Player Matchup

Mercury
Mercury
BabaApo
Mercury
Level 29
God Stats
45W - 26L
1,523 SR
Queue Stats
113W - 108L
1,419 Elo+
Solo
Danzaburou
Danzaburou
CONMARI
Danzaburou
Level 27
God Stats
49W - 42L
1,536 SR
Queue Stats
72W - 75L
1,442 Elo+
Solo
Chang'e
Chang'e
DODONOOB
Chang'e
Level 7
God Stats
2W - 1L
1,323 SR
Queue Stats
31W - 33L
1,390 Elo+
Solo
Ares
Ares
SHEEPRAGESEAN
Ares
Level 7
God Stats
2W - 1L
1,609 SR
Queue Stats
13W - 13L
1,352 Elo+
Solo
King Arthur
King Arthur
era2038
King Arthur
Level 18
God Stats
12W - 13L
1,454 SR
Queue Stats
131W - 91L
1,584 Elo+
Solo
Team Averages
Level 18
1,489 SR
1,438 Elo+

VS

Team Averages
Level 17
1,610 SR
1,424 Elo+
Scylla
Scylla
Gladisss
Scylla
Level 29
God Stats
3W - 2L
1,702 SR
Queue Stats
26W - 20L
1,535 Elo+
Solo
Nemesis
Nemesis
LoyalMaikel
Nemesis
Level 4
God Stats
1W - 5L
1,183 SR
Queue Stats
107W - 147L
1,112 Elo+
Solo
Mercury
Mercury
Luwex17
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,446 Elo+
Solo
Ganesha
Ganesha
Willothegods
Ganesha
Level 16
God Stats
8W - 6L
1,787 SR
Queue Stats
61W - 40L
1,606 Elo+
Solo
Izanami
Izanami
xxXer0xx
Izanami
Level 27
God Stats
2W - 1L
1,878 SR
Queue Stats
90W - 101L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BabaApo
Mercury
20
16 / 4 / 4
14,012
667
22,313
16,641
7,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
CONMARI
Danzaburou
15
5 / 7 / 1
10,755
512
8,950
15,498
6,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DODONOOB
Chang'e
17
2 / 3 / 9
11,268
537
6,354
13,397
5,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 6
10,179
485
4,480
17,972
17,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
era2038
King Arthur
18
4 / 2 / 4
11,947
569
14,423
17,573
14,344
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gladisss
Scylla
17
7 / 8 / 3
11,248
536
11,709
15,589
6,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
LoyalMaikel
Nemesis
9
0 / 7 / 1
7,332
349
1,369
15,239
4,460
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Luwex17
Mercury
17
4 / 5 / 6
10,693
509
11,333
20,741
8,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Willothegods
Ganesha
15
0 / 5 / 9
9,477
451
9,853
18,971
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
xxXer0xx
Izanami
16
8 / 5 / 5
10,699
509
17,554
14,253
7,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
43
27
Kills
19
20
Deaths
30
24
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
BabaApo
Mercury
16
4
4
4.5
W
Danzaburou
CONMARI
Danzaburou
5
7
1
0.79
W
Chang'e
DODONOOB
Chang'e
2
3
9
2.17
L
Scylla
Gladisss
Scylla
7
8
3
1.06
L
Nemesis
LoyalMaikel
Nemesis
0
7
1
0.07
L
Mercury
Luwex17
Mercury
4
5
6
1.4
W
0
4
6
0.75
L
Ganesha
Willothegods
Ganesha
0
5
9
0.9
W
King Arthur
era2038
King Arthur
4
2
4
3
L
Izanami
xxXer0xx
Izanami
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,520
Damage
51,818
81,081
Taken
84,793
51,693
Mitigated
46,543
18,376
Healing
20,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BabaApo
Mercury
22,313
14,420
0
426
16,641
7,957
1,841
2,829
13,812
0
113,330
W
Danzaburou
CONMARI
Danzaburou
8,950
5,254
0
974
15,498
6,552
4,587
6,150
9,348
0
70,344
W
Chang'e
DODONOOB
Chang'e
6,354
1,014
2,993
5,712
13,397
5,628
1,260
5,488
7,909
49,557
0
L
Scylla
Gladisss
Scylla
11,709
698
0
1,452
15,589
6,536
418
3,039
12,366
55,870
0
L
Nemesis
LoyalMaikel
Nemesis
1,369
883
0
4,888
15,239
4,460
0
108
15,131
0
38,453
L
Mercury
Luwex17
Mercury
11,333
5,834
0
6,562
20,741
8,351
0
2,459
18,168
0
83,140
W
4,480
310
0
1,693
17,972
17,212
907
4,678
13,294
27,490
0
L
Ganesha
Willothegods
Ganesha
9,853
1,175
0
4,870
18,971
19,794
0
2,308
16,614
45,462
0
W
King Arthur
era2038
King Arthur
14,423
1,386
0
6,578
17,573
14,344
96
3,253
14,320
0
78,707
L
Izanami
xxXer0xx
Izanami
17,554
10,495
0
2,603
14,253
7,402
0
2,679
11,554
0
60,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
49,449
558
Minions Killed
434
0
Camps Cleared
0
2,017,710
Distance Traveled
1,850,349
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,012
667
144
7
0
467,774
3
W
Danzaburou
10,755
512
104
5
0
337,817
0
W
Chang'e
11,268
537
122
6
0
413,499
3
L
Scylla
11,248
536
127
6
0
359,833
3
L
Nemesis
7,332
349
56
3
0
351,971
0
L
Mercury
10,693
509
140
7
0
467,090
3
W
Ares
10,179
485
38
2
0
365,888
1
L
Ganesha
9,477
451
16
1
0
365,382
5
W
King Arthur
11,947
569
150
7
0
432,732
1
L
Izanami
10,699
509
95
5
0
306,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role