Player Matchup

King Arthur
King Arthur
Diamond II
GVSchadowlord
King Arthur
Diamond II
Level 157
God Stats
5W - 6L
1,730 SR
Queue Stats
182W - 156L
2,296 MMR
Solo
Ymir
Ymir
Diamond IV
OversizeT
Ymir
Diamond IV
Level 157
God Stats
2W - 2L
1,551 SR
Queue Stats
118W - 95L
2,143 MMR
Solo
Janus
Janus
Diamond II
Sharpyman
Janus
Diamond II
Level 160
God Stats
16W - 13L
1,586 SR
Queue Stats
199W - 168L
2,394 MMR
Solo
Nemesis
Nemesis
Diamond II
Triskeiro
Nemesis
Diamond II
Level 160
God Stats
21W - 16L
1,692 SR
Queue Stats
208W - 209L
2,294 MMR
Solo
Chiron
Chiron
Diamond IV
telekton
Chiron
Diamond IV
Level 151
God Stats
13W - 6L
1,698 SR
Queue Stats
178W - 161L
2,164 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,651 SR
2,258 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,531 SR
2,081 MMR
Hachiman
Hachiman
Masters
MacMilo
Hachiman
Masters
Level 160
God Stats
0W - 4L
1,275 SR
Queue Stats
201W - 182L
2,361 MMR
Solo
Serqet
Serqet
Diamond III
MrMaby
Serqet
Diamond III
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
495W - 424L
2,300 MMR
Solo
Chang'e
Chang'e
Masters
PlayinWithMyFeet
Chang'e
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond V
Yαrel
Nox
Diamond V
Level 160
God Stats
8W - 6L
1,880 SR
Queue Stats
329W - 305L
2,093 MMR
Party 1
Odin
Odin
Diamond V
Δτσм
Odin
Diamond V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 121L
2,153 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GVSchadowlord
King Arthur
20
3 / 4 / 8
13,364
535
13,404
29,532
33,654
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
17
3 / 6 / 10
13,451
538
8,850
27,101
30,434
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Sharpyman
Janus
20
3 / 4 / 11
14,136
565
20,305
16,559
6,673
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Triskeiro
Nemesis
20
3 / 5 / 6
13,308
532
7,342
19,673
8,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
telekton
Chiron
20
10 / 4 / 4
16,296
652
28,513
19,852
9,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetAphroditeAthenaTiamatSobek

VS

Bans
TsukuyomiAnhurGebApolloGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MacMilo
Hachiman
20
5 / 4 / 3
14,191
568
11,450
17,024
6,753
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
MrMaby
Serqet
20
9 / 5 / 10
14,396
576
21,288
24,478
17,420
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 5 / 7
12,852
514
17,715
22,343
12,646
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
Yαrel
Nox
19
3 / 5 / 11
12,530
501
14,038
12,524
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
16
1 / 3 / 15
12,411
496
10,126
27,338
26,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
68
22
Kills
22
23
Deaths
22
39
Assists
46
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GVSchadowlord
King Arthur
3
4
8
1.75
L
Hachiman
MacMilo
Hachiman
5
4
3
1.63
L
Serqet
MrMaby
Serqet
9
5
10
2.8
W
Ymir
3
6
10
1.33
L
4
5
7
1.5
W
Janus
Sharpyman
Janus
3
4
11
2.13
W
Nemesis
Triskeiro
Nemesis
3
5
6
1.2
L
Nox
Yαrel
Nox
3
5
11
1.7
W
Chiron
telekton
Chiron
10
4
4
3
L
Odin
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,414
Damage
74,617
112,717
Taken
103,707
88,642
Mitigated
68,437
30,075
Healing
22,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GVSchadowlord
King Arthur
13,404
1,507
0
8,755
29,532
33,654
282
16,322
11,788
0
87,715
L
Hachiman
MacMilo
Hachiman
11,450
6,352
0
5,753
17,024
6,753
283
1,707
15,275
0
100,920
L
Serqet
MrMaby
Serqet
21,288
5,907
0
250
24,478
17,420
0
7,434
16,844
0
118,359
W
Ymir
8,850
922
0
6,119
27,101
30,434
326
6,993
19,508
38,466
0
L
17,715
1,320
4,053
10,995
22,343
12,646
352
5,369
16,866
92,316
0
W
Janus
Sharpyman
Janus
20,305
1,100
254
5,803
16,559
6,673
939
4,807
11,602
129,322
0
W
Nemesis
Triskeiro
Nemesis
7,342
3,586
0
1,549
19,673
8,677
159
3,179
14,893
0
98,848
L
Nox
Yαrel
Nox
14,038
1,651
0
447
12,524
5,283
46
4,344
8,090
95,467
0
W
Chiron
telekton
Chiron
28,513
14,253
790
6,805
19,852
9,204
4,859
3,442
16,088
0
147,596
L
Odin
10,126
1,829
0
705
27,338
26,335
51
9,643
17,477
0
29,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,555
Gold Earned
66,380
749
Minions Killed
745
0
Camps Cleared
0
2,495,231
Distance Traveled
2,473,700
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,364
535
139
6
0
511,497
2
L
Hachiman
14,191
568
178
7
0
416,872
12
L
Serqet
14,396
576
178
7
0
553,624
4
W
Ymir
13,451
538
39
2
0
473,767
6
L
Chang'e
12,852
514
179
7
0
460,577
8
W
Janus
14,136
565
232
9
0
511,226
7
W
Nemesis
13,308
532
145
6
0
537,892
7
L
Nox
12,530
501
176
7
0
500,021
6
W
Chiron
16,296
652
194
8
0
460,849
7
L
Odin
12,411
496
34
1
0
542,606
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role