Player Matchup

Neith
Neith
JERJER5716
Neith
Level 7
God Stats
17W - 21L
1,526 SR
Queue Stats
24W - 25L
1,533 Elo+
Solo
Ymir
Ymir
Takeshi147
Ymir
Level 23
God Stats
3W - 1L
1,558 SR
Queue Stats
112W - 70L
1,625 Elo+
Solo
Horus
Horus
ePeacemaker
Horus
Level 27
God Stats
79W - 85L
1,456 SR
Queue Stats
218W - 287L
1,329 Elo+
Solo
Hades
Hades
obipuchero81
Hades
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
vespy89
Kukulkan
Level 18
God Stats
8W - 3L
1,550 SR
Queue Stats
8W - 4L
1,416 Elo+
Solo
Team Averages
Level 16
1,518 SR
1,481 Elo+

VS

Team Averages
Level 12
1,465 SR
1,432 Elo+
Chronos
Chronos
Obscuru_s
Chronos
Level 29
God Stats
12W - 11L
1,455 SR
Queue Stats
216W - 255L
1,454 Elo+
Solo
Neith
Neith
VicuQJH
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,242 Elo+
Solo
Ares
Ares
ZVX11
Ares
Level 16
God Stats
0W - 5L
1,500 SR
Queue Stats
81W - 96L
1,415 Elo+
Solo
Hel
Hel
elrojo5326
Hel
Level 5
God Stats
2W - 1L
1,536 SR
Queue Stats
2W - 2L
1,524 Elo+
Solo
Bellona
Bellona
rafaablum
Bellona
Level 5
God Stats
0W - 1L
1,335 SR
Queue Stats
4W - 2L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
12 / 0 / 17
14,406
1,029
25,433
9,702
4,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

20
3 / 0 / 23
13,478
963
23,917
14,539
12,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 2 / 20
13,818
987
18,045
22,883
21,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 7 / 21
13,585
970
24,271
23,973
16,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
vespy89
Kukulkan
20
6 / 0 / 14
13,464
962
13,447
2,929
1,207
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Obscuru_s
Chronos
17
0 / 4 / 6
11,523
823
11,503
10,492
3,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
VicuQJH
Neith
19
5 / 5 / 3
12,907
922
21,716
19,178
7,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
ZVX11
Ares
18
2 / 5 / 7
11,847
846
16,047
36,112
26,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 10 / 6
11,167
798
6,343
20,479
8,515
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
rafaablum
Bellona
17
2 / 8 / 6
11,733
838
9,530
25,748
26,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
37
32
Kills
9
9
Deaths
32
95
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
12
0
17
20.5
L
Chronos
Obscuru_s
Chronos
0
4
6
0.75
W
3
0
23
14.5
L
Neith
VicuQJH
Neith
5
5
3
1.3
L
Ares
ZVX11
Ares
2
5
7
1.1
W
7
2
20
8.5
L
0
10
6
0.3
W
4
7
21
2.07
L
Bellona
rafaablum
Bellona
2
8
6
0.63
W
Kukulkan
vespy89
Kukulkan
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,113
Damage
65,139
74,026
Taken
112,009
55,403
Mitigated
72,081
33,589
Healing
14,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
25,433
19,420
0
2,054
9,702
4,104
0
4,432
5,270
0
41,139
L
Chronos
Obscuru_s
Chronos
11,503
743
255
1,182
10,492
3,466
0
5,140
5,352
41,508
0
W
23,917
2,438
0
2,483
14,539
12,140
0
6,429
8,110
54,055
0
L
Neith
VicuQJH
Neith
21,716
8,529
0
2,806
19,178
7,493
0
9,212
9,966
0
49,599
L
Ares
ZVX11
Ares
16,047
1,145
0
2,432
36,112
26,506
0
19,813
16,299
27,542
0
W
18,045
7,690
6,785
13,026
22,883
21,213
0
10,152
12,731
0
29,785
L
6,343
1,076
5,113
1,944
20,479
8,515
0
13,500
6,979
22,312
0
W
24,271
6,320
1,380
7,861
23,973
16,739
0
10,559
13,414
43,476
0
L
Bellona
rafaablum
Bellona
9,530
3,002
0
423
25,748
26,101
0
13,970
11,778
0
19,859
W
Kukulkan
vespy89
Kukulkan
13,447
1,803
0
0
2,929
1,207
0
2,023
608
34,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,751
Gold Earned
59,177
252
Minions Killed
212
5
Camps Cleared
2
1,173,251
Distance Traveled
1,044,758
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,406
1,029
34
2
0
259,826
0
L
Chronos
11,523
823
68
5
0
193,244
0
W
Ymir
13,478
963
81
6
1
243,920
1
L
Neith
12,907
922
63
5
1
209,549
0
L
Ares
11,847
846
15
1
0
242,940
0
W
Horus
13,818
987
27
2
0
233,298
1
L
Hel
11,167
798
39
3
0
206,736
0
W
Hades
13,585
970
52
4
3
177,914
0
L
Bellona
11,733
838
27
2
1
192,289
0
W
Kukulkan
13,464
962
58
4
1
258,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role