Player Matchup

Scylla
Scylla
ChironArkin
Scylla
Level 69
God Stats
12W - 9L
1,684 SR
Queue Stats
521W - 451L
1,514 Elo+
Party 2
Apollo
Apollo
FrigidGaming
Apollo
Level 81
God Stats
17W - 14L
1,685 SR
Queue Stats
238W - 192L
1,666 Elo+
Party 1
Janus
Janus
GagGrenade
Janus
Level 111
God Stats
29W - 14L
1,771 SR
Queue Stats
88W - 72L
1,622 Elo+
Party 2
Gilgamesh
Gilgamesh
The3LGA3
Gilgamesh
Level 62
God Stats
4W - 1L
1,736 SR
Queue Stats
158W - 165L
1,510 Elo+
Party 2
Yemoja
Yemoja
shigityshank
Yemoja
Level 28
God Stats
8W - 4L
1,775 SR
Queue Stats
305W - 240L
1,666 Elo+
Party 1
Team Averages
Level 70
1,730 SR
1,595 Elo+

VS

Team Averages
Level 86
1,670 SR
1,654 Elo+
Apollo
Apollo
Dataing
Apollo
Level 124
God Stats
1W - 1L
1,762 SR
Queue Stats
467W - 495L
1,668 Elo+
Party 3
Nemesis
Nemesis
Grumpyk1tty
Nemesis
Level 35
God Stats
1W - 2L
1,667 SR
Queue Stats
47W - 38L
1,632 Elo+
Solo
Zhong Kui
Zhong Kui
His0kaa
Zhong Kui
Level 97
God Stats
40W - 37L
1,645 SR
Queue Stats
403W - 452L
1,601 Elo+
Party 3
Gilgamesh
Gilgamesh
Ryzrm
Gilgamesh
Level 20
God Stats
16W - 6L
1,748 SR
Queue Stats
24W - 11L
1,676 Elo+
Party 3
Cthulhu
Cthulhu
TylerThePr0
Cthulhu
Level 155
God Stats
30W - 35L
1,528 SR
Queue Stats
730W - 744L
1,691 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
3 / 1 / 4
8,293
592
4,261
5,331
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
7 / 2 / 0
8,910
636
11,317
9,593
3,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
14
3 / 1 / 3
8,043
575
8,734
7,760
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
The3LGA3
Gilgamesh
13
3 / 1 / 7
7,926
566
6,628
9,607
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
12
2 / 0 / 6
7,796
557
2,934
5,223
2,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dataing
Apollo
12
1 / 3 / 1
7,032
502
4,982
9,308
2,586
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Grumpyk1tty
Nemesis
13
3 / 4 / 1
8,025
573
3,285
11,214
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
His0kaa
Zhong Kui
13
0 / 3 / 1
7,179
513
3,678
8,353
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Ryzrm
Gilgamesh
11
1 / 5 / 1
7,370
526
2,932
10,324
3,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
TylerThePr0
Cthulhu
14
0 / 3 / 1
7,883
563
5,245
10,158
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
5
5
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
1
4
5
L
Apollo
Dataing
Apollo
1
3
1
0.5
W
Apollo
7
2
0
3.5
W
Janus
3
1
3
4.5
L
Nemesis
Grumpyk1tty
Nemesis
3
4
1
0.88
L
Zhong Kui
His0kaa
Zhong Kui
0
3
1
0.17
L
Gilgamesh
Ryzrm
Gilgamesh
1
5
1
0.3
W
Gilgamesh
The3LGA3
Gilgamesh
3
1
7
6.5
L
Cthulhu
TylerThePr0
Cthulhu
0
3
1
0.17
W
Yemoja
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,874
Damage
20,122
37,514
Taken
49,357
14,972
Mitigated
21,284
16,664
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,261
192
0
779
5,331
1,640
0
2,151
2,986
51,239
0
L
Apollo
Dataing
Apollo
4,982
2,834
0
3,698
9,308
2,586
398
1,046
8,262
0
49,429
W
Apollo
11,317
8,189
0
4,726
9,593
3,104
1,416
0
9,593
0
69,859
W
Janus
8,734
734
0
3,637
7,760
2,311
0
4,728
2,592
46,777
0
L
Nemesis
Grumpyk1tty
Nemesis
3,285
808
0
3,595
11,214
3,692
0
3,885
7,237
0
44,298
L
Zhong Kui
His0kaa
Zhong Kui
3,678
161
0
1,651
8,353
5,875
0
2,656
5,537
35,111
0
L
Gilgamesh
Ryzrm
Gilgamesh
2,932
625
0
2,064
10,324
3,811
672
2,213
8,095
0
20,089
W
Gilgamesh
The3LGA3
Gilgamesh
6,628
2,322
0
4,477
9,607
5,415
0
1,264
8,197
0
43,798
L
Cthulhu
TylerThePr0
Cthulhu
5,245
59
0
3,861
10,158
5,320
0
5,861
4,297
48,550
0
W
Yemoja
2,934
751
2,258
787
5,223
2,502
288
0
5,223
14,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,968
Gold Earned
37,489
456
Minions Killed
434
0
Camps Cleared
0
1,349,154
Distance Traveled
1,422,775
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,293
592
122
9
0
269,852
3
L
Apollo
7,032
502
91
7
0
253,437
5
W
Apollo
8,910
636
129
9
0
243,696
6
W
Janus
8,043
575
98
7
0
296,956
5
L
Nemesis
8,025
573
88
6
0
290,409
5
L
Zhong Kui
7,179
513
102
7
0
308,211
2
L
Gilgamesh
7,370
526
36
3
0
286,493
0
W
Gilgamesh
7,926
566
88
6
0
278,916
0
L
Cthulhu
7,883
563
117
8
0
284,225
2
W
Yemoja
7,796
557
19
1
0
259,734
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role