Player Matchup

Gilgamesh
Gilgamesh
Huntervoyage346
Gilgamesh
Level 33
God Stats
24W - 21L
1,474 SR
Queue Stats
110W - 118L
1,483 Elo+
Party 1
Neith
Neith
InaNutChell
Neith
Level 24
God Stats
155W - 141L
1,515 SR
Queue Stats
455W - 546L
1,397 Elo+
Solo
Merlin
Merlin
PlaZmaGamer250
Merlin
Level 23
God Stats
20W - 22L
1,440 SR
Queue Stats
54W - 80L
1,309 Elo+
Party 1
Sun Wukong
Sun Wukong
jasong555r
Sun Wukong
Level 21
God Stats
2W - 4L
1,332 SR
Queue Stats
41W - 64L
1,306 Elo+
Party 1
Scylla
Scylla
prodbyzaturn
Scylla
Level 28
God Stats
12W - 19L
1,380 SR
Queue Stats
227W - 209L
1,420 Elo+
Solo
Team Averages
Level 26
1,428 SR
1,383 Elo+

VS

Team Averages
Level 16
1,541 SR
1,330 Elo+
Ra
Ra
Grey_Wafflez
Ra
Level 23
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 2
Artemis
Artemis
Mypech11
Artemis
Level 12
God Stats
4W - 4L
1,666 SR
Queue Stats
17W - 21L
1,342 Elo+
Solo
Merlin
Merlin
cali_mobbin1
Merlin
Level 25
God Stats
4W - 1L
1,812 SR
Queue Stats
42W - 40L
1,369 Elo+
Solo
Nemesis
Nemesis
leahiscoooll
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,364 Elo+
Party 2
Yemoja
Yemoja
unicode9
Yemoja
Level 14
God Stats
41W - 53L
1,452 SR
Queue Stats
205W - 317L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Huntervoyage346
Gilgamesh
16
9 / 0 / 11
10,778
1,078
10,544
8,412
8,570
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 0 / 16
10,294
1,029
11,810
8,632
3,443
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 10
10,112
1,011
17,789
7,544
3,064
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
jasong555r
Sun Wukong
15
1 / 1 / 13
9,355
936
4,684
7,279
4,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
7 / 3 / 10
10,536
1,054
15,772
6,655
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

271

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 3
8,861
886
6,695
9,871
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Mypech11
Artemis
15
1 / 3 / 2
9,848
985
5,936
11,370
4,535
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
15
1 / 11 / 2
9,154
915
10,807
18,546
9,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
leahiscoooll
Nemesis
15
2 / 8 / 2
9,280
928
5,845
15,282
5,921
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
unicode9
Yemoja
15
1 / 2 / 1
9,634
963
3,980
11,065
8,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
26
Kills
5
5
Deaths
26
60
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Gilgamesh
Huntervoyage346
Gilgamesh
9
0
11
14.5
W
4
0
16
12
L
Artemis
Mypech11
Artemis
1
3
2
0.67
W
5
1
10
10
L
Merlin
1
11
2
0.18
W
Sun Wukong
jasong555r
Sun Wukong
1
1
13
7.5
L
Nemesis
leahiscoooll
Nemesis
2
8
2
0.38
W
Scylla
7
3
10
4
L
Yemoja
unicode9
Yemoja
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,599
Damage
33,263
38,522
Taken
66,134
22,024
Mitigated
31,845
9,362
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,695
266
1,538
1,710
9,871
3,185
0
6,135
3,616
31,185
0
W
Gilgamesh
Huntervoyage346
Gilgamesh
10,544
2,586
208
1,232
8,412
8,570
0
5,540
2,872
0
22,216
W
11,810
5,280
706
3,077
8,632
3,443
0
6,001
2,631
0
31,067
L
Artemis
Mypech11
Artemis
5,936
3,720
0
722
11,370
4,535
0
6,275
4,989
0
18,475
W
17,789
2,979
0
3,162
7,544
3,064
0
3,630
3,914
35,043
0
L
Merlin
10,807
1,647
92
1,309
18,546
9,422
0
7,007
11,335
27,264
0
W
Sun Wukong
jasong555r
Sun Wukong
4,684
1,077
0
10
7,279
4,393
0
2,936
4,343
0
11,131
L
Nemesis
leahiscoooll
Nemesis
5,845
2,404
0
783
15,282
5,921
0
6,750
8,402
0
18,075
W
Scylla
15,772
345
0
967
6,655
2,554
0
3,375
3,280
28,001
0
L
Yemoja
unicode9
Yemoja
3,980
946
2,070
1,628
11,065
8,782
0
6,598
4,231
13,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,075
Gold Earned
46,777
170
Minions Killed
175
3
Camps Cleared
4
862,073
Distance Traveled
747,601
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,861
886
60
6
1
155,128
0
W
Gilgamesh
10,778
1,078
31
3
0
187,548
0
W
Neith
10,294
1,029
46
5
2
173,397
0
L
Artemis
9,848
985
24
2
0
117,882
1
W
Merlin
10,112
1,011
43
4
0
142,012
0
L
Merlin
9,154
915
34
3
2
136,761
1
W
Sun Wukong
9,355
936
15
2
0
208,795
0
L
Nemesis
9,280
928
37
4
1
197,174
0
W
Scylla
10,536
1,054
35
4
1
150,321
0
L
Yemoja
9,634
963
20
2
0
140,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role