 532L
1,320 Elo+
Solo
Arachne
Arachne
FiZZeSchteven
Arachne
Level 67
God Stats
2W - 4L
1,500 SR
Queue Stats
561W - 671L
1,614 Elo+
Solo
Ymir
Ymir
XRiku4lifeX
Ymir
Level 81
God Stats
34W - 39L
1,566 SR
Queue Stats
867W - 913L
1,471 Elo+
Solo
Jing Wei
Jing Wei
xXSundownXx9508
Jing Wei
Level 84
God Stats
2W - 2L
1,593 SR
Queue Stats
164W - 144L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 0 / 5
9,274
580
7,928
9,031
3,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Aaron_F_369
Kukulkan
14
4 / 3 / 3
8,389
524
8,716
7,742
3,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
14
4 / 1 / 0
8,537
534
6,351
8,612
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 5
7,783
486
4,823
11,863
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 4 / 3
8,411
526
7,766
10,452
8,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 2
7,231
452
6,779
9,268
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
FCbayerlummel
Gilgamesh
13
2 / 4 / 1
7,699
481
4,589
12,957
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
13
3 / 1 / 3
7,931
496
3,359
8,211
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 2 / 4
7,407
463
5,082
11,451
7,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
13
1 / 5 / 2
7,364
460
8,872
10,988
3,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
16
Kills
10
10
Deaths
16
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
5
7.5
L
Baron Samedi
 
Baron Samedi
3
4
2
1
W
Kukulkan
Aaron_F_369
Kukulkan
4
3
3
1.83
W
Hachiman
4
1
0
4
L
Gilgamesh
FCbayerlummel
Gilgamesh
2
4
1
0.63
L
Arachne
3
1
3
4.5
W
1
2
5
1.75
W
2
4
3
0.88
L
1
2
4
1.5
L
Jing Wei
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,584
Damage
28,681
47,700
Taken
52,875
26,889
Mitigated
24,458
16,048
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,928
2,350
231
5,028
9,031
3,239
105
586
8,445
0
69,321
L
Baron Samedi
 
Baron Samedi
6,779
779
113
2,054
9,268
4,140
368
3,905
5,363
36,532
0
W
Kukulkan
Aaron_F_369
Kukulkan
8,716
457
243
2,479
7,742
3,392
315
5,001
2,741
52,931
0
W
Hachiman
6,351
2,836
0
4,520
8,612
2,449
1,275
966
7,646
0
48,385
L
Gilgamesh
FCbayerlummel
Gilgamesh
4,589
1,138
0
3,827
12,957
6,260
426
1,232
11,454
0
34,440
L
Arachne
3,359
2,633
478
4,390
8,211
2,900
42
1,924
6,237
0
38,326
W
4,823
171
0
1,983
11,863
9,384
0
4,353
7,510
20,494
0
W
7,766
898
0
1,564
10,452
8,425
1,086
955
9,497
0
37,413
L
5,082
975
0
3,064
11,451
7,424
238
5,101
6,350
33,906
0
L
Jing Wei
8,872
7,547
0
2,452
10,988
3,734
798
1,377
9,586
0
44,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,394
Gold Earned
37,632
428
Minions Killed
349
0
Camps Cleared
0
1,452,247
Distance Traveled
1,454,358
26
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,274
580
116
7
0
323,079
1
L
Baron Samedi
7,231
452
61
4
0
274,271
0
W
Kukulkan
8,389
524
102
6
0
281,684
7
W
Hachiman
8,537
534
93
6
0
286,702
8
L
Gilgamesh
7,699
481
60
4
0
267,141
0
L
Arachne
7,931
496
91
6
0
330,503
4
W
Ares
7,783
486
29
2
0
294,629
5
W
Fenrir
8,411
526
88
6
0
266,153
5
L
Ymir
7,407
463
51
3
0
294,028
2
L
Jing Wei
7,364
460
86
5
0
288,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role