Player Matchup

Gilgamesh
Gilgamesh
Bad_Nayrb0301
Gilgamesh
Level 66
God Stats
11W - 15L
1,480 SR
Queue Stats
120W - 147L
1,396 Elo+
Solo
Chaac
Chaac
Deatok
Chaac
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 65L
1,343 Elo+
Solo
Ra
Ra
Orchestrange
Ra
Level 97
God Stats
5W - 7L
1,666 SR
Queue Stats
280W - 296L
1,399 Elo+
Solo
Anubis
Anubis
THELASTNATIVE
Anubis
Level 100
God Stats
30W - 20L
1,547 SR
Queue Stats
117W - 125L
1,453 Elo+
Solo
Ares
Ares
mbeale415
Ares
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,593 Elo+
Solo
Team Averages
Level 92
1,539 SR
1,437 Elo+

VS

Team Averages
Level 110
1,455 SR
1,443 Elo+
Merlin
Merlin
 
Merlin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Beliar117Rico
Ymir
Level 64
God Stats
62W - 63L
1,489 SR
Queue Stats
226W - 225L
1,398 Elo+
Solo
Arachne
Arachne
DoomBringer1201
Arachne
Level 152
God Stats
30W - 20L
1,303 SR
Queue Stats
426W - 440L
1,452 Elo+
Solo
Chaac
Chaac
ItsJikoBruh
Chaac
Level 79
God Stats
28W - 22L
1,526 SR
Queue Stats
244W - 259L
1,432 Elo+
Solo
Neith
Neith
Slaughterson
Neith
Level 125
God Stats
94W - 91L
1,456 SR
Queue Stats
678W - 685L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bad_Nayrb0301
Gilgamesh
11
2 / 6 / 5
7,000
467
5,268
12,359
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Deatok
Chaac
13
0 / 2 / 1
7,158
477
5,810
11,728
9,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
5 / 5 / 3
8,773
585
9,427
11,303
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 5 / 3
7,390
493
5,791
10,005
5,040
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
11
5 / 7 / 3
7,544
503
7,010
13,152
6,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 3 / 7
8,842
589
8,226
7,367
3,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
6 / 2 / 11
8,698
580
9,908
9,587
6,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 5 / 10
8,172
545
7,321
15,963
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 3
8,327
555
7,705
11,010
5,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 4 / 7
8,189
546
8,722
6,810
2,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
14
Kills
24
25
Deaths
16
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
7
2.83
L
Gilgamesh
Bad_Nayrb0301
Gilgamesh
2
6
5
0.75
W
6
2
11
5.75
L
Chaac
Deatok
Chaac
0
2
1
0.25
W
5
5
10
2
W
2
2
3
1.75
L
5
5
3
1.3
W
6
4
7
2.38
L
2
5
3
0.7
L
Ares
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,306
Damage
41,882
58,547
Taken
50,737
31,410
Mitigated
23,400
17,001
Healing
18,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,226
239
0
1,168
7,367
3,852
0
3,525
3,817
51,578
0
L
Gilgamesh
Bad_Nayrb0301
Gilgamesh
5,268
1,632
0
2,618
12,359
5,971
0
3,374
8,985
0
28,240
W
9,908
2,482
0
2,707
9,587
6,737
0
5,732
3,855
31,246
0
L
Chaac
Deatok
Chaac
5,810
735
0
4,947
11,728
9,238
207
926
10,802
0
38,118
W
7,321
4,882
0
8,171
15,963
5,136
0
7,322
8,641
0
41,613
W
7,705
1,858
0
5,590
11,010
5,514
0
2,360
8,075
0
50,905
L
9,427
749
758
3,190
11,303
4,221
417
6,004
5,299
51,636
0
W
8,722
2,840
0
1,022
6,810
2,161
0
3,289
3,521
0
40,129
L
5,791
543
0
3,842
10,005
5,040
0
2,994
7,011
46,385
0
L
Ares
7,010
262
0
1,646
13,152
6,940
0
4,836
8,316
32,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,865
Gold Earned
42,228
362
Minions Killed
390
0
Camps Cleared
0
1,373,049
Distance Traveled
1,329,905
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,842
589
93
6
0
261,313
5
L
Gilgamesh
7,000
467
54
4
0
301,747
0
W
Ymir
8,698
580
56
4
0
277,615
1
L
Chaac
7,158
477
73
5
0
275,584
2
W
Arachne
8,172
545
64
4
0
240,242
0
W
Chaac
8,327
555
104
7
0
279,449
5
L
Ra
8,773
585
108
7
0
284,103
4
W
Neith
8,189
546
73
5
0
271,286
3
L
Anubis
7,390
493
88
6
0
235,558
0
L
Ares
7,544
503
39
3
0
276,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role