Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Craymore
Heimdallr
Masters
Level 66
God Stats
15W - 1L
2,115 SR
Queue Stats
77W - 40L
2,837 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Ruthra_B
Cu Chulainn
Masters
Level 157
God Stats
8W - 9L
1,262 SR
Queue Stats
508W - 486L
2,628 MMR
Solo
Kali
Kali
Diamond I
SilverForEver
Kali
Diamond I
Level 81
God Stats
4W - 1L
1,818 SR
Queue Stats
56W - 19L
2,739 MMR
Party 1
Artio
Artio
Masters
ThatsOkay_
Artio
Masters
Level 145
God Stats
8W - 4L
1,958 SR
Queue Stats
124W - 99L
2,707 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 121
1,731 SR
2,482 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,686 SR
2,405 MMR
Loki
Loki
Masters
 
Loki
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Masters
KaOsPoSeIdOn13
Raijin
Masters
Level 154
God Stats
2W - 3L
1,593 SR
Queue Stats
540W - 512L
2,637 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
Moppie_Matthijs
Baron Samedi
Diamond II
Level 160
God Stats
0W - 2L
1,727 SR
Queue Stats
186W - 176L
2,343 MMR
Solo
Danzaburou
Danzaburou
Masters
POS1TiV ViBE
Danzaburou
Masters
Level 160
God Stats
16W - 3L
1,921 SR
Queue Stats
67W - 19L
3,375 MMR
Party 2
Cerberus
Cerberus
Diamond IV
iTzSai
Cerberus
Diamond IV
Level 158
God Stats
9W - 8L
1,689 SR
Queue Stats
740W - 713L
2,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 3 / 5
9,655
568
5,826
9,518
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Craymore
Heimdallr
18
5 / 2 / 1
11,445
673
9,411
11,246
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Ruthra_B
Cu Chulainn
16
3 / 3 / 4
9,976
587
7,192
15,003
10,657
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
13 / 1 / 7
11,257
662
16,445
13,786
6,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
12
0 / 2 / 11
8,686
511
6,407
15,060
8,897
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatSetNemesisAthenaTsukuyomi

VS

Bans
ApolloSobekKumbhakarnaYmirGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
6 / 3 / 3
9,462
557
9,694
9,681
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 6 / 3
8,104
477
5,331
10,459
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Moppie_Matthijs
Baron Samedi
15
3 / 4 / 1
9,475
557
7,328
9,419
8,506
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
POS1TiV ViBE
Danzaburou
13
0 / 3 / 1
7,984
470
4,934
11,663
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
iTzSai
Cerberus
9
0 / 8 / 3
6,408
377
6,888
18,167
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
24
Kills
11
11
Deaths
24
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
3
5
1.83
L
Loki
 
Loki
6
3
3
2.5
W
Heimdallr
Craymore
Heimdallr
5
2
1
2.75
L
2
6
3
0.58
L
Baron Samedi
Moppie_Matthijs
Baron Samedi
3
4
1
0.88
L
Danzaburou
POS1TiV ViBE
Danzaburou
0
3
1
0.17
W
Cu Chulainn
Ruthra_B
Cu Chulainn
3
3
4
1.67
W
13
1
7
16.5
W
Artio
0
2
11
2.75
L
Cerberus
iTzSai
Cerberus
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,281
Damage
34,175
64,613
Taken
59,389
33,888
Mitigated
25,279
22,422
Healing
17,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,826
556
190
2,479
9,518
3,085
92
3,664
5,654
77,885
0
L
Loki
 
Loki
9,694
3,125
0
3,853
9,681
2,978
0
862
8,775
0
64,296
W
Heimdallr
Craymore
Heimdallr
9,411
6,009
0
5,384
11,246
4,491
546
1,660
9,586
0
94,018
L
5,331
526
0
720
10,459
3,281
0
4,048
6,283
46,248
0
L
Baron Samedi
Moppie_Matthijs
Baron Samedi
7,328
541
64
3,651
9,419
8,506
208
463
8,829
54,686
0
L
Danzaburou
POS1TiV ViBE
Danzaburou
4,934
2,163
0
5,115
11,663
3,800
0
1,449
10,214
0
50,535
W
Cu Chulainn
Ruthra_B
Cu Chulainn
7,192
1,364
0
4,318
15,003
10,657
0
6,490
8,453
0
63,306
W
16,445
9,614
0
4,071
13,786
6,758
0
3,962
9,750
0
74,786
W
Artio
6,407
1,027
592
5,388
15,060
8,897
0
6,591
8,309
16,208
0
L
Cerberus
iTzSai
Cerberus
6,888
430
0
4,507
18,167
6,714
0
5,147
12,927
19,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,019
Gold Earned
41,433
578
Minions Killed
447
0
Camps Cleared
0
1,696,201
Distance Traveled
1,521,381
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,655
568
159
9
0
342,640
4
L
Loki
9,462
557
116
7
0
345,823
4
W
Heimdallr
11,445
673
161
9
0
300,873
1
L
Raijin
8,104
477
107
6
0
277,846
3
L
Baron Samedi
9,475
557
104
6
0
295,373
9
L
Danzaburou
7,984
470
90
5
0
299,535
5
W
Cu Chulainn
9,976
587
126
7
0
334,290
7
W
Kali
11,257
662
113
7
0
355,989
3
W
Artio
8,686
511
19
1
0
362,409
5
L
Cerberus
6,408
377
30
2
0
302,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role