Player Matchup

Fenrir
Fenrir
BlaxialAcrux
Fenrir
Level 29
God Stats
15W - 12L
1,412 SR
Queue Stats
137W - 155L
1,412 Elo+
Solo
Merlin
Merlin
FitiDuarte
Merlin
Level 15
God Stats
11W - 11L
1,354 SR
Queue Stats
32W - 50L
1,114 Elo+
Party 1
Artemis
Artemis
Hamza1122
Artemis
Level 5
God Stats
5W - 3L
1,455 SR
Queue Stats
5W - 9L
1,095 Elo+
Solo
Nike
Nike
Obeewane
Nike
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Raymh
Ymir
Level 14
God Stats
1W - 1L
1,209 SR
Queue Stats
31W - 45L
1,113 Elo+
Party 1
Team Averages
Level 13
1,386 SR
1,247 Elo+

VS

Team Averages
Level 9
1,405 SR
1,336 Elo+
Cthulhu
Cthulhu
JL CHIPS QLF
Cthulhu
Level 13
God Stats
0W - 4L
1,262 SR
Queue Stats
44W - 42L
1,259 Elo+
Party 2
Susano
Susano
JL DJUGE QLF
Susano
Level 5
God Stats
0W - 2L
1,262 SR
Queue Stats
2W - 5L
1,014 Elo+
Party 2
Neith
Neith
Nellangel
Neith
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 70L
1,405 Elo+
Solo
Tiamat
Tiamat
pizdecman
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
星野鹰翔
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 1 / 9
10,498
553
9,518
11,492
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
FitiDuarte
Merlin
15
5 / 2 / 2
10,267
540
8,264
6,139
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Hamza1122
Artemis
16
4 / 4 / 4
10,170
535
8,951
11,048
4,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
17
13 / 1 / 7
11,738
618
12,204
12,449
9,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
Raymh
Ymir
12
0 / 3 / 8
7,949
418
3,625
12,588
11,695
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JL CHIPS QLF
Cthulhu
9
1 / 6 / 0
6,673
351
1,789
16,387
7,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
10
0 / 6 / 0
6,705
353
656
10,860
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
Nellangel
Neith
14
2 / 5 / 6
8,913
469
14,134
15,666
5,652
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
pizdecman
Tiamat
13
3 / 8 / 2
8,600
453
5,774
12,608
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 6 / 0
8,286
436
4,408
12,991
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
29
Kills
11
11
Deaths
31
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
9
11.5
W
Merlin
FitiDuarte
Merlin
5
2
2
3
W
Artemis
Hamza1122
Artemis
4
4
4
1.5
L
Cthulhu
JL CHIPS QLF
Cthulhu
1
6
0
0.17
L
Susano
0
6
0
0
L
Neith
Nellangel
Neith
2
5
6
1
W
Nike
13
1
7
16.5
W
Ymir
Raymh
Ymir
0
3
8
1.33
L
Tiamat
pizdecman
Tiamat
3
8
2
0.5
L
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,562
Damage
26,761
53,716
Taken
68,512
32,304
Mitigated
26,782
16,188
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,518
3,673
558
5,845
11,492
4,411
1,278
2,088
9,250
0
46,664
W
Merlin
FitiDuarte
Merlin
8,264
298
20
2,023
6,139
2,205
2,270
1,161
4,836
60,198
0
W
Artemis
Hamza1122
Artemis
8,951
5,686
0
250
11,048
4,040
4,860
1,011
9,923
0
66,376
L
Cthulhu
JL CHIPS QLF
Cthulhu
1,789
335
0
2,000
16,387
7,193
0
3,677
12,615
24,473
0
L
Susano
656
80
0
1,292
10,860
3,874
0
130
10,680
0
33,183
L
Neith
Nellangel
Neith
14,134
7,877
0
7,968
15,666
5,652
612
3,790
11,776
0
58,637
W
Nike
12,204
3,064
0
5,222
12,449
9,953
2,070
2,051
10,212
4,762
56,502
W
Ymir
Raymh
Ymir
3,625
1,160
0
2,270
12,588
11,695
817
562
11,932
14,868
0
L
Tiamat
pizdecman
Tiamat
5,774
686
0
1,417
12,608
5,696
1,184
2,440
10,052
36,119
0
L
4,408
798
0
1,796
12,991
4,367
420
3,020
9,821
0
32,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,622
Gold Earned
39,177
415
Minions Killed
329
0
Camps Cleared
0
1,686,743
Distance Traveled
1,384,930
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,498
553
80
4
0
366,948
2
W
Merlin
10,267
540
121
6
0
323,273
0
W
Artemis
10,170
535
99
5
0
278,083
1
L
Cthulhu
6,673
351
45
2
0
272,473
0
L
Susano
6,705
353
54
3
0
232,847
3
L
Neith
8,913
469
95
5
0
303,896
2
W
Nike
11,738
618
101
5
0
390,719
1
W
Ymir
7,949
418
14
1
0
327,720
0
L
Tiamat
8,600
453
80
4
0
263,291
0
L
Thor
8,286
436
55
3
0
312,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role