Player Matchup

Neith
Neith
AnubisesBubises
Neith
Level 25
God Stats
1W - 3L
1,599 SR
Queue Stats
18W - 29L
1,316 Elo+
Party 2
Ganesha
Ganesha
BacchusesCacchus
Ganesha
Level 36
God Stats
2W - 2L
1,684 SR
Queue Stats
105W - 111L
1,463 Elo+
Party 2
Raijin
Raijin
Caprisunny
Raijin
Level 24
God Stats
1W - 4L
1,452 SR
Queue Stats
119W - 113L
1,544 Elo+
Solo
Ares
Ares
forge319
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,500 Elo+
Solo
Nike
Nike
pando_rabox
Nike
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 89L
1,283 Elo+
Solo
Team Averages
Level 23
1,547 SR
1,421 Elo+

VS

Team Averages
Level 26
1,449 SR
1,413 Elo+
Ganesha
Ganesha
Eskimofo13
Ganesha
Level 16
God Stats
1W - 3L
1,614 SR
Queue Stats
8W - 9L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
OneTapIGuess
Zhong Kui
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
276W - 264L
1,371 Elo+
Party 1
Apollo
Apollo
Zee27
Apollo
Level 25
God Stats
3W - 1L
1,648 SR
Queue Stats
22W - 13L
1,621 Elo+
Solo
Hercules
Hercules
apeX DeFauLT
Hercules
Level 63
God Stats
5W - 6L
1,155 SR
Queue Stats
74W - 73L
1,403 Elo+
Party 1
Izanami
Izanami
jjhlkjbnlkj
Izanami
Level 20
God Stats
58W - 41L
1,327 SR
Queue Stats
83W - 74L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 9
9,737
443
6,817
11,728
5,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 7 / 11
8,791
400
8,650
22,430
18,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Caprisunny
Raijin
17
6 / 10 / 13
11,103
505
18,328
18,678
9,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
9 / 6 / 6
10,806
491
11,504
18,033
17,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 6 / 7
9,936
452
6,414
16,407
6,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Eskimofo13
Ganesha
14
0 / 3 / 13
9,701
441
9,899
12,140
8,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
OneTapIGuess
Zhong Kui
15
3 / 11 / 6
10,521
478
13,260
20,316
10,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Zee27
Apollo
20
19 / 3 / 7
14,823
674
20,794
15,315
6,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
apeX DeFauLT
Hercules
16
3 / 6 / 6
10,687
486
8,524
17,091
11,231
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
jjhlkjbnlkj
Izanami
18
10 / 4 / 8
12,229
556
17,051
14,563
5,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
75
24
Kills
35
35
Deaths
27
46
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
6
9
1.42
L
1
7
11
0.93
L
Raijin
Caprisunny
Raijin
6
10
13
1.25
W
Ganesha
Eskimofo13
Ganesha
0
3
13
2.17
W
Zhong Kui
OneTapIGuess
Zhong Kui
3
11
6
0.55
W
Apollo
Zee27
Apollo
19
3
7
7.5
W
Hercules
apeX DeFauLT
Hercules
3
6
6
1
L
Ares
9
6
6
2
W
Izanami
jjhlkjbnlkj
Izanami
10
4
8
3.5
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,713
Damage
69,528
87,276
Taken
79,425
57,563
Mitigated
42,725
7,178
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,817
2,674
393
1,602
11,728
5,518
459
2,970
8,668
0
37,530
L
8,650
1,164
0
1,664
22,430
18,594
0
5,954
16,276
24,782
0
L
Raijin
Caprisunny
Raijin
18,328
1,305
0
1,110
18,678
9,235
216
4,485
13,904
70,670
0
W
Ganesha
Eskimofo13
Ganesha
9,899
164
0
1,221
12,140
8,777
0
4,864
7,186
38,856
0
W
Zhong Kui
OneTapIGuess
Zhong Kui
13,260
1,248
0
4,961
20,316
10,569
758
10,338
9,722
42,192
0
W
Apollo
Zee27
Apollo
20,794
14,609
0
4,829
15,315
6,791
8,799
6,551
8,484
0
103,343
W
Hercules
apeX DeFauLT
Hercules
8,524
1,893
231
4,899
17,091
11,231
645
7,050
9,868
0
59,199
L
Ares
11,504
836
0
0
18,033
17,222
0
3,394
14,298
40,940
0
W
Izanami
jjhlkjbnlkj
Izanami
17,051
13,770
83
4,301
14,563
5,357
2,778
8,815
5,683
0
70,908
L
6,414
1,423
0
2,409
16,407
6,994
1,049
5,516
10,621
0
46,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,373
Gold Earned
57,961
338
Minions Killed
486
0
Camps Cleared
0
1,906,228
Distance Traveled
1,891,483
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,737
443
77
4
0
371,827
3
L
Ganesha
8,791
400
9
0
0
403,626
1
L
Raijin
11,103
505
123
6
0
348,248
0
W
Ganesha
9,701
441
30
1
0
391,917
0
W
Zhong Kui
10,521
478
71
3
0
334,229
0
W
Apollo
14,823
674
170
8
0
451,941
6
W
Hercules
10,687
486
90
4
0
390,867
3
L
Ares
10,806
491
50
2
0
396,725
3
W
Izanami
12,229
556
125
6
0
322,529
0
L
Nike
9,936
452
79
4
0
385,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role