Player Matchup

Olorun
Olorun
 
Olorun
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
VxXTheBigOXxV
Cerberus
Level 22
God Stats
17W - 16L
1,605 SR
Queue Stats
122W - 114L
1,461 Elo+
Solo
Neith
Neith
cvvcode
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,237 Elo+
Solo
Bellona
Bellona
krgaber_12
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
penda1989
Jormungandr
Level 19
God Stats
0W - 2L
1,558 SR
Queue Stats
15W - 33L
1,229 Elo+
Solo
Team Averages
Level 13
1,533 SR
1,385 Elo+

VS

Team Averages
Level 20
1,540 SR
1,306 Elo+
Chang'e
Chang'e
BAX 161 BAX
Chang'e
Level 23
God Stats
3W - 1L
1,719 SR
Queue Stats
38W - 30L
1,432 Elo+
Party 2
Chaac
Chaac
HAVQ4
Chaac
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 14L
1,416 Elo+
Party 2
Ra
Ra
PermBear
Ra
Level 24
God Stats
2W - 1L
1,341 SR
Queue Stats
37W - 35L
1,466 Elo+
Party 2
Izanami
Izanami
SimRobertTNT
Izanami
Level 8
God Stats
2W - 4L
1,406 SR
Queue Stats
11W - 21L
1,110 Elo+
Party 1
Bakasura
Bakasura
gabricool339
Bakasura
Level 15
God Stats
4W - 3L
1,735 SR
Queue Stats
14W - 26L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 12 / 1
6,572
329
7,095
14,720
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
VxXTheBigOXxV
Cerberus
13
3 / 7 / 1
8,940
447
15,126
23,041
22,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
cvvcode
Neith
8
1 / 6 / 0
6,373
319
4,446
9,481
3,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
krgaber_12
Bellona
6
1 / 13 / 1
6,261
313
4,251
13,926
8,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
penda1989
Jormungandr
10
1 / 10 / 1
7,078
354
4,324
15,291
6,038

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BAX 161 BAX
Chang'e
14
5 / 2 / 13
9,210
461
13,267
17,236
5,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
HAVQ4
Chaac
15
10 / 1 / 25
10,561
528
16,451
20,963
16,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
20 / 0 / 15
11,590
580
20,286
10,888
3,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SimRobertTNT
Izanami
13
6 / 2 / 10
9,125
456
6,650
9,535
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
gabricool339
Bakasura
14
6 / 2 / 8
9,644
482
4,327
9,306
3,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
118
6
Kills
47
48
Deaths
7
4
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
12
1
0.04
W
Chang'e
BAX 161 BAX
Chang'e
5
2
13
5.75
W
Chaac
HAVQ4
Chaac
10
1
25
22.5
W
20
0
15
27.5
W
Izanami
SimRobertTNT
Izanami
6
2
10
5.5
L
Cerberus
VxXTheBigOXxV
Cerberus
3
7
1
0.5
L
Neith
cvvcode
Neith
1
6
0
0.17
W
Bakasura
gabricool339
Bakasura
6
2
8
5
L
Bellona
krgaber_12
Bellona
1
13
1
0.12
L
Jormungandr
penda1989
Jormungandr
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,242
Damage
60,981
76,459
Taken
67,928
45,429
Mitigated
31,584
10,310
Healing
36,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,095
5,766
358
1,472
14,720
5,590
0
6,935
7,690
24,044
0
W
Chang'e
BAX 161 BAX
Chang'e
13,267
1,497
5,418
8,202
17,236
5,393
884
7,984
9,252
47,306
0
W
Chaac
HAVQ4
Chaac
16,451
2,893
1,206
10,117
20,963
16,095
1,574
6,309
14,654
1,486
51,148
W
20,286
2,841
4,432
3,092
10,888
3,454
938
6,351
4,537
57,638
0
W
Izanami
SimRobertTNT
Izanami
6,650
5,413
0
628
9,535
3,548
4,798
2,790
6,745
0
26,193
L
Cerberus
VxXTheBigOXxV
Cerberus
15,126
877
0
7,393
23,041
22,564
555
11,318
11,498
42,171
0
L
Neith
cvvcode
Neith
4,446
1,979
0
962
9,481
3,027
27
5,268
4,213
0
14,518
W
Bakasura
gabricool339
Bakasura
4,327
2,754
1,257
2,202
9,306
3,094
1,605
3,111
6,195
0
39,238
L
Bellona
krgaber_12
Bellona
4,251
1,566
0
125
13,926
8,210
0
4,271
9,630
0
9,137
L
Jormungandr
penda1989
Jormungandr
4,324
862
0
0
15,291
6,038
0
6,354
8,937
22,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,224
Gold Earned
50,130
174
Minions Killed
341
0
Camps Cleared
0
1,388,947
Distance Traveled
1,827,334
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,572
329
35
2
0
267,303
5
W
Chang'e
9,210
461
43
2
0
378,777
0
W
Chaac
10,561
528
75
4
0
358,389
1
W
Ra
11,590
580
91
5
0
377,461
1
W
Izanami
9,125
456
46
2
0
340,058
0
L
Cerberus
8,940
447
66
3
0
301,560
0
L
Neith
6,373
319
21
1
0
278,281
0
W
Bakasura
9,644
482
86
4
0
372,649
2
L
Bellona
6,261
313
11
1
0
253,345
0
L
Jormungandr
7,078
354
41
2
0
288,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role