Player Matchup

Chang'e
Chang'e
DemonFreed
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,432 Elo+
Solo
Yemoja
Yemoja
Kokopoko151
Yemoja
Level 6
God Stats
1W - 2L
1,450 SR
Queue Stats
12W - 15L
1,298 Elo+
Party 2
Thor
Thor
SileniusSilenii
Thor
Level 6
God Stats
1W - 3L
1,202 SR
Queue Stats
2W - 6L
1,229 Elo+
Solo
Hou Yi
Hou Yi
dyatss
Hou Yi
Level 16
God Stats
1W - 1L
1,319 SR
Queue Stats
3W - 3L
1,262 Elo+
Solo
Izanami
Izanami
jacksuselka
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,226 Elo+
Party 2
Team Averages
Level 8
1,394 SR
1,289 Elo+

VS

Team Averages
Level 19
1,492 SR
1,402 Elo+
Ymir
Ymir
HE1SENBERG00
Ymir
Level 27
God Stats
26W - 13L
1,616 SR
Queue Stats
358W - 370L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
LaZyZ1997
Sun Wukong
Level 15
God Stats
3W - 4L
1,343 SR
Queue Stats
7W - 5L
1,474 Elo+
Party 1
Thoth
Thoth
Papadopoulos250
Thoth
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 29L
1,464 Elo+
Solo
Ne Zha
Ne Zha
Westii
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,207 Elo+
Party 1
Danzaburou
Danzaburou
jpb72
Danzaburou
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
180W - 195L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DemonFreed
Chang'e
17
0 / 11 / 6
11,756
379
9,572
18,144
5,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
18
3 / 8 / 9
13,273
428
11,029
30,400
21,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
5 / 8 / 10
13,562
437
11,150
24,689
9,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
dyatss
Hou Yi
20
13 / 10 / 4
16,946
547
32,564
27,919
11,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
jacksuselka
Izanami
19
8 / 16 / 8
14,384
464
21,501
28,791
14,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 17
16,222
523
17,149
33,035
44,538
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
LaZyZ1997
Sun Wukong
20
10 / 3 / 16
17,385
561
18,845
27,756
25,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
15 / 6 / 11
16,488
532
31,914
20,428
7,640
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Westii
Ne Zha
20
9 / 8 / 14
16,971
547
17,074
33,453
15,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
jpb72
Danzaburou
20
9 / 6 / 11
18,811
607
25,218
26,193
11,722
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
121
29
Kills
52
53
Deaths
30
37
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DemonFreed
Chang'e
0
11
6
0.27
W
9
7
17
2.5
L
Yemoja
3
8
9
0.94
W
Sun Wukong
LaZyZ1997
Sun Wukong
10
3
16
6
W
15
6
11
3.42
L
5
8
10
1.25
W
Ne Zha
Westii
Ne Zha
9
8
14
2
L
Hou Yi
dyatss
Hou Yi
13
10
4
1.5
L
Izanami
jacksuselka
Izanami
8
16
8
0.75
W
Danzaburou
jpb72
Danzaburou
9
6
11
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,816
Damage
110,200
129,943
Taken
140,865
62,235
Mitigated
103,997
21,153
Healing
46,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DemonFreed
Chang'e
9,572
779
0
2,203
18,144
5,671
204
5,748
12,284
39,640
0
W
17,149
2,855
0
8,321
33,035
44,538
727
6,205
26,523
59,214
0
L
Yemoja
11,029
1,793
3,454
2,480
30,400
21,080
1,134
16,052
14,064
34,219
0
W
Sun Wukong
LaZyZ1997
Sun Wukong
18,845
3,200
1,809
5,956
27,756
25,017
1,263
3,045
24,659
0
119,613
W
31,914
1,199
1,524
6,817
20,428
7,640
1,789
3,746
16,546
97,608
0
L
11,150
3,286
0
4,638
24,689
9,838
0
8,522
15,921
0
73,100
W
Ne Zha
Westii
Ne Zha
17,074
5,768
0
14,120
33,453
15,080
176
3,449
29,912
0
138,292
L
Hou Yi
dyatss
Hou Yi
32,564
15,872
0
5,990
27,919
11,491
4,048
5,942
21,499
0
126,297
L
Izanami
jacksuselka
Izanami
21,501
12,925
0
2,388
28,791
14,155
1,733
11,375
17,112
0
67,622
W
Danzaburou
jpb72
Danzaburou
25,218
20,638
0
7,987
26,193
11,722
6,437
5,175
20,802
0
164,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,921
Gold Earned
85,877
533
Minions Killed
742
0
Camps Cleared
0
2,437,393
Distance Traveled
2,741,792
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,756
379
72
2
0
431,111
0
W
Ymir
16,222
523
59
2
0
511,257
4
L
Yemoja
13,273
428
45
1
0
552,564
2
W
Sun Wukong
17,385
561
194
6
0
619,971
1
W
Thoth
16,488
532
119
4
0
519,237
0
L
Thor
13,562
437
105
3
0
530,922
4
W
Ne Zha
16,971
547
155
5
0
578,264
1
L
Hou Yi
16,946
547
191
6
0
483,648
4
L
Izanami
14,384
464
120
4
0
439,148
0
W
Danzaburou
18,811
607
215
7
0
513,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role