Player Matchup

Kuzenbo
Kuzenbo
BigBush619
Kuzenbo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HolyDeciMatoR
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Jd0g12096
Ne Zha
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 17L
1,373 Elo+
Solo
Nemesis
Nemesis
Skeeetd
Nemesis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Skadi
Skadi
freezero2542
Skadi
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,475 Elo+

VS

Team Averages
Level 23
1,365 SR
1,388 Elo+
Vulcan
Vulcan
Phooqe
Vulcan
Level 29
God Stats
11W - 21L
1,299 SR
Queue Stats
96W - 115L
1,379 Elo+
Solo
Olorun
Olorun
Systematic_Era
Olorun
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 55L
1,334 Elo+
Solo
Chaac
Chaac
ietbvr
Chaac
Level 29
God Stats
23W - 14L
1,269 SR
Queue Stats
48W - 51L
1,418 Elo+
Solo
Ymir
Ymir
nurtanem78
Ymir
Level 4
God Stats
1W - 0L
1,305 SR
Queue Stats
3W - 4L
1,376 Elo+
Solo
Serqet
Serqet
tantianbi
Serqet
Level 25
God Stats
4W - 3L
1,450 SR
Queue Stats
62W - 67L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigBush619
Kuzenbo
9
1 / 2 / 1
6,983
349
3,456
8,123
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 9 / 1
7,432
372
4,240
10,080
4,195
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Jd0g12096
Ne Zha
12
3 / 4 / 2
8,360
418
5,019
8,405
2,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Skeeetd
Nemesis
11
2 / 5 / 0
7,343
367
3,333
11,481
3,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
7,662
383
4,992
8,631
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Phooqe
Vulcan
18
13 / 1 / 4
12,149
607
13,920
7,272
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 2 / 2
10,024
501
3,735
11,616
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
ietbvr
Chaac
17
4 / 0 / 5
10,691
535
6,534
10,329
10,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

4
0 / 9 / 0
6,454
323
128
8,531
4,734
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
tantianbi
Serqet
17
7 / 1 / 10
11,116
556
6,635
11,639
4,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
9
Kills
25
25
Deaths
13
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BigBush619
Kuzenbo
1
2
1
0.75
L
1
9
1
0.17
L
Ne Zha
Jd0g12096
Ne Zha
3
4
2
1
W
Vulcan
Phooqe
Vulcan
13
1
4
15
L
Nemesis
Skeeetd
Nemesis
2
5
0
0.4
W
1
2
2
1
L
2
5
1
0.5
W
Chaac
ietbvr
Chaac
4
0
5
6.5
W
0
9
0
0
W
Serqet
tantianbi
Serqet
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,040
Damage
30,952
46,720
Taken
49,387
17,356
Mitigated
27,183
6,248
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BigBush619
Kuzenbo
3,456
1,066
0
2,023
8,123
4,539
0
1,620
6,051
18,487
0
L
4,240
953
120
39
10,080
4,195
27
4,352
4,857
28,911
0
L
Ne Zha
Jd0g12096
Ne Zha
5,019
1,948
0
2,925
8,405
2,555
220
1,689
6,505
0
33,423
W
Vulcan
Phooqe
Vulcan
13,920
1,716
0
3,170
7,272
3,242
2,793
1,197
6,075
72,623
0
L
Nemesis
Skeeetd
Nemesis
3,333
1,353
0
0
11,481
3,179
0
4,113
6,491
0
34,754
W
3,735
1,640
183
4,957
11,616
4,420
3,327
976
10,640
57,583
0
L
4,992
2,466
0
1,141
8,631
2,888
404
5,252
3,267
0
24,942
W
Chaac
ietbvr
Chaac
6,534
422
0
4,773
10,329
10,112
2,586
1,630
8,699
0
49,476
W
128
128
0
1,245
8,531
4,734
278
660
7,871
3,392
0
W
Serqet
tantianbi
Serqet
6,635
1,240
0
2,626
11,639
4,675
798
3,233
8,406
0
64,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,780
Gold Earned
50,434
251
Minions Killed
447
0
Camps Cleared
0
1,435,580
Distance Traveled
1,807,399
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,983
349
26
1
0
246,147
0
L
Ra
7,432
372
53
3
0
268,868
2
L
Ne Zha
8,360
418
74
4
0
293,144
0
W
Vulcan
12,149
607
132
7
0
422,532
2
L
Nemesis
7,343
367
58
3
0
371,588
3
W
Olorun
10,024
501
98
5
0
331,319
0
L
Skadi
7,662
383
40
2
0
255,833
1
W
Chaac
10,691
535
94
5
0
370,493
2
W
Ymir
6,454
323
3
0
0
267,196
1
W
Serqet
11,116
556
120
6
0
415,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role