Player Matchup

Tiamat
Tiamat
Afronippels
Tiamat
Level 24
God Stats
3W - 2L
1,597 SR
Queue Stats
79W - 70L
1,597 Elo+
Solo
Pele
Pele
BaSenGi
Pele
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 28L
1,823 Elo+
Party 1
Neith
Neith
LikeFunkii
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,415 Elo+
Solo
Danzaburou
Danzaburou
XesgeS
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,823 Elo+
Party 1
Rama
Rama
广州老司机
Rama
Level 6
God Stats
25W - 5L
1,500 SR
Queue Stats
231W - 71L
1,632 Elo+
Solo
Team Averages
Level 20
1,519 SR
1,658 Elo+

VS

Team Averages
Level 21
1,467 SR
1,528 Elo+
Xbalanque
Xbalanque
EMS TheKraken
Xbalanque
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 57L
1,581 Elo+
Solo
Olorun
Olorun
HunShang
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Pea1p
Jormungandr
Level 27
God Stats
29W - 25L
1,450 SR
Queue Stats
318W - 299L
1,496 Elo+
Solo
Ymir
Ymir
Rodryart
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 32L
1,736 Elo+
Solo
Hera
Hera
geekedandy
Hera
Level 23
God Stats
5W - 4L
1,386 SR
Queue Stats
68W - 67L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 1 / 1
7,895
564
3,564
6,585
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
BaSenGi
Pele
12
4 / 2 / 3
7,424
530
3,189
9,035
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
4 / 1 / 5
7,797
557
5,103
7,561
2,636
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
XesgeS
Danzaburou
12
2 / 1 / 3
7,151
511
3,031
5,751
1,814
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 0 / 3
9,096
650
11,886
7,903
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
EMS TheKraken
Xbalanque
10
1 / 3 / 0
6,557
468
2,027
6,183
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
HunShang
Olorun
14
2 / 3 / 0
7,831
559
4,603
10,050
4,098
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Pea1p
Jormungandr
10
0 / 6 / 1
6,258
447
4,617
11,094
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
5
0 / 2 / 0
4,840
346
1,725
3,544
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 7 / 1
6,327
452
3,896
8,489
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
21
Kills
4
5
Deaths
21
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
1
1
0.5
W
Pele
BaSenGi
Pele
4
2
3
2.75
L
Xbalanque
EMS TheKraken
Xbalanque
1
3
0
0.33
L
Olorun
HunShang
Olorun
2
3
0
0.67
W
Neith
4
1
5
6.5
L
Jormungandr
Pea1p
Jormungandr
0
6
1
0.08
L
Ymir
0
2
0
0
W
Danzaburou
XesgeS
Danzaburou
2
1
3
3.5
L
1
7
1
0.21
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,773
Damage
16,868
36,835
Taken
39,360
12,856
Mitigated
15,944
14,890
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,564
457
0
3,375
6,585
3,269
1,474
1,867
4,718
52,446
0
W
Pele
BaSenGi
Pele
3,189
703
0
4,861
9,035
2,673
0
3,267
5,743
0
34,511
L
Xbalanque
EMS TheKraken
Xbalanque
2,027
735
0
1,357
6,183
1,831
69
0
6,183
0
28,044
L
Olorun
HunShang
Olorun
4,603
1,813
0
3,637
10,050
4,098
0
2,829
6,921
57,742
0
W
Neith
5,103
2,862
0
1,401
7,561
2,636
1,264
3,664
3,647
0
43,642
L
Jormungandr
Pea1p
Jormungandr
4,617
1,573
0
1,630
11,094
6,553
150
0
11,094
27,965
0
L
Ymir
1,725
469
0
853
3,544
1,252
0
42
3,494
11,143
0
W
Danzaburou
XesgeS
Danzaburou
3,031
934
0
1,359
5,751
1,814
0
3,223
2,528
0
23,036
L
3,896
846
0
1,860
8,489
2,210
651
339
8,104
31,292
0
W
11,886
9,814
0
3,894
7,903
2,464
391
2,420
5,358
0
53,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
31,813
382
Minions Killed
321
0
Camps Cleared
0
1,252,506
Distance Traveled
1,026,187
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,895
564
106
8
0
238,111
2
W
Pele
7,424
530
72
5
0
278,360
0
L
Xbalanque
6,557
468
58
4
0
227,079
1
L
Olorun
7,831
559
123
9
0
233,079
5
W
Neith
7,797
557
72
5
0
232,186
1
L
Jormungandr
6,258
447
52
4
0
232,690
0
L
Ymir
4,840
346
31
2
0
101,950
1
W
Danzaburou
7,151
511
43
3
0
245,658
1
L
Hera
6,327
452
57
4
0
231,389
0
W
Rama
9,096
650
89
6
0
258,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role