Player Matchup

Athena
Athena
Doggoftw
Athena
Level 27
God Stats
26W - 20L
1,552 SR
Queue Stats
64W - 64L
1,554 Elo+
Solo
Tiamat
Tiamat
Dragontamer1337
Tiamat
Level 29
God Stats
19W - 21L
1,577 SR
Queue Stats
28W - 30L
1,541 Elo+
Solo
Kali
Kali
WalterPurple
Kali
Level 10
God Stats
6W - 2L
1,663 SR
Queue Stats
23W - 15L
1,617 Elo+
Solo
Anhur
Anhur
era2038
Anhur
Level 18
God Stats
12W - 10L
1,392 SR
Queue Stats
131W - 91L
1,607 Elo+
Solo
Chang'e
Chang'e
sescorpion
Chang'e
Level 21
God Stats
2W - 1L
1,726 SR
Queue Stats
55W - 60L
1,583 Elo+
Solo
Team Averages
Level 21
1,582 SR
1,580 Elo+

VS

Team Averages
Level 20
1,518 SR
1,533 Elo+
Fenrir
Fenrir
ArheKaren
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,222 Elo+
Solo
Anhur
Anhur
Ivan0625
Anhur
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
490W - 503L
1,635 Elo+
Solo
Khepri
Khepri
ProfessorBoby
Khepri
Level 22
God Stats
3W - 3L
1,592 SR
Queue Stats
17W - 12L
1,545 Elo+
Solo
Tiamat
Tiamat
SUNBATHING
Tiamat
Level 17
God Stats
19W - 9L
1,637 SR
Queue Stats
127W - 86L
1,714 Elo+
Solo
Loki
Loki
danoSVK6663
Loki
Level 29
God Stats
2W - 2L
1,363 SR
Queue Stats
50W - 44L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Doggoftw
Athena
9
2 / 1 / 5
5,947
541
2,986
8,305
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 0 / 0
6,981
635
2,461
3,445
3,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 4
6,632
603
3,320
9,076
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
era2038
Anhur
8
1 / 1 / 3
5,555
505
3,755
4,632
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
sescorpion
Chang'e
11
2 / 2 / 1
6,267
570
4,013
6,279
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArheKaren
Fenrir
6
0 / 5 / 1
4,312
392
1,314
4,180
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Ivan0625
Anhur
8
1 / 3 / 2
4,971
452
2,634
4,989
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 1 / 2
5,035
458
2,693
6,237
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
SUNBATHING
Tiamat
9
0 / 3 / 3
5,296
481
6,219
6,512
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 2 / 0
5,982
544
3,322
6,700
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
5
5
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArheKaren
Fenrir
0
5
1
0.1
W
Athena
Doggoftw
Athena
2
1
5
4.5
W
6
0
0
6
L
Anhur
Ivan0625
Anhur
1
3
2
0.67
L
0
1
2
1
L
Tiamat
SUNBATHING
Tiamat
0
3
3
0.5
W
3
1
4
5
L
4
2
0
2
W
Anhur
era2038
Anhur
1
1
3
2.5
W
Chang'e
sescorpion
Chang'e
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,535
Damage
16,182
31,737
Taken
28,618
12,755
Mitigated
11,039
13,059
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArheKaren
Fenrir
1,314
345
0
152
4,180
1,220
0
1,963
2,217
0
5,296
W
Athena
Doggoftw
Athena
2,986
1,157
0
3,058
8,305
3,408
0
2,290
5,909
9,232
0
W
2,461
536
0
2,255
3,445
3,033
998
240
3,192
28,177
0
L
Anhur
Ivan0625
Anhur
2,634
1,536
0
1,590
4,989
1,381
0
1,918
2,973
0
16,897
L
2,693
557
0
2,146
6,237
3,027
0
1,601
4,618
15,663
0
L
Tiamat
SUNBATHING
Tiamat
6,219
822
0
1,624
6,512
3,569
0
3,090
3,258
30,089
0
W
3,320
2,115
0
2,914
9,076
3,213
0
1,997
6,969
0
36,950
L
3,322
1,258
0
2,875
6,700
1,842
22
580
6,092
0
25,223
W
Anhur
era2038
Anhur
3,755
2,526
0
1,979
4,632
1,211
0
1,789
2,805
0
25,825
W
Chang'e
sescorpion
Chang'e
4,013
588
217
2,636
6,279
1,890
812
2,167
3,950
37,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
25,596
307
Minions Killed
187
0
Camps Cleared
0
1,003,302
Distance Traveled
919,019
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,312
392
18
2
0
159,951
0
W
Athena
5,947
541
9
1
0
218,287
5
W
Tiamat
6,981
635
79
7
0
202,992
2
L
Anhur
4,971
452
41
4
0
141,235
0
L
Khepri
5,035
458
22
2
0
214,075
2
L
Tiamat
5,296
481
50
5
0
199,770
2
W
Kali
6,632
603
70
6
0
236,401
0
L
Loki
5,982
544
56
5
0
203,988
4
W
Anhur
5,555
505
58
5
0
168,520
0
W
Chang'e
6,267
570
91
8
0
177,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role