Player Matchup

Medusa
Medusa
DappDapp
Medusa
Level 5
God Stats
1W - 0L
1,711 SR
Queue Stats
2W - 3L
1,173 Elo+
Solo
Merlin
Merlin
FrenchKiss98
Merlin
Level 27
God Stats
30W - 20L
1,593 SR
Queue Stats
94W - 81L
1,542 Elo+
Party 2
Geb
Geb
Ruskand
Geb
Level 8
God Stats
5W - 3L
1,533 SR
Queue Stats
12W - 13L
1,374 Elo+
Party 2
Vamana
Vamana
feignlecker
Vamana
Level 16
God Stats
2W - 2L
1,487 SR
Queue Stats
63W - 56L
1,366 Elo+
Solo
Anhur
Anhur
iTzAdi
Anhur
Level 27
God Stats
6W - 5L
1,804 SR
Queue Stats
197W - 225L
1,567 Elo+
Solo
Team Averages
Level 17
1,626 SR
1,404 Elo+

VS

Team Averages
Level 14
1,523 SR
1,494 Elo+
Merlin
Merlin
Ichigo1909
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Serqet
Serqet
Pannapat
Serqet
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Pomedic555
Hachiman
Level 25
God Stats
0W - 3L
1,507 SR
Queue Stats
16W - 14L
1,527 Elo+
Party 1
Hades
Hades
Rasmusgh94
Hades
Level 15
God Stats
8W - 7L
1,609 SR
Queue Stats
21W - 20L
1,445 Elo+
Solo
Yemoja
Yemoja
belawi
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DappDapp
Medusa
12
5 / 1 / 3
8,041
574
5,731
6,589
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
15
12 / 0 / 4
9,175
655
10,360
6,904
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
11
1 / 0 / 9
7,498
536
3,421
6,709
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
14
1 / 1 / 0
8,234
588
4,920
8,675
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
iTzAdi
Anhur
13
4 / 1 / 5
7,887
563
5,866
7,632
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ichigo1909
Merlin
9
0 / 8 / 0
5,481
392
2,667
6,666
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Pannapat
Serqet
10
0 / 4 / 0
5,976
427
1,564
9,667
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Pomedic555
Hachiman
10
2 / 4 / 0
6,688
478
3,633
7,071
2,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
13
1 / 1 / 0
7,513
537
5,839
10,743
4,798
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
belawi
Yemoja
9
0 / 6 / 0
6,035
431
1,862
8,414
4,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
23
Kills
3
3
Deaths
23
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
DappDapp
Medusa
5
1
3
6.5
W
Merlin
12
0
4
14
L
Merlin
Ichigo1909
Merlin
0
8
0
0
L
Serqet
Pannapat
Serqet
0
4
0
0
L
Hachiman
Pomedic555
Hachiman
2
4
0
0.5
L
Hades
1
1
0
1
W
Geb
1
0
9
5.5
L
Yemoja
belawi
Yemoja
0
6
0
0
W
Vamana
1
1
0
1
W
Anhur
iTzAdi
Anhur
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,298
Damage
15,565
36,509
Taken
42,561
18,389
Mitigated
15,786
6,542
Healing
9,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DappDapp
Medusa
5,731
3,442
0
0
6,589
2,359
1,617
1,339
4,948
0
40,203
W
Merlin
10,360
334
0
1,147
6,904
2,513
1,114
1,499
4,963
50,098
0
L
Merlin
Ichigo1909
Merlin
2,667
305
0
0
6,666
1,847
0
2,936
3,494
14,997
0
L
Serqet
Pannapat
Serqet
1,564
309
0
2,414
9,667
2,984
0
3,138
6,371
0
29,510
L
Hachiman
Pomedic555
Hachiman
3,633
2,315
0
0
7,071
2,062
0
2,760
4,217
0
21,262
L
Hades
5,839
402
0
6,263
10,743
4,798
0
926
9,789
47,447
0
W
Geb
3,421
573
0
1,175
6,709
5,343
443
1,638
4,957
12,835
0
L
Yemoja
belawi
Yemoja
1,862
240
119
463
8,414
4,095
99
3,401
4,909
20,386
0
W
Vamana
4,920
2,485
0
3,940
8,675
5,562
489
4,529
4,146
0
48,816
W
Anhur
iTzAdi
Anhur
5,866
2,393
0
280
7,632
2,612
0
881
6,645
0
51,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,835
Gold Earned
31,693
396
Minions Killed
286
0
Camps Cleared
0
1,366,841
Distance Traveled
1,270,185
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,041
574
86
6
0
265,228
3
W
Merlin
9,175
655
104
7
0
253,414
0
L
Merlin
5,481
392
32
2
0
229,023
0
L
Serqet
5,976
427
71
5
0
331,595
0
L
Hachiman
6,688
478
47
3
0
269,955
0
L
Hades
7,513
537
106
8
0
232,540
1
W
Geb
7,498
536
16
1
0
323,986
2
L
Yemoja
6,035
431
30
2
0
207,072
0
W
Vamana
8,234
588
104
7
0
241,898
0
W
Anhur
7,887
563
86
6
0
282,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role