Player Matchup

Cerberus
Cerberus
Gold III
Destructor30
Cerberus
Gold III
Level 152
God Stats
7W - 6L
1,678 SR
Queue Stats
119W - 130L
1,374 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Roas19
Nu Wa
Gold IV
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
615W - 623L
1,358 MMR
Solo
Chaac
Chaac
Silver II
SocramBoo
Chaac
Silver II
Level 127
God Stats
3W - 3L
1,557 SR
Queue Stats
49W - 55L
1,149 MMR
Party 2
Ravana
Ravana
Silver III
im not a synth
Ravana
Silver III
Level 141
God Stats
10W - 9L
1,494 SR
Queue Stats
49W - 66L
1,369 MMR
Solo
Anhur
Anhur
Silver I
thefruit0114
Anhur
Silver I
Level 109
God Stats
1W - 0L
1,577 SR
Queue Stats
5W - 1L
1,642 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,561 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,599 SR
1,378 MMR
Fenrir
Fenrir
Silver III
AreUTheHomeOwner
Fenrir
Silver III
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 29L
1,374 MMR
Solo
Ah Puch
Ah Puch
Gold V
DuckTheKid
Ah Puch
Gold V
Level 125
God Stats
5W - 4L
1,604 SR
Queue Stats
122W - 126L
1,413 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
LaFlamaNegra_
Danzaburou
Gold IV
Level 139
God Stats
40W - 36L
1,652 SR
Queue Stats
581W - 577L
1,342 MMR
Solo
King Arthur
King Arthur
Silver I
ZamVook
King Arthur
Silver I
Level 117
God Stats
12W - 11L
1,630 SR
Queue Stats
59W - 61L
1,400 MMR
Party 1
Cthulhu
Cthulhu
Gold V
renaissance7
Cthulhu
Gold V
Level 146
God Stats
1W - 2L
1,612 SR
Queue Stats
48W - 51L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Destructor30
Cerberus
15
3 / 4 / 9
10,636
506
7,094
19,379
14,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Roas19
Nu Wa
18
4 / 1 / 8
10,973
523
20,694
8,384
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
SocramBoo
Chaac
17
3 / 1 / 4
11,222
534
16,232
21,871
25,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 4 / 5
9,610
458
8,268
15,991
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 1 / 5
11,741
559
11,086
13,073
4,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Guan YuTiamatAthenaTsukuyomiScylla

VS

Bans
Cu ChulainnArachneYmirSetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,513
453
4,739
18,015
6,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
DuckTheKid
Ah Puch
15
1 / 4 / 2
9,586
456
9,264
12,905
3,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
LaFlamaNegra_
Danzaburou
15
3 / 5 / 3
10,443
497
13,557
16,681
4,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
ZamVook
King Arthur
18
3 / 3 / 2
11,272
537
18,027
28,240
22,018
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
renaissance7
Cthulhu
13
0 / 3 / 6
8,960
427
7,863
18,931
18,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
20
Kills
10
11
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Cerberus
Destructor30
Cerberus
3
4
9
1.88
L
Ah Puch
DuckTheKid
Ah Puch
1
4
2
0.5
L
Danzaburou
LaFlamaNegra_
Danzaburou
3
5
3
0.9
W
Nu Wa
Roas19
Nu Wa
4
1
8
8
W
Chaac
SocramBoo
Chaac
3
1
4
5
L
King Arthur
ZamVook
King Arthur
3
3
2
1.33
W
3
4
5
1.38
L
Cthulhu
renaissance7
Cthulhu
0
3
6
1
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,374
Damage
53,450
78,698
Taken
94,772
55,318
Mitigated
56,296
32,510
Healing
26,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,739
931
0
3,708
18,015
6,831
0
4,077
13,530
0
70,257
W
Cerberus
Destructor30
Cerberus
7,094
288
0
4,357
19,379
14,647
0
7,610
11,553
26,152
0
L
Ah Puch
DuckTheKid
Ah Puch
9,264
0
0
4,766
12,905
3,836
147
6,084
6,473
68,124
0
L
Danzaburou
LaFlamaNegra_
Danzaburou
13,557
6,632
0
6,809
16,681
4,823
769
6,674
9,771
0
82,179
W
Nu Wa
Roas19
Nu Wa
20,694
6,045
0
2,171
8,384
3,044
2,062
3,406
4,674
67,733
0
W
Chaac
SocramBoo
Chaac
16,232
3,086
510
12,147
21,871
25,772
1,272
636
21,197
0
79,178
L
King Arthur
ZamVook
King Arthur
18,027
2,240
0
9,444
28,240
22,018
148
3,818
24,091
465
81,077
W
8,268
2,594
0
6,656
15,991
6,979
0
2,648
13,234
0
61,238
L
Cthulhu
renaissance7
Cthulhu
7,863
320
314
1,709
18,931
18,788
0
5,376
13,119
38,610
0
W
11,086
6,216
0
6,669
13,073
4,876
3,902
2,401
10,644
0
74,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,182
Gold Earned
49,774
564
Minions Killed
572
0
Camps Cleared
0
1,970,741
Distance Traveled
1,869,782
33
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,513
453
113
5
0
428,480
0
W
Cerberus
10,636
506
56
3
0
384,131
6
L
Ah Puch
9,586
456
134
6
0
336,338
5
L
Danzaburou
10,443
497
128
6
0
345,647
6
W
Nu Wa
10,973
523
129
6
0
369,973
14
W
Chaac
11,222
534
145
7
0
407,904
1
L
King Arthur
11,272
537
153
7
0
382,715
0
W
Ravana
9,610
458
86
4
0
446,009
6
L
Cthulhu
8,960
427
44
2
0
376,602
5
W
Anhur
11,741
559
148
7
0
362,724
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role