Player Matchup

Cthulhu
Cthulhu
DH GARDIANDEMON
Cthulhu
Level 123
God Stats
6W - 9L
1,545 SR
Queue Stats
190W - 220L
1,456 Elo+
Party 1
Fenrir
Fenrir
DoWhatYaGottaDo
Fenrir
Level 58
God Stats
3W - 3L
1,495 SR
Queue Stats
67W - 70L
1,556 Elo+
Solo
Agni
Agni
JazzBerryRam
Agni
Level 62
God Stats
0W - 2L
1,191 SR
Queue Stats
605W - 499L
1,463 Elo+
Party 1
Team Averages
Level 81
1,410 SR
1,492 Elo+

VS

Team Averages
Level 102
1,487 SR
1,519 Elo+
Rama
Rama
AS average
Rama
Level 148
God Stats
2W - 2L
1,478 SR
Queue Stats
283W - 218L
1,563 Elo+
Party 2
Gilgamesh
Gilgamesh
The MF Saint
Gilgamesh
Level 128
God Stats
14W - 4L
1,686 SR
Queue Stats
148W - 119L
1,575 Elo+
Party 2
Chang'e
Chang'e
Zanku Ryiple
Chang'e
Level 31
God Stats
3W - 7L
1,298 SR
Queue Stats
27W - 35L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 8
11,000
688
14,418
20,389
20,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 7 / 4
10,816
676
10,599
19,872
9,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
6 / 7 / 6
11,754
735
12,340
10,839
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 11
12,332
771
11,859
17,558
7,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
The MF Saint
Gilgamesh
16
10 / 4 / 8
13,748
859
12,640
17,772
17,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Zanku Ryiple
Chang'e
14
4 / 6 / 13
11,563
723
12,998
15,936
5,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
15
Kills
19
19
Deaths
15
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
5
11
2.1
L
4
5
8
1.6
L
5
7
4
1
L
6
7
6
1.29
W
Gilgamesh
The MF Saint
Gilgamesh
10
4
8
3.5
W
Chang'e
Zanku Ryiple
Chang'e
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,357
Damage
37,497
51,100
Taken
51,266
33,867
Mitigated
30,458
9,829
Healing
20,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,859
9,414
0
5,953
17,558
7,422
2,743
10,788
6,490
0
68,027
L
14,418
1,349
80
2,454
20,389
20,834
210
5,046
15,343
45,751
0
L
10,599
3,000
0
6,920
19,872
9,070
500
4,535
15,337
334
49,052
L
12,340
752
0
375
10,839
3,963
610
3,519
7,320
47,244
0
W
Gilgamesh
The MF Saint
Gilgamesh
12,640
3,626
1,331
1,530
17,772
17,209
817
6,488
10,840
0
54,421
W
Chang'e
Zanku Ryiple
Chang'e
12,998
1,027
5,910
5,442
15,936
5,827
908
8,739
6,827
25,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,570
Gold Earned
37,643
170
Minions Killed
182
0
Camps Cleared
0
855,426
Distance Traveled
850,522
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,332
771
94
6
0
250,539
0
L
Cthulhu
11,000
688
42
3
0
274,153
6
L
Fenrir
10,816
676
58
4
0
319,975
5
L
Agni
11,754
735
70
4
0
261,298
0
W
Gilgamesh
13,748
859
63
4
0
324,586
0
W
Chang'e
11,563
723
25
2
0
275,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role