Player Matchup

Anhur
Anhur
Diamond III
A1Alk
Anhur
Diamond III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
Alertt
Tsukuyomi
Diamond I
Level 158
God Stats
4W - 2L
1,776 SR
Queue Stats
37W - 39L
2,420 MMR
Party 1
Janus
Janus
Platinum I
AsTroN0miCaL
Janus
Platinum I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
JustifiedConceit
Chaac
Masters
Level 160
God Stats
14W - 9L
1,712 SR
Queue Stats
521W - 499L
2,473 MMR
Solo
Ymir
Ymir
Diamond IV
SirDeathacus
Ymir
Diamond IV
Level 158
God Stats
9W - 11L
1,439 SR
Queue Stats
491W - 452L
2,094 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,585 SR
1,997 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,580 SR
2,247 MMR
Fenrir
Fenrir
Diamond II
AComrade
Fenrir
Diamond II
Level 135
God Stats
5W - 9L
1,530 SR
Queue Stats
185W - 177L
2,360 MMR
Solo
Hercules
Hercules
Platinum V
Fogying
Hercules
Platinum V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
Iderigho
Ganesha
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 194L
2,562 MMR
Party 2
Merlin
Merlin
Diamond II
MutedSpittah
Merlin
Diamond II
Level 123
God Stats
9W - 17L
1,871 SR
Queue Stats
247W - 228L
2,436 MMR
Solo
Izanami
Izanami
Diamond III
Nocillα
Izanami
Diamond III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 126L
2,376 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
A1Alk
Anhur
9
1 / 0 / 2
5,059
632
2,926
3,400
664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Alertt
Tsukuyomi
9
2 / 1 / 0
5,149
644
1,994
3,730
921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 0 / 2
4,869
609
1,847
2,232
543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 2 / 0
5,197
650
3,345
4,328
2,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 3 / 2
4,871
609
2,696
6,660
2,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetAthenaTiamatApollo

VS

Bans
Guan YuSobekKing ArthurTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AComrade
Fenrir
10
3 / 1 / 1
5,567
696
3,040
4,979
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Fogying
Hercules
9
2 / 1 / 0
5,163
645
1,447
5,555
3,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
Iderigho
Ganesha
8
0 / 1 / 4
4,601
575
2,115
4,391
1,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
9
1 / 1 / 1
4,724
591
2,295
1,992
572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Nocillα
Izanami
6
0 / 2 / 0
4,071
509
2,183
3,432
530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
A1Alk
Anhur
1
0
2
2
L
Fenrir
AComrade
Fenrir
3
1
1
3.5
W
Tsukuyomi
Alertt
Tsukuyomi
2
1
0
2
W
0
0
2
1
L
Hercules
Fogying
Hercules
2
1
0
2
L
Ganesha
Iderigho
Ganesha
0
1
4
2
W
1
2
0
0.5
L
Merlin
1
1
1
1.5
L
Izanami
Nocillα
Izanami
0
2
0
0
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,808
Damage
11,080
20,350
Taken
20,349
7,264
Mitigated
7,822
5,475
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
A1Alk
Anhur
2,926
1,451
0
1,226
3,400
664
0
270
3,130
0
25,686
L
Fenrir
AComrade
Fenrir
3,040
841
0
2,584
4,979
1,794
0
1,413
3,510
0
31,137
W
Tsukuyomi
Alertt
Tsukuyomi
1,994
624
0
577
3,730
921
0
691
2,999
0
30,881
W
1,847
380
0
855
2,232
543
0
841
1,283
28,906
0
L
Hercules
Fogying
Hercules
1,447
437
0
2,069
5,555
3,617
0
0
5,555
0
22,864
L
Ganesha
Iderigho
Ganesha
2,115
306
0
1,000
4,391
1,309
0
1,654
2,713
10,165
0
W
3,345
130
0
1,241
4,328
2,829
0
0
4,328
0
23,529
L
Merlin
2,295
101
0
541
1,992
572
0
865
1,103
25,004
0
L
Izanami
Nocillα
Izanami
2,183
1,806
0
980
3,432
530
0
507
2,925
0
16,754
W
2,696
986
0
1,576
6,660
2,307
0
2,387
4,200
9,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,145
Gold Earned
24,126
268
Minions Killed
243
0
Camps Cleared
0
835,259
Distance Traveled
751,721
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,059
632
55
7
0
151,147
1
L
Fenrir
5,567
696
83
10
0
178,991
1
W
Tsukuyomi
5,149
644
74
9
0
186,008
0
W
Janus
4,869
609
68
9
0
163,091
2
L
Hercules
5,163
645
53
7
0
146,010
2
L
Ganesha
4,601
575
7
1
0
164,601
2
W
Chaac
5,197
650
56
7
0
179,164
2
L
Merlin
4,724
591
63
8
0
154,895
1
L
Izanami
4,071
509
37
5
0
107,224
1
W
Ymir
4,871
609
15
2
0
155,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role