Player Matchup

Yemoja
Yemoja
DSlayerDragnel
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,678 Elo+
Solo
Ravana
Ravana
HuggableCard35
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,320 Elo+
Solo
Nemesis
Nemesis
Kyanne04
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
NalusaFalaya
Merlin
Level 27
God Stats
32W - 30L
1,555 SR
Queue Stats
114W - 126L
1,415 Elo+
Solo
Neith
Neith
luffy_zoro_90
Neith
Level 27
God Stats
249W - 264L
1,489 SR
Queue Stats
287W - 315L
1,466 Elo+
Solo
Team Averages
Level 21
1,509 SR
1,476 Elo+

VS

Team Averages
Level 25
1,583 SR
1,497 Elo+
Bellona
Bellona
DaddyCanBuild-
Bellona
Level 20
God Stats
24W - 9L
1,500 SR
Queue Stats
281W - 270L
1,424 Elo+
Solo
Anubis
Anubis
Jerryatrick
Anubis
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
368W - 194L
1,641 Elo+
Party 1
Kukulkan
Kukulkan
Reptopry
Kukulkan
Level 29
God Stats
59W - 21L
1,764 SR
Queue Stats
471W - 274L
1,620 Elo+
Party 1
Ah Puch
Ah Puch
ShootrMcGavn855
Ah Puch
Level 19
God Stats
5W - 3L
1,385 SR
Queue Stats
70W - 60L
1,348 Elo+
Solo
Cernunnos
Cernunnos
nanozeus
Cernunnos
Level 29
God Stats
15W - 7L
1,764 SR
Queue Stats
32W - 25L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,669
1,074
7,042
10,809
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 4 / 1
7,657
851
597
5,251
1,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Kyanne04
Nemesis
14
1 / 9 / 3
8,367
930
3,347
11,299
3,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
15
1 / 6 / 3
8,757
973
9,359
13,112
4,025
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 3
9,808
1,090
5,962
12,016
3,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

134

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 11
9,488
1,054
7,369
7,807
5,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
17
8 / 0 / 14
10,892
1,210
12,468
5,154
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Reptopry
Kukulkan
16
7 / 0 / 11
10,699
1,189
11,772
4,106
1,506
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 1 / 17
9,571
1,063
10,020
3,772
1,379
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
nanozeus
Cernunnos
15
2 / 2 / 11
9,157
1,017
6,421
8,994
3,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
6
Kills
25
25
Deaths
6
14
Assists
64
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
6
3
11
3.83
L
0
4
1
0.13
W
Anubis
8
0
14
15
L
Nemesis
Kyanne04
Nemesis
1
9
3
0.28
L
Merlin
1
6
3
0.42
W
Kukulkan
Reptopry
Kukulkan
7
0
11
12.5
W
2
1
17
10.5
L
3
3
3
1.5
W
Cernunnos
nanozeus
Cernunnos
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,307
Damage
48,050
52,487
Taken
29,833
21,161
Mitigated
14,440
5,233
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,042
504
1,036
1,059
10,809
8,648
0
6,729
4,080
22,498
0
W
7,369
2,808
0
203
7,807
5,870
0
4,240
2,867
0
8,920
L
597
30
0
84
5,251
1,548
0
2,530
2,721
0
4,258
W
Anubis
12,468
540
0
3,126
5,154
2,263
0
2,517
2,637
26,247
0
L
Nemesis
Kyanne04
Nemesis
3,347
1,495
0
402
11,299
3,193
0
7,669
3,630
0
7,388
L
Merlin
9,359
562
42
1,692
13,112
4,025
0
8,883
4,229
28,616
0
W
Kukulkan
Reptopry
Kukulkan
11,772
1,306
0
0
4,106
1,506
0
2,788
1,318
43,988
0
W
10,020
1,068
0
0
3,772
1,379
0
2,258
1,514
24,193
0
L
5,962
1,971
0
918
12,016
3,747
0
8,449
3,567
0
34,916
W
Cernunnos
nanozeus
Cernunnos
6,421
3,668
0
1,301
8,994
3,422
0
4,598
4,396
0
19,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,258
Gold Earned
49,807
182
Minions Killed
182
6
Camps Cleared
5
630,535
Distance Traveled
813,655
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,669
1,074
34
4
1
144,026
0
W
Bellona
9,488
1,054
3
0
0
167,711
0
L
Ravana
7,657
851
13
1
2
70,504
0
W
Anubis
10,892
1,210
31
3
0
165,635
1
L
Nemesis
8,367
930
12
1
1
103,638
2
L
Merlin
8,757
973
47
5
0
154,822
0
W
Kukulkan
10,699
1,189
88
10
1
187,270
1
W
Ah Puch
9,571
1,063
28
3
0
144,425
1
L
Neith
9,808
1,090
76
8
2
157,545
0
W
Cernunnos
9,157
1,017
32
4
4
148,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role