Player Matchup

Olorun
Olorun
 
Olorun
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
IgnitableV2
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,454 Elo+
Party 3
Danzaburou
Danzaburou
XxGrizzliezxX
Danzaburou
Level 42
God Stats
9W - 10L
1,556 SR
Queue Stats
30W - 33L
1,433 Elo+
Party 3
Ymir
Ymir
ZachariahZooZoo
Ymir
Level 30
God Stats
21W - 12L
1,616 SR
Queue Stats
32W - 29L
1,493 Elo+
Party 3
Nike
Nike
ursa5606
Nike
Level 44
God Stats
4W - 1L
1,498 SR
Queue Stats
144W - 151L
1,484 Elo+
Solo
Team Averages
Level 51
1,534 SR
1,473 Elo+

VS

Team Averages
Level 71
1,317 SR
1,380 Elo+
Sol
Sol
Irmaos Berti
Sol
Level 103
God Stats
2W - 10L
1,071 SR
Queue Stats
363W - 385L
1,383 Elo+
Party 2
Zeus
Zeus
LucCarv z
Zeus
Level 26
God Stats
6W - 11L
1,472 SR
Queue Stats
48W - 77L
1,327 Elo+
Party 2
Erlang Shen
Erlang Shen
Meapmeap7
Erlang Shen
Level 105
God Stats
1W - 3L
1,156 SR
Queue Stats
53W - 55L
1,474 Elo+
Party 1
Cupid
Cupid
TTVJerrysJuice
Cupid
Level 32
God Stats
8W - 12L
1,387 SR
Queue Stats
74W - 121L
1,286 Elo+
Party 1
Ares
Ares
XKingzerX
Ares
Level 87
God Stats
9W - 4L
1,500 SR
Queue Stats
359W - 343L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 2 / 8
8,365
598
7,880
9,706
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
IgnitableV2
Arachne
15
7 / 2 / 4
9,065
648
7,991
10,525
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
XxGrizzliezxX
Danzaburou
13
7 / 1 / 5
9,135
653
11,546
7,694
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 2 / 8
8,388
599
5,632
9,668
8,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nike
14
4 / 2 / 2
8,588
613
7,443
10,952
6,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,134
438
6,347
10,045
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
11
3 / 6 / 1
7,028
502
2,662
8,482
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Meapmeap7
Erlang Shen
12
4 / 4 / 1
7,463
533
6,524
10,322
5,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 1
6,692
478
4,526
9,700
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
11
2 / 6 / 1
7,436
531
3,931
15,270
13,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
24
Kills
9
9
Deaths
24
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
2
8
3
W
Arachne
IgnitableV2
Arachne
7
2
4
4.5
L
0
4
3
0.38
L
Zeus
3
6
1
0.58
L
Erlang Shen
Meapmeap7
Erlang Shen
4
4
1
1.13
L
0
4
1
0.13
L
Ares
2
6
1
0.42
W
Danzaburou
XxGrizzliezxX
Danzaburou
7
1
5
9.5
W
4
2
8
4
W
Nike
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,492
Damage
23,990
48,545
Taken
53,819
24,947
Mitigated
28,031
14,006
Healing
11,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,880
2,324
779
4,854
9,706
3,551
3,685
1,638
7,890
49,447
0
W
Arachne
IgnitableV2
Arachne
7,991
5,060
52
2,705
10,525
4,092
1,537
2,223
8,256
0
57,821
L
6,347
1,139
0
4,403
10,045
3,435
0
902
9,143
28,044
0
L
Zeus
2,662
202
0
289
8,482
2,606
0
3,067
5,415
23,679
0
L
Erlang Shen
Meapmeap7
Erlang Shen
6,524
3,861
0
2,266
10,322
5,965
0
2,708
7,614
0
35,512
L
4,526
2,455
0
2,705
9,700
2,908
0
2,038
7,662
0
31,142
L
Ares
3,931
308
0
1,725
15,270
13,117
0
4,797
10,473
18,690
0
W
Danzaburou
XxGrizzliezxX
Danzaburou
11,546
4,108
528
2,459
7,694
2,520
2,531
3,928
3,764
0
45,433
W
5,632
830
576
258
9,668
8,213
120
4,724
4,860
18,363
0
W
Nike
7,443
1,162
0
1,795
10,952
6,571
280
117
10,835
0
45,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,541
Gold Earned
34,753
396
Minions Killed
285
0
Camps Cleared
0
1,224,029
Distance Traveled
1,132,902
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,365
598
85
6
0
224,052
2
W
Arachne
9,065
648
102
7
0
278,423
0
L
Sol
6,134
438
60
4
0
197,353
3
L
Zeus
7,028
502
62
4
0
222,544
0
L
Erlang Shen
7,463
533
67
5
0
255,746
2
L
Cupid
6,692
478
72
5
0
222,975
0
L
Ares
7,436
531
24
2
0
234,284
1
W
Danzaburou
9,135
653
83
6
0
246,601
0
W
Ymir
8,388
599
23
2
0
241,159
0
W
Nike
8,588
613
103
7
0
233,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role