Player Matchup

Amaterasu
Amaterasu
Bromito
Amaterasu
Level 29
God Stats
3W - 0L
1,815 SR
Queue Stats
116W - 80L
1,555 Elo+
Solo
Scylla
Scylla
Faiskado
Scylla
Level 9
God Stats
9W - 13L
1,034 SR
Queue Stats
42W - 50L
1,179 Elo+
Solo
Yemoja
Yemoja
Nemesis2917
Yemoja
Level 25
God Stats
10W - 12L
1,682 SR
Queue Stats
143W - 185L
1,524 Elo+
Solo
Neith
Neith
Vitor_5BR5
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Da Ji
Da Ji
megaloceros338
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 18
1,506 SR
1,452 Elo+

VS

Team Averages
Level 12
1,449 SR
1,381 Elo+
Fenrir
Fenrir
ALFATOR36
Fenrir
Level 7
God Stats
4W - 4L
1,515 SR
Queue Stats
250W - 292L
1,395 Elo+
Solo
Da Ji
Da Ji
Nc_BL4CKTUSQUI
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,453 Elo+
Party 2
Nike
Nike
Rakuten911
Nike
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Samkillua
Guan Yu
Level 14
God Stats
3W - 5L
1,271 SR
Queue Stats
16W - 21L
1,111 Elo+
Solo
Chang'e
Chang'e
grafo-campal
Chang'e
Level 15
God Stats
2W - 6L
1,460 SR
Queue Stats
23W - 26L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bromito
Amaterasu
17
8 / 5 / 4
11,069
583
14,658
16,785
12,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Faiskado
Scylla
13
0 / 3 / 4
8,288
436
4,100
6,840
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
15
6 / 0 / 2
9,728
512
5,955
11,513
12,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
15
4 / 6 / 2
9,701
511
11,104
10,208
3,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 3
7,796
410
3,430
9,356
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALFATOR36
Fenrir
9
2 / 5 / 4
7,089
373
4,301
8,521
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 5 / 3
9,528
501
11,418
16,376
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 2 / 5
9,564
503
4,829
10,610
8,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Samkillua
Guan Yu
11
1 / 4 / 2
7,474
393
1,692
13,003
6,086
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
grafo-campal
Chang'e
17
8 / 3 / 2
10,127
533
8,229
13,096
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
19
Kills
20
20
Deaths
19
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ALFATOR36
Fenrir
2
5
4
0.8
W
Amaterasu
Bromito
Amaterasu
8
5
4
2
W
Scylla
Faiskado
Scylla
0
3
4
0.67
L
8
5
3
1.9
W
Yemoja
6
0
2
7
L
1
2
5
1.75
L
Guan Yu
Samkillua
Guan Yu
1
4
2
0.5
W
Neith
4
6
2
0.83
L
Chang'e
grafo-campal
Chang'e
8
3
2
3
W
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,247
Damage
30,469
54,702
Taken
61,606
32,666
Mitigated
28,373
15,903
Healing
17,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ALFATOR36
Fenrir
4,301
1,660
0
1,392
8,521
2,235
0
388
8,119
0
15,209
W
Amaterasu
Bromito
Amaterasu
14,658
8,812
0
6,053
16,785
12,000
1,120
2,577
14,063
0
60,588
W
Scylla
Faiskado
Scylla
4,100
274
0
204
6,840
1,981
33
1,733
5,011
43,765
0
L
11,418
3,658
0
4,134
16,376
6,460
0
1,780
14,516
0
57,408
W
Yemoja
5,955
1,253
1,981
4,207
11,513
12,420
1,297
837
10,583
41,265
0
L
4,829
809
0
325
10,610
8,785
922
2,828
7,744
0
52,563
L
Guan Yu
Samkillua
Guan Yu
1,692
646
552
4,398
13,003
6,086
383
2,215
10,734
0
22,448
W
Neith
11,104
6,484
0
1,764
10,208
3,244
1,986
160
10,023
0
48,572
L
Chang'e
grafo-campal
Chang'e
8,229
562
818
6,231
13,096
4,807
910
2,436
10,438
58,235
0
W
3,430
644
0
1,694
9,356
3,021
324
2,534
6,718
0
24,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,582
Gold Earned
43,782
366
Minions Killed
339
0
Camps Cleared
0
1,640,899
Distance Traveled
1,493,443
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,089
373
23
1
0
246,136
0
W
Amaterasu
11,069
583
101
5
0
328,172
1
W
Scylla
8,288
436
80
4
0
317,699
3
L
Da Ji
9,528
501
85
4
0
343,779
0
W
Yemoja
9,728
512
69
4
0
318,615
5
L
Nike
9,564
503
100
5
0
324,904
1
L
Guan Yu
7,474
393
32
2
0
238,532
6
W
Neith
9,701
511
73
4
0
298,524
1
L
Chang'e
10,127
533
99
5
0
340,092
2
W
Da Ji
7,796
410
43
2
0
377,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role