Player Matchup

Yemoja
Yemoja
Haillia
Yemoja
Level 24
God Stats
3W - 8L
1,524 SR
Queue Stats
7W - 10L
1,374 Elo+
Party 2
Bakasura
Bakasura
Mathias_Nyholm
Bakasura
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 139L
1,487 Elo+
Solo
Scylla
Scylla
PrincessNijuu
Scylla
Level 101
God Stats
4W - 4L
1,534 SR
Queue Stats
23W - 12L
1,351 Elo+
Party 2
Artemis
Artemis
RocketShoe123
Artemis
Level 117
God Stats
0W - 2L
1,680 SR
Queue Stats
7W - 11L
1,418 Elo+
Party 2
Chaac
Chaac
sluu
Chaac
Level 40
God Stats
7W - 6L
1,413 SR
Queue Stats
62W - 75L
1,454 Elo+
Solo
Team Averages
Level 65
1,530 SR
1,417 Elo+

VS

Team Averages
Level 81
1,531 SR
1,506 Elo+
Fenrir
Fenrir
Alphaprime6
Fenrir
Level 141
God Stats
3W - 6L
1,604 SR
Queue Stats
326W - 296L
1,559 Elo+
Party 3
Hachiman
Hachiman
Fat_Hamster55
Hachiman
Level 49
God Stats
56W - 32L
1,609 SR
Queue Stats
541W - 480L
1,499 Elo+
Party 1
Athena
Athena
Pieguyy33
Athena
Level 29
God Stats
36W - 31L
1,569 SR
Queue Stats
351W - 304L
1,544 Elo+
Party 1
Nox
Nox
jewboy00
Nox
Level 159
God Stats
2W - 3L
1,450 SR
Queue Stats
268W - 239L
1,521 Elo+
Party 3
Thanatos
Thanatos
xViCiOUS SiiNx
Thanatos
Level 25
God Stats
3W - 3L
1,422 SR
Queue Stats
16W - 19L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Haillia
Yemoja
12
1 / 4 / 5
8,974
449
6,288
16,939
17,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
14
1 / 9 / 5
9,034
452
4,295
18,071
7,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 7 / 4
10,935
547
16,622
11,484
4,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
13
2 / 7 / 5
8,678
434
9,307
14,596
5,008
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
sluu
Chaac
14
1 / 7 / 0
8,875
444
11,242
19,324
12,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
10 / 3 / 7
11,926
596
15,237
23,104
19,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hachiman
Fat_Hamster55
Hachiman
17
10 / 1 / 8
11,517
576
16,729
11,311
4,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Pieguyy33
Athena
15
0 / 2 / 21
11,184
559
10,756
26,502
20,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 1 / 12
12,191
610
12,105
13,033
5,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
19
8 / 2 / 10
12,468
623
10,267
17,116
8,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
92
9
Kills
34
34
Deaths
9
19
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
3
7
4.5
W
Hachiman
Fat_Hamster55
Hachiman
10
1
8
14
L
Yemoja
Haillia
Yemoja
1
4
5
0.88
L
Bakasura
1
9
5
0.39
W
Athena
Pieguyy33
Athena
0
2
21
5.25
L
4
7
4
0.86
L
Artemis
2
7
5
0.64
W
6
1
12
12
L
Chaac
sluu
Chaac
1
7
0
0.14
W
Thanatos
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,754
Damage
65,094
80,414
Taken
91,066
47,006
Mitigated
58,370
13,957
Healing
52,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,237
2,829
0
9,204
23,104
19,940
1,629
5,547
17,345
0
53,488
W
Hachiman
Fat_Hamster55
Hachiman
16,729
9,872
0
5,312
11,311
4,253
1,971
4,309
6,930
0
65,542
L
Yemoja
Haillia
Yemoja
6,288
1,134
1,526
1,911
16,939
17,145
0
6,417
10,447
19,885
0
L
Bakasura
4,295
3,452
0
3,249
18,071
7,574
0
6,015
12,006
0
37,908
W
Athena
Pieguyy33
Athena
10,756
3,388
1,252
14,290
26,502
20,294
961
8,060
17,990
35,701
0
L
16,622
997
0
326
11,484
4,523
0
3,330
8,079
59,241
0
L
Artemis
9,307
2,713
0
2,757
14,596
5,008
0
2,486
11,985
0
38,223
W
12,105
733
379
6,552
13,033
5,556
5,718
3,825
8,931
79,145
0
L
Chaac
sluu
Chaac
11,242
2,246
219
3,969
19,324
12,756
201
4,613
14,473
0
43,656
W
Thanatos
10,267
3,390
0
15,436
17,116
8,327
4,497
3,019
13,914
0
90,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
59,286
381
Minions Killed
469
0
Camps Cleared
0
1,649,996
Distance Traveled
1,933,620
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,926
596
72
4
0
382,429
9
W
Hachiman
11,517
576
84
4
0
355,738
2
L
Yemoja
8,974
449
37
2
0
332,092
0
L
Bakasura
9,034
452
89
4
0
340,712
2
W
Athena
11,184
559
44
2
0
396,121
5
L
Scylla
10,935
547
124
6
0
334,167
4
L
Artemis
8,678
434
65
3
0
336,670
5
W
Nox
12,191
610
141
7
0
375,055
3
L
Chaac
8,875
444
66
3
0
306,355
2
W
Thanatos
12,468
623
128
6
0
424,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role