Player Matchup

Merlin
Merlin
FridaySensei
Merlin
Level 107
God Stats
3W - 3L
1,525 SR
Queue Stats
221W - 233L
1,473 Elo+
Solo
Izanami
Izanami
PRDT BLACK
Izanami
Level 102
God Stats
12W - 12L
1,703 SR
Queue Stats
351W - 410L
1,456 Elo+
Party 2
Kuzenbo
Kuzenbo
lPRDTl T1Tan43
Kuzenbo
Level 78
God Stats
2W - 3L
1,521 SR
Queue Stats
413W - 442L
1,443 Elo+
Party 2
Team Averages
Level 96
1,583 SR
1,457 Elo+

VS

Team Averages
Level 82
1,596 SR
1,679 Elo+
Danzaburou
Danzaburou
Flashh_IV
Danzaburou
Level 118
God Stats
5W - 2L
1,555 SR
Queue Stats
145W - 95L
1,694 Elo+
Party 1
Baron Samedi
Baron Samedi
TitausElite
Baron Samedi
Level 124
God Stats
12W - 4L
1,734 SR
Queue Stats
68W - 27L
1,770 Elo+
Party 1
Nike
Nike
glosiah
Nike
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 5 / 0
6,868
572
6,154
8,611
3,462
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
PRDT BLACK
Izanami
10
0 / 3 / 0
6,876
573
4,771
6,428
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 6 / 0
6,901
575
3,051
14,388
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flashh_IV
Danzaburou
13
6 / 0 / 6
9,423
785
6,836
6,558
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
TitausElite
Baron Samedi
13
3 / 0 / 11
8,771
731
12,469
8,407
3,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
glosiah
Nike
11
5 / 0 / 6
8,527
711
4,787
6,219
4,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
14
14
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Flashh_IV
Danzaburou
6
0
6
9
L
Merlin
0
5
0
0
L
Izanami
PRDT BLACK
Izanami
0
3
0
0
W
Baron Samedi
TitausElite
Baron Samedi
3
0
11
8.5
W
Nike
glosiah
Nike
5
0
6
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,976
Damage
24,092
29,427
Taken
21,184
18,398
Mitigated
10,235
3,891
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Flashh_IV
Danzaburou
6,836
2,857
0
3,832
6,558
2,391
1,546
3,574
2,984
0
46,567
L
Merlin
6,154
428
0
2,510
8,611
3,462
0
3,576
4,784
28,105
0
L
Izanami
PRDT BLACK
Izanami
4,771
3,493
0
0
6,428
2,477
0
2,816
3,250
0
26,774
W
Baron Samedi
TitausElite
Baron Samedi
12,469
1,480
1,464
5,330
8,407
3,457
1,185
3,090
5,317
35,968
0
W
Nike
glosiah
Nike
4,787
609
0
1,216
6,219
4,387
265
2,569
3,650
3,381
12,964
L
3,051
1,288
123
1,258
14,388
12,459
0
5,894
8,052
7,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,645
Gold Earned
26,721
105
Minions Killed
161
0
Camps Cleared
0
498,749
Distance Traveled
595,585
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,423
785
94
8
0
199,755
0
L
Merlin
6,868
572
45
4
0
154,042
2
L
Izanami
6,876
573
56
5
0
172,547
0
W
Baron Samedi
8,771
731
46
4
0
187,060
0
W
Nike
8,527
711
21
2
0
208,770
3
L
Kuzenbo
6,901
575
4
0
0
172,160
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role