Player Matchup

Sun Wukong
Sun Wukong
Platinum II
Repty
Sun Wukong
Platinum II
Level 158
God Stats
20W - 26L
1,513 SR
Queue Stats
211W - 195L
1,868 MMR
Solo
Arachne
Arachne
Gold I
TruSpoink
Arachne
Gold I
Level 48
God Stats
10W - 4L
1,761 SR
Queue Stats
88W - 80L
1,756 MMR
Party 1
Ra
Ra
Platinum III
Zakyya
Ra
Platinum III
Level 160
God Stats
1W - 0L
1,451 SR
Queue Stats
68W - 56L
1,805 MMR
Solo
Izanami
Izanami
Platinum II
dabmeister7000
Izanami
Platinum II
Level 76
God Stats
31W - 14L
1,690 SR
Queue Stats
62W - 44L
1,885 MMR
Party 1
Hun Batz
Hun Batz
Platinum II
shershaw
Hun Batz
Platinum II
Level 143
God Stats
15W - 12L
1,538 SR
Queue Stats
341W - 321L
1,783 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,591 SR
1,819 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,644 SR
1,820 MMR
Janus
Janus
Platinum II
BabaJagaOnlyFans
Janus
Platinum II
Level 63
God Stats
4W - 2L
1,783 SR
Queue Stats
79W - 66L
1,860 MMR
Solo
Anhur
Anhur
Platinum III
DoctorGandalpho
Anhur
Platinum III
Level 135
God Stats
5W - 14L
1,417 SR
Queue Stats
256W - 254L
1,862 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
DreamWraith
Zhong Kui
Gold III
Level 100
God Stats
1W - 2L
1,556 SR
Queue Stats
35W - 19L
1,856 MMR
Solo
Tyr
Tyr
Platinum IV
cachurro699
Tyr
Platinum IV
Level 147
God Stats
19W - 9L
1,688 SR
Queue Stats
297W - 304L
1,768 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
iApocalipsy
Ne Zha
Platinum IV
Level 160
God Stats
12W - 6L
1,776 SR
Queue Stats
151W - 130L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Repty
Sun Wukong
20
5 / 4 / 10
14,499
630
17,631
24,927
20,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
TruSpoink
Arachne
17
4 / 3 / 7
13,428
584
12,217
25,420
21,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
20
4 / 0 / 10
13,675
595
14,798
12,463
5,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 1 / 4
15,074
655
7,887
11,222
4,324
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
shershaw
Hun Batz
20
10 / 1 / 8
15,700
683
13,779
15,907
8,309
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TsukuyomiPersephoneSetTiamatAthena

VS

Bans
ApolloScyllaSobekNu WaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 2
11,077
482
11,032
14,970
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 5 / 0
11,870
516
5,611
14,391
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
DreamWraith
Zhong Kui
19
1 / 3 / 1
11,222
488
7,972
19,169
12,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 4 / 4
11,800
513
15,934
25,581
23,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
16
4 / 8 / 2
10,503
457
10,526
17,642
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
27
Kills
9
9
Deaths
27
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
1
5
0
0.2
L
Zhong Kui
DreamWraith
Zhong Kui
1
3
1
0.5
W
Sun Wukong
Repty
Sun Wukong
5
4
10
2.5
W
Arachne
TruSpoink
Arachne
4
3
7
2.5
W
Ra
4
0
10
9
L
2
4
4
1
W
4
1
4
6
L
Ne Zha
4
8
2
0.63
W
Hun Batz
shershaw
Hun Batz
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,312
Damage
51,075
89,939
Taken
91,753
59,721
Mitigated
52,420
47,109
Healing
28,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,032
403
0
645
14,970
4,535
0
5,922
9,048
86,611
0
L
5,611
2,999
0
3,476
14,391
5,585
2,650
511
13,800
0
82,491
L
Zhong Kui
DreamWraith
Zhong Kui
7,972
699
0
9,219
19,169
12,215
0
1,404
17,059
88,736
0
W
Sun Wukong
Repty
Sun Wukong
17,631
3,150
0
9,258
24,927
20,012
755
4,389
20,330
0
100,820
W
Arachne
TruSpoink
Arachne
12,217
8,106
0
10,762
25,420
21,684
1,863
6,665
18,627
0
42,700
W
Ra
14,798
722
5,942
7,915
12,463
5,392
1,583
2,908
9,459
108,468
0
L
15,934
1,313
0
10,108
25,581
23,933
0
3,886
21,615
0
81,355
W
7,887
5,813
0
5,718
11,222
4,324
7,524
1,896
9,274
0
150,778
L
Ne Zha
10,526
3,144
0
4,810
17,642
6,152
0
3,075
14,343
0
62,262
W
Hun Batz
shershaw
Hun Batz
13,779
3,233
0
7,514
15,907
8,309
2,386
3,241
12,524
0
133,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,376
Gold Earned
56,472
834
Minions Killed
822
0
Camps Cleared
0
2,406,595
Distance Traveled
2,192,167
37
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,077
482
187
8
0
477,283
5
L
Anhur
11,870
516
189
8
0
356,589
7
L
Zhong Kui
11,222
488
175
8
0
401,942
2
W
Sun Wukong
14,499
630
186
8
0
467,744
4
W
Arachne
13,428
584
39
2
0
474,864
7
W
Ra
13,675
595
190
8
0
499,417
11
L
Tyr
11,800
513
159
7
0
500,150
1
W
Izanami
15,074
655
228
10
0
429,237
9
L
Ne Zha
10,503
457
112
5
0
456,203
7
W
Hun Batz
15,700
683
191
8
0
535,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role