Player Matchup

Bacchus
Bacchus
M89-Y
Bacchus
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Chernobog
Chernobog
M93-Y
Chernobog
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
crackedmask609
Ao Kuang
Level 23
God Stats
2W - 4L
1,304 SR
Queue Stats
108W - 98L
1,509 Elo+
Solo
Nemesis
Nemesis
iLuffy_v8
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Bellona
Bellona
xXKenshi1988Xx
Bellona
Level 4
God Stats
1W - 3L
1,551 SR
Queue Stats
19W - 21L
1,500 Elo+
Solo
Team Averages
Level 17
1,471 SR
1,502 Elo+

VS

Team Averages
Level 12
1,497 SR
1,452 Elo+
Olorun
Olorun
GragnorousRex
Olorun
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 27L
1,500 Elo+
Solo
Neith
Neith
L_Phoenix_R
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,099 Elo+
Solo
King Arthur
King Arthur
SmallKemps11
King Arthur
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
56W - 48L
1,717 Elo+
Solo
Scylla
Scylla
xDerFreieAdler
Scylla
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,662 Elo+
Solo
Bakasura
Bakasura
x_Lars__
Bakasura
Level 24
God Stats
9W - 9L
1,484 SR
Queue Stats
31W - 29L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
M89-Y
Bacchus
8
1 / 5 / 2
6,182
412
3,020
11,038
6,132
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
M93-Y
Chernobog
10
2 / 7 / 0
6,350
423
3,860
10,338
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
2
0 / 1 / 0
4,376
292
327
1,825
294
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
iLuffy_v8
Nemesis
8
1 / 9 / 0
5,636
376
2,825
10,656
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 8 / 1
6,208
414
5,833
11,553
8,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
7,900
527
4,641
8,389
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 4
7,329
489
5,362
5,715
1,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SmallKemps11
King Arthur
16
11 / 1 / 2
9,695
646
8,684
7,797
5,794
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 0 / 6
9,872
658
8,892
6,111
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
x_Lars__
Bakasura
14
4 / 0 / 2
8,526
568
4,008
8,336
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
4
Kills
30
30
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
3
1
4
5
L
Bacchus
M89-Y
Bacchus
1
5
2
0.4
L
Chernobog
M93-Y
Chernobog
2
7
0
0.29
W
King Arthur
SmallKemps11
King Arthur
11
1
2
12
L
Ao Kuang
0
1
0
0
L
Nemesis
iLuffy_v8
Nemesis
1
9
0
0.11
W
9
0
6
12
L
0
8
1
0.06
W
Bakasura
x_Lars__
Bakasura
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,865
Damage
31,587
45,410
Taken
36,348
21,596
Mitigated
16,992
6,694
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,641
1,876
467
4,120
8,389
2,712
3,554
1,842
6,547
31,071
0
W
5,362
2,113
0
765
5,715
1,968
1,066
1,124
4,591
0
23,704
L
Bacchus
M89-Y
Bacchus
3,020
413
0
1,894
11,038
6,132
0
2,775
8,263
9,595
0
L
Chernobog
M93-Y
Chernobog
3,860
2,578
0
1,727
10,338
3,105
0
4,169
6,169
0
26,390
W
King Arthur
SmallKemps11
King Arthur
8,684
987
0
805
7,797
5,794
0
323
7,474
0
58,710
L
Ao Kuang
327
60
0
1,033
1,825
294
0
679
1,146
2,463
0
L
Nemesis
iLuffy_v8
Nemesis
2,825
1,086
0
1,400
10,656
3,546
0
3,671
6,985
0
18,376
W
8,892
1,381
0
2,011
6,111
2,621
240
58
6,053
56,838
0
L
5,833
1,952
0
640
11,553
8,519
288
2,239
9,103
0
40,074
W
Bakasura
x_Lars__
Bakasura
4,008
2,999
159
1,776
8,336
3,897
2,296
0
8,336
0
36,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,752
Gold Earned
43,322
175
Minions Killed
420
0
Camps Cleared
0
981,398
Distance Traveled
1,298,163
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,900
527
55
4
0
243,848
1
W
Neith
7,329
489
40
3
0
198,991
0
L
Bacchus
6,182
412
10
1
0
258,737
1
L
Chernobog
6,350
423
49
3
0
202,627
0
W
King Arthur
9,695
646
118
8
0
264,666
0
L
Ao Kuang
4,376
292
6
0
0
32,366
0
L
Nemesis
5,636
376
40
3
0
235,400
2
W
Scylla
9,872
658
112
7
0
279,747
5
L
Bellona
6,208
414
70
5
0
252,268
0
W
Bakasura
8,526
568
95
6
0
310,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role