Player Matchup

Olorun
Olorun
Gold V
Fуrik
Olorun
Gold V
Level 130
God Stats
1W - 2L
1,464 SR
Queue Stats
339W - 356L
1,313 MMR
Solo
King Arthur
King Arthur
Gold IV
GeoBz34
King Arthur
Gold IV
Level 127
God Stats
1W - 5L
1,383 SR
Queue Stats
96W - 109L
1,344 MMR
Solo
Hel
Hel
Gold IV
OverLörd
Hel
Gold IV
Level 131
God Stats
31W - 25L
1,575 SR
Queue Stats
407W - 399L
1,407 MMR
Party 1
Geb
Geb
Gold III
sokosu
Geb
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver I
ℓady
Set
Silver I
Level 145
God Stats
4W - 3L
1,514 SR
Queue Stats
187W - 196L
1,254 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,487 SR
1,363 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,598 SR
1,376 MMR
Merlin
Merlin
Gold V
ASEDIUS01
Merlin
Gold V
Level 101
God Stats
62W - 67L
1,503 SR
Queue Stats
469W - 465L
1,328 MMR
Party 2
Ganesha
Ganesha
Gold IV
Enstergard
Ganesha
Gold IV
Level 140
God Stats
9W - 8L
1,707 SR
Queue Stats
76W - 81L
1,327 MMR
Solo
Tyr
Tyr
Silver I
KokeDios
Tyr
Silver I
Level 84
God Stats
11W - 8L
1,682 SR
Queue Stats
63W - 80L
1,369 MMR
Solo
Fenrir
Fenrir
Gold V
Vitwea
Fenrir
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Gold V
sb678
Cernunnos
Gold V
Level 109
God Stats
40W - 26L
1,598 SR
Queue Stats
282W - 279L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fуrik
Olorun
14
0 / 10 / 0
8,496
405
5,706
15,724
8,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
GeoBz34
King Arthur
16
0 / 4 / 0
9,552
455
8,083
20,199
13,953
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 4 / 1
9,807
467
10,073
13,671
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
sokosu
Geb
13
0 / 2 / 3
9,304
443
4,991
17,679
11,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
ℓady
Set
17
3 / 4 / 1
10,291
490
6,584
15,382
8,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Bans
ApolloTsukuyomiAthenaScyllaTiamat

VS

Bans
SobekJanusAgniKukulkanNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASEDIUS01
Merlin
19
7 / 1 / 7
12,610
600
17,240
9,024
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Enstergard
Ganesha
15
0 / 1 / 15
11,004
524
4,789
11,888
12,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 0 / 4
12,528
597
11,893
15,830
14,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Vitwea
Fenrir
17
3 / 1 / 8
11,254
536
8,378
12,956
8,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
sb678
Cernunnos
20
11 / 2 / 5
13,344
635
16,274
14,558
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
5
Kills
24
24
Deaths
5
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
ASEDIUS01
Merlin
7
1
7
10.5
W
Ganesha
Enstergard
Ganesha
0
1
15
7.5
L
Olorun
Fуrik
Olorun
0
10
0
0
L
King Arthur
GeoBz34
King Arthur
0
4
0
0
W
3
0
4
5
L
2
4
1
0.63
W
Fenrir
Vitwea
Fenrir
3
1
8
7
W
Cernunnos
sb678
Cernunnos
11
2
5
6.75
L
Geb
sokosu
Geb
0
2
3
0.75
L
Set
ℓady
Set
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,437
Damage
58,574
82,655
Taken
64,256
47,570
Mitigated
46,509
27,115
Healing
25,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ASEDIUS01
Merlin
17,240
1,124
0
1,871
9,024
3,769
730
3,372
5,652
100,943
0
W
Ganesha
Enstergard
Ganesha
4,789
662
0
2,387
11,888
12,698
780
4,671
7,217
26,824
0
L
Olorun
Fуrik
Olorun
5,706
3,552
112
3,032
15,724
8,011
2,616
1,449
14,275
53,613
0
L
King Arthur
GeoBz34
King Arthur
8,083
954
0
5,294
20,199
13,953
0
1,758
18,441
0
68,389
W
11,893
1,808
0
6,270
15,830
14,520
959
2,980
12,850
0
84,418
L
10,073
250
5,240
6,635
13,671
4,960
0
6,739
6,932
68,014
0
W
Fenrir
Vitwea
Fenrir
8,378
1,363
0
5,512
12,956
8,534
764
3,899
9,057
0
70,417
W
Cernunnos
sb678
Cernunnos
16,274
7,777
0
8,972
14,558
6,988
5,998
5,848
8,710
0
111,218
L
Geb
sokosu
Geb
4,991
228
0
2,646
17,679
11,874
0
7,336
10,343
23,917
0
L
Set
ℓady
Set
6,584
2,568
0
4,156
15,382
8,772
0
4,747
10,635
0
81,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,450
Gold Earned
60,740
568
Minions Killed
626
0
Camps Cleared
0
1,897,518
Distance Traveled
2,026,741
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,610
600
189
9
0
393,197
9
W
Ganesha
11,004
524
19
1
0
393,893
5
L
Olorun
8,496
405
101
5
0
278,173
1
L
King Arthur
9,552
455
145
7
0
411,152
3
W
Tyr
12,528
597
159
8
0
445,825
2
L
Hel
9,807
467
147
7
0
428,967
7
W
Fenrir
11,254
536
104
5
0
417,310
3
W
Cernunnos
13,344
635
155
7
0
376,516
8
L
Geb
9,304
443
32
2
0
395,159
3
L
Set
10,291
490
143
7
0
384,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role