Player Matchup

Olorun
Olorun
ImFuryrage
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,548 Elo+
Solo
Pele
Pele
MaizeBlueMan
Pele
Level 26
God Stats
4W - 9L
1,535 SR
Queue Stats
296W - 328L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
OFFSUM
Kuzenbo
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
Vire Lords
Hou Yi
Level 34
God Stats
2W - 3L
1,694 SR
Queue Stats
18W - 28L
1,471 Elo+
Party 1
Odin
Odin
XxCrayzoniusxX
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,290 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,443 Elo+

VS

Team Averages
Level 11
1,433 SR
1,408 Elo+
Yemoja
Yemoja
IrisProject
Yemoja
Level 8
God Stats
1W - 1L
1,431 SR
Queue Stats
1W - 3L
1,265 Elo+
Party 2
Fenrir
Fenrir
Jack7Games
Fenrir
Level 8
God Stats
0W - 3L
1,235 SR
Queue Stats
1W - 4L
1,215 Elo+
Party 2
Kukulkan
Kukulkan
KingUnReaL
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Medusa
Medusa
RoseSiren
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Bellona
Bellona
alexverde
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ImFuryrage
Olorun
17
3 / 2 / 11
10,880
518
9,411
11,681
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
16 / 1 / 4
13,056
622
14,209
16,702
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
OFFSUM
Kuzenbo
14
6 / 3 / 14
9,720
463
7,943
14,473
22,112
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Vire Lords
Hou Yi
14
6 / 3 / 8
9,676
461
11,420
11,286
4,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
2 / 2 / 10
11,020
525
7,271
9,734
11,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 10 / 5
7,714
367
7,454
17,695
11,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Jack7Games
Fenrir
12
3 / 9 / 3
8,385
399
7,814
17,591
6,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
KingUnReaL
Kukulkan
4
0 / 1 / 0
5,806
276
1,122
1,268
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
RoseSiren
Medusa
13
4 / 8 / 3
9,025
430
12,539
16,054
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
alexverde
Bellona
10
3 / 5 / 0
7,604
362
5,083
8,603
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
21
33
Kills
10
11
Deaths
33
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
ImFuryrage
Olorun
3
2
11
4.25
L
Yemoja
0
10
5
0.25
L
Fenrir
Jack7Games
Fenrir
3
9
3
0.5
L
Kukulkan
KingUnReaL
Kukulkan
0
1
0
0
W
16
1
4
18
W
Kuzenbo
OFFSUM
Kuzenbo
6
3
14
4.33
L
Medusa
RoseSiren
Medusa
4
8
3
0.69
W
Hou Yi
Vire Lords
Hou Yi
6
3
8
3.33
W
2
2
10
3.5
L
Bellona
alexverde
Bellona
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,254
Damage
34,012
63,876
Taken
61,211
51,271
Mitigated
28,019
17,733
Healing
5,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ImFuryrage
Olorun
9,411
3,296
2,246
6,263
11,681
5,270
5,107
2,500
8,951
63,951
0
L
Yemoja
7,454
1,247
770
591
17,695
11,277
281
7,134
10,301
25,499
0
L
Fenrir
Jack7Games
Fenrir
7,814
2,641
405
2,458
17,591
6,116
234
5,505
11,778
0
23,425
L
Kukulkan
KingUnReaL
Kukulkan
1,122
178
0
0
1,268
304
168
145
1,115
4,915
0
W
14,209
4,811
0
7,368
16,702
8,268
1,858
1,075
15,627
0
110,877
W
Kuzenbo
OFFSUM
Kuzenbo
7,943
3,369
0
500
14,473
22,112
548
2,332
12,141
28,474
0
L
Medusa
RoseSiren
Medusa
12,539
8,390
0
990
16,054
5,140
76
2,837
13,054
0
41,745
W
Hou Yi
Vire Lords
Hou Yi
11,420
5,829
0
831
11,286
4,073
1,231
1,860
9,426
0
44,599
W
7,271
2,071
0
525
9,734
11,548
1,985
579
9,155
0
58,819
L
Bellona
alexverde
Bellona
5,083
1,619
0
406
8,603
5,182
0
1,123
7,034
0
20,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,352
Gold Earned
38,534
480
Minions Killed
183
0
Camps Cleared
0
1,935,851
Distance Traveled
1,306,779
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,880
518
129
6
0
348,717
0
L
Yemoja
7,714
367
46
2
0
309,982
4
L
Fenrir
8,385
399
30
1
0
367,546
1
L
Kukulkan
5,806
276
4
0
0
70,878
0
W
Pele
13,056
622
157
7
0
454,307
3
W
Kuzenbo
9,720
463
33
2
0
352,070
4
L
Medusa
9,025
430
70
3
0
322,820
1
W
Hou Yi
9,676
461
61
3
0
378,519
0
W
Odin
11,020
525
100
5
0
402,238
3
L
Bellona
7,604
362
33
2
0
235,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role