Player Matchup

Yemoja
Yemoja
MrCrankyTank
Yemoja
Level 98
God Stats
11W - 19L
1,472 SR
Queue Stats
364W - 323L
1,429 Elo+
Party 3
Neith
Neith
SirLiquid7
Neith
Level 66
God Stats
25W - 19L
1,517 SR
Queue Stats
166W - 159L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
Toiletpaperman48
Gilgamesh
Level 27
God Stats
5W - 2L
1,523 SR
Queue Stats
74W - 57L
1,433 Elo+
Party 1
Set
Set
lazariz
Set
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 69L
1,260 Elo+
Party 3
Tiamat
Tiamat
micropp
Tiamat
Level 74
God Stats
4W - 9L
1,387 SR
Queue Stats
161W - 156L
1,429 Elo+
Party 3
Team Averages
Level 63
1,480 SR
1,391 Elo+

VS

Team Averages
Level 46
1,434 SR
1,364 Elo+
Guan Yu
Guan Yu
InstaDC
Guan Yu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Jake_eldemoledor
Hades
Level 69
God Stats
60W - 48L
1,464 SR
Queue Stats
320W - 385L
1,358 Elo+
Solo
Khepri
Khepri
NewCARtOoNz
Khepri
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
379W - 379L
1,459 Elo+
Party 2
Izanami
Izanami
SkyEclipse7210
Izanami
Level 7
God Stats
2W - 4L
1,495 SR
Queue Stats
3W - 5L
1,148 Elo+
Party 2
Nemesis
Nemesis
SpruceBaton2
Nemesis
Level 22
God Stats
1W - 0L
1,213 SR
Queue Stats
163W - 163L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 0 / 5
10,088
439
12,475
18,179
21,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
16
1 / 1 / 3
10,056
437
15,350
12,739
4,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
17
0 / 7 / 0
9,888
430
4,229
14,807
10,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
16
4 / 6 / 0
10,096
439
6,562
16,930
6,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
micropp
Tiamat
18
0 / 5 / 2
10,869
473
11,462
15,284
10,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
InstaDC
Guan Yu
20
13 / 0 / 2
13,596
591
19,886
21,555
27,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
6 / 1 / 4
11,840
515
14,460
15,988
12,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
15
0 / 2 / 4
10,401
452
4,775
13,918
10,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

17
0 / 2 / 0
10,325
449
3,095
11,976
4,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
SpruceBaton2
Nemesis
15
0 / 1 / 5
9,149
398
6,063
12,901
6,094
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
19
19
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
InstaDC
Guan Yu
13
0
2
14
W
6
1
4
8
L
Yemoja
1
0
5
3.5
W
Khepri
0
2
4
1
L
Neith
1
1
3
2.5
W
0
2
0
0
W
Nemesis
SpruceBaton2
Nemesis
0
1
5
2.5
L
Gilgamesh
0
7
0
0
L
Set
4
6
0
0.67
L
Tiamat
micropp
Tiamat
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,078
Damage
48,279
77,939
Taken
76,338
53,965
Mitigated
60,550
26,443
Healing
31,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
InstaDC
Guan Yu
19,886
3,873
2,121
9,243
21,555
27,863
286
3,508
17,851
0
100,234
W
14,460
905
1,200
9,606
15,988
12,135
453
7,087
8,599
72,269
0
L
Yemoja
12,475
2,197
2,644
6,205
18,179
21,162
592
4,527
13,652
53,888
0
W
Khepri
4,775
586
0
1,875
13,918
10,213
0
4,808
8,986
33,372
0
L
Neith
15,350
7,158
0
5,575
12,739
4,567
1,707
4,352
8,387
0
67,771
W
3,095
1,531
0
5,539
11,976
4,245
1,080
3,862
8,072
0
74,122
W
Nemesis
SpruceBaton2
Nemesis
6,063
2,543
0
2,286
12,901
6,094
0
3,874
8,893
0
47,833
L
Gilgamesh
4,229
977
0
2,843
14,807
10,618
544
1,409
13,386
0
63,386
L
Set
6,562
3,421
0
5,787
16,930
6,659
120
1,969
14,961
0
64,035
L
Tiamat
micropp
Tiamat
11,462
2,438
0
3,389
15,284
10,959
365
6,978
8,224
68,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,997
Gold Earned
55,311
570
Minions Killed
649
0
Camps Cleared
0
2,038,959
Distance Traveled
2,258,348
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,596
591
181
8
0
465,547
8
W
Hades
11,840
515
182
8
0
402,027
1
L
Yemoja
10,088
439
57
2
0
407,585
1
W
Khepri
10,401
452
67
3
0
464,122
9
L
Neith
10,056
437
138
6
0
404,558
3
W
Izanami
10,325
449
145
6
0
402,979
4
W
Nemesis
9,149
398
74
3
0
523,673
5
L
Gilgamesh
9,888
430
112
5
0
415,463
3
L
Set
10,096
439
105
5
0
402,124
1
L
Tiamat
10,869
473
158
7
0
409,229
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role