Player Matchup

Arachne
Arachne
BenadrylBill585
Arachne
Level 8
God Stats
2W - 1L
1,784 SR
Queue Stats
21W - 12L
1,583 Elo+
Party 1
Izanami
Izanami
IceCold Toshiro
Izanami
Level 69
God Stats
75W - 55L
1,598 SR
Queue Stats
326W - 317L
1,502 Elo+
Party 1
Loki
Loki
KettlesKorn
Loki
Level 29
God Stats
6W - 5L
1,628 SR
Queue Stats
272W - 186L
1,630 Elo+
Solo
Gilgamesh
Gilgamesh
SNPNRUSH
Gilgamesh
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,546 Elo+
Party 1
Chang'e
Chang'e
imyourblackchild
Chang'e
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 135L
1,466 Elo+
Solo
Team Averages
Level 29
1,602 SR
1,545 Elo+

VS

Team Averages
Level 24
1,650 SR
1,576 Elo+
Ullr
Ullr
ChristheNerd
Ullr
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
389W - 384L
1,588 Elo+
Solo
Chang'e
Chang'e
LimpLip
Chang'e
Level 29
God Stats
2W - 1L
1,795 SR
Queue Stats
191W - 140L
1,536 Elo+
Solo
Set
Set
leo0600
Set
Level 18
God Stats
13W - 10L
1,765 SR
Queue Stats
252W - 166L
1,588 Elo+
Solo
Ah Puch
Ah Puch
nohoeleftbehind
Ah Puch
Level 22
God Stats
0W - 2L
1,303 SR
Queue Stats
62W - 47L
1,565 Elo+
Solo
Chronos
Chronos
sirkk20091
Chronos
Level 24
God Stats
5W - 7L
1,886 SR
Queue Stats
144W - 150L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
9,747
513
6,287
13,275
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 2 / 6
11,197
589
8,923
13,105
4,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
8 / 0 / 6
11,110
585
11,716
13,472
9,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
SNPNRUSH
Gilgamesh
16
9 / 6 / 9
11,696
616
13,520
16,484
9,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 3 / 7
10,541
555
6,966
9,981
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
7,580
399
8,523
12,263
3,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
LimpLip
Chang'e
12
2 / 8 / 2
8,086
426
4,844
14,750
5,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
16
6 / 3 / 1
10,026
528
11,394
13,340
8,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 1
9,634
507
6,440
10,690
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
sirkk20091
Chronos
12
0 / 9 / 0
7,988
420
6,322
17,949
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
30
Kills
13
13
Deaths
30
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
L
2
6
3
0.58
W
7
2
6
5
W
8
0
6
11
L
Chang'e
LimpLip
Chang'e
2
8
2
0.38
W
Gilgamesh
SNPNRUSH
Gilgamesh
9
6
9
2.25
W
4
3
7
2.5
L
Set
6
3
1
2.17
L
3
4
1
0.88
L
Chronos
sirkk20091
Chronos
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,412
Damage
37,523
66,317
Taken
68,992
32,399
Mitigated
26,344
18,160
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,287
4,343
0
3,204
13,275
4,937
0
1,933
11,342
0
65,278
L
8,523
2,894
0
1,404
12,263
3,458
0
2,044
10,122
0
36,084
W
8,923
6,159
0
5,233
13,105
4,603
1,208
2,108
10,997
0
92,449
W
11,716
3,570
0
750
13,472
9,629
789
5,315
8,157
0
67,290
L
Chang'e
LimpLip
Chang'e
4,844
570
503
5,337
14,750
5,367
435
208
14,529
37,363
0
W
Gilgamesh
SNPNRUSH
Gilgamesh
13,520
4,197
0
3,319
16,484
9,822
363
5,019
11,465
0
43,325
W
6,966
586
1,440
4,214
9,981
3,408
413
3,231
6,750
59,539
0
L
Set
11,394
4,310
0
805
13,340
8,267
152
1,297
12,007
0
72,770
L
6,440
317
0
3,068
10,690
3,520
1,332
2,331
8,193
65,649
0
L
Chronos
sirkk20091
Chronos
6,322
2,527
0
4,453
17,949
5,732
1,006
736
17,175
47,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,291
Gold Earned
43,314
540
Minions Killed
505
0
Camps Cleared
0
1,793,823
Distance Traveled
1,513,949
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,747
513
99
5
0
394,939
1
L
Ullr
7,580
399
60
3
0
298,348
3
W
Izanami
11,197
589
129
7
0
330,180
1
W
Loki
11,110
585
117
6
0
371,434
1
L
Chang'e
8,086
426
80
4
0
314,153
1
W
Gilgamesh
11,696
616
62
3
0
357,411
0
W
Chang'e
10,541
555
133
7
0
339,859
2
L
Set
10,026
528
150
8
0
355,141
1
L
Ah Puch
9,634
507
123
6
0
321,710
11
L
Chronos
7,988
420
92
5
0
224,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role